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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

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Dev Log #32: Blood Sports


Dev Log #32: Blood Sports

The masters of Core City know how to keep the masses complacent though. What started as place for gangs to settle their disputes has grown to become the most popular form of entertainment in the city...

Jul 7, 2014 News
Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek


Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

Hey guys. The development of the next city-state in the world of Underrail is in full swing. Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will feature.

May 23, 2014 News
Dev Log #30: Version released


Dev Log #30: Version released

The game now features two more urban areas (one major and one minor) and lot more Lower Underrail and cave areas. We also reworked some of the starting quests to make the early difficulty curve smoother.

Apr 24, 2014 News
Dev Log #29: Foundry


Dev Log #29: Foundry

Hey guys. We're still working on the new updated and it will be a while longer because some of the new areas require quite a bit of graphical work. Here's a little sneak peak at the new major urban area...

Mar 3, 2014 News
Dev Log #28: Energy Shields


Dev Log #28: Energy Shields

This has been long overdue but I finally got around to implementing energy shields. The main purpose of energy shields is to provide the player with kind of a health buffer, particularly against ranged...

Feb 2, 2014 News
Comments  (0 - 10 of 375)
salizar-ombrelune Apr 16 2014, 8:20pm said:

Hello ! I have heard that there was an update recently on Steam. When will it come on Desura ? I'm looking forward to it, I played your game for the first time a long time ago and it was awesome, I'm waiting for the next update to play it again :)

+2 votes     reply to
StygSoft Apr 22 2014, 3:30am replied:

I'll start deploying it later today.

+4 votes     reply to
fakum12 Apr 17 2014, 2:09pm replied:

Looks like Steam is the priority for the Dev, we Desura users are not important. Word from the dev maybe a week maybe later...

-1 votes     reply to
Crosmando Feb 3 2014, 4:09am said:

Is it possible that Assault Rifles will be getting some exclusive Feats in future versions?

Crossbows, Snipers, even Pistols, all seem like they have good Feats, but AR only really has Full-Auto

+3 votes     reply to
Crosmando Feb 3 2014, 4:20am replied:

I think something like a "Suppressive Fire" Feat which fires a burst into an AoE circle and stuns all enemies inside it could be good for a "crowd control" type ability.

+2 votes     reply to
StygSoft Feb 3 2014, 7:13am replied:

Yes, I have something similar planned.

+3 votes     reply to
Crosmando Feb 4 2014, 1:56am replied:

Good stuff. Have you also considered making a combat ability Feat which uses Persuasion (because Yell uses Intimidation)? Something like Animal Charm I guess?

+3 votes     reply to
Polyfemus Jan 21 2014, 2:13pm said:

Can't wait for this to be finished so I can buy it.

+2 votes     reply to
TheAleks Mar 17 2014, 9:37pm replied:

This does promise to be a fantastic experience, based on everything I've read and seen so far. I don't generally buy into paid Early Access or paid Alphas, not so much for the financial reason (I think that this is a valid way to support an indie game in progress), but more because I really want to experience a game fully, especially a game I'm really excited about. I can't say I'm not tempted, however. I'm really glad that open ended, turned based, tactical games have been having such a renaissance lately.

+2 votes     reply to
WeasleX Jan 12 2014, 4:31pm said:

Honestly, one of the best RPG's Ive ever played. It's solid.

+5 votes     reply to
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Latest tweets from @underrailgame
Dev log no. 32 is out: T.co Learn about Core City blood sports. Jul 7 2014, 4:30am
@Mercetron I remember when I used to have vacations. :( Jul 4 2014, 9:24am
@xanax2622 I think so. I remember browsing a couple of engines to see how they implemented some stuff, but I was always set on making my own Jun 2 2014, 7:16am
@xanax2622 One for character/creature models and 1 1/2 generalists :) - environment, icons, effects. May 25 2014, 10:00am
@xanax2622 No, it uses a custom made engine. May 25 2014, 9:58am
@xanax2622 It's not moddable at the moment. It's something we'll like work on after release. May 25 2014, 9:57am
Dev Log no. 31 is out: T.co More meds, psi, and weapons, as well as Core City sneak peek. May 23 2014, 9:49am
RT @StarpointGemini: @StarpointGemini 2 awarded winner for Best Indie Game during Reboot GameDev conference, Zagreb 26 - 27. April 2014 ! … Apr 28 2014, 10:42am
Our game killed so many people at rebootdevelop.hr today... Apr 26 2014, 1:48pm
Tomorrow we'll be heading out to Zagreb to attend rebootdevelop.hr. We're doing conferences now... like big people. Apr 24 2014, 5:23pm
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