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Platform
Windows
Engine
Custom Built
Developer
Stygian Software
Official Page
Underrail.com
Contact
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Genre
Role Playing

Average Rating

9.5

Ratings closed

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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

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  • Mushroom Cove
Dev Log #33: Version 0.1.12.0 released

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Dev Log #33: Version 0.1.12.0 released

Hey guys, the new version is up. It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. The main story still has places to go and we still plan on introducing more factions and sideplots, but...

Aug 18, 2014 News
Dev Log #32: Blood Sports

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Dev Log #32: Blood Sports

The masters of Core City know how to keep the masses complacent though. What started as place for gangs to settle their disputes has grown to become the most popular form of entertainment in the city...

Jul 7, 2014 News
Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

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Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

Hey guys. The development of the next city-state in the world of Underrail is in full swing. Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will feature.

May 23, 2014 News
Dev Log #30: Version 0.1.11.0 released

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Dev Log #30: Version 0.1.11.0 released

The game now features two more urban areas (one major and one minor) and lot more Lower Underrail and cave areas. We also reworked some of the starting quests to make the early difficulty curve smoother.

Apr 24, 2014 News
Dev Log #29: Foundry

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Dev Log #29: Foundry

Hey guys. We're still working on the new updated and it will be a while longer because some of the new areas require quite a bit of graphical work. Here's a little sneak peak at the new major urban area...

Mar 3, 2014 News
Comments  (0 - 10 of 377)
mani45
mani45 Aug 31 2014, 1:53am said:

Dear Developer,
I asked this question last year and it has been more than 12 months now and you said it will be released by the end of 2013 and its almost end of 2014 (4th quarter starting soon), so when can we expect the full release????

+2 votes     reply to
ZombieJ
ZombieJ Aug 16 2014, 7:46pm said:

Really enjoy this game, keep up the good work guys! Can't wait for the final release.

+2 votes     reply to
salizar-ombrelune
salizar-ombrelune Apr 16 2014, 8:20pm said:

Hello ! I have heard that there was an update recently on Steam. When will it come on Desura ? I'm looking forward to it, I played your game for the first time a long time ago and it was awesome, I'm waiting for the next update to play it again :)

+3 votes     reply to
StygSoft
StygSoft Apr 22 2014, 3:30am replied:

I'll start deploying it later today.

+5 votes     reply to
fakum12
fakum12 Apr 17 2014, 2:09pm replied:

Looks like Steam is the priority for the Dev, we Desura users are not important. Word from the dev maybe a week maybe later...

-2 votes     reply to
Crosmando
Crosmando Feb 3 2014, 4:09am said:

Is it possible that Assault Rifles will be getting some exclusive Feats in future versions?

Crossbows, Snipers, even Pistols, all seem like they have good Feats, but AR only really has Full-Auto

+3 votes     reply to
Crosmando
Crosmando Feb 3 2014, 4:20am replied:

I think something like a "Suppressive Fire" Feat which fires a burst into an AoE circle and stuns all enemies inside it could be good for a "crowd control" type ability.

+2 votes     reply to
StygSoft
StygSoft Feb 3 2014, 7:13am replied:

Yes, I have something similar planned.

+3 votes     reply to
Crosmando
Crosmando Feb 4 2014, 1:56am replied:

Good stuff. Have you also considered making a combat ability Feat which uses Persuasion (because Yell uses Intimidation)? Something like Animal Charm I guess?

+3 votes     reply to
TheAleks
TheAleks Mar 17 2014, 9:37pm replied:

This does promise to be a fantastic experience, based on everything I've read and seen so far. I don't generally buy into paid Early Access or paid Alphas, not so much for the financial reason (I think that this is a valid way to support an indie game in progress), but more because I really want to experience a game fully, especially a game I'm really excited about. I can't say I'm not tempted, however. I'm really glad that open ended, turned based, tactical games have been having such a renaissance lately.

+2 votes     reply to
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Twitter
Latest tweets from @underrailgame
@omegakill87 No, there's still content to come. Aug 15 2014, 4:33pm
We'll be releasing Core City patch to other platforms today. Aug 11 2014, 7:42am
Version 0.1.12.2 has been uploaded to Steam where we fixed some minor problems with the recent patch. Aug 11 2014, 7:42am
@Idiot_Mystique While the game will not crash when loading an old save, questlines may break/bug out between updates during alpha. Aug 6 2014, 1:55pm
New version (0.1.12.0) released to Steam. Trailer: T.co Will release on other platforms after it's stabilized. Aug 6 2014, 1:49pm
The new version has entered internal testing phase. We expect to release it sometime next week. :) Aug 2 2014, 4:02am
Dev log no. 32 is out: T.co Learn about Core City blood sports. Jul 7 2014, 4:30am
@Mercetron I remember when I used to have vacations. :( Jul 4 2014, 9:24am
@xanax2622 I think so. I remember browsing a couple of engines to see how they implemented some stuff, but I was always set on making my own Jun 2 2014, 7:16am
@xanax2622 One for character/creature models and 1 1/2 generalists :) - environment, icons, effects. May 25 2014, 10:00am
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