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Platform
Windows
Developer
Sarge_Rho
Official Page
Forum.falloutstudios.org
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Genre
Real Time Strategy

Average Rating

8

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Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

MotY 2013, Beta 1.4

4

MotY 2013, Beta 1.4

It's that time of the year again: Mod of the Year 2013. Additionally, I have a little early Christmas gift for you.

Dec 1, 2013 News
IT'S OVER 500 THOUSAND, or what I've been up to.

7

IT'S OVER 500 THOUSAND, or what I've been up to.

'Been a while since I've last posted a proper news update, and I thought now would be a good time for one now. The Moddb page now has OVER 500 THOUSAND views.

Feb 17, 2012 News
C&C3: Tiberium Wars mods supported (update)

19

C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Jun 30, 2011 News
Tiberian Apocalypse - May update

8

Tiberian Apocalypse - May update

We have an updated Mammoth MKII model, a new Mammoth tank, Orca carryalls, Orca transports and more.

May 28, 2010 News
Comments  (0 - 10 of 1,391)
Liam2401
Liam2401 Nov 15 2014, 10:18am said:

how do i get the mod workling i try to lunch it but it closes right away

+1 vote     reply to
Destiny123
Destiny123 Nov 8 2014, 9:17am said:

how start this mod

+1 vote     reply to
BashfulPwny
BashfulPwny Jun 20 2014, 9:07am said:

just downloaded this mod, Desura handled the installation perfectly and allowed me to get straight into a thoroughly excellent mod. Units are so much better than vanilla, with better designs and much more originality. Already hooked

+1 vote     reply to
Furrywolfie1
Furrywolfie1 May 9 2014, 2:54pm said:

I had a problem with this mod. When I tried to start the game it said it was incomatible with the OS and told me to upgrade it. (I'm running windows 8)

+1 vote     reply to
Guest
Guest Jan 20 2014, 11:55am said:

This comment is currently awaiting admin approval, join now to view.

Sarge_Rho
Sarge_Rho Jan 18 2014, 9:16am replied:

The Vulcan should have more range than rifle infantry, but less than bazooka infantry.

+1 vote     reply to
xdxsadd
xdxsadd Jan 18 2014, 11:45am replied:

it doesnt... ok the turret when i buy it it shows the hub like in the old cnc game :/ where u build the turret on top of it well the hub has the range of a normal cnc 3 turret but when i place the vulcan theres a TINY cirlce around it which is the range....infantry kill it easily.. lol is this an install;ation issue? should i reinstall?

+1 vote     reply to
Sarge_Rho
Sarge_Rho Jan 18 2014, 1:40pm replied:

Could be. I don't remember having that issue.

+1 vote     reply to
xdxsadd
xdxsadd Jan 18 2014, 10:36pm replied:

ok is the vulcan turrets range smaller than the one in cnc3?? if so then yeah its the mod not a installation issue cause when i place the hub to build turrets its the same cnc3 range but when i place a vulcan turret the range decreases sooooooo much ....

+1 vote     reply to
xdxsadd
xdxsadd Jan 18 2014, 3:42pm replied:

ok im re installing it.

+1 vote     reply to
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Sci-Fi
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One of GDI's last vehicles coming together T.co Sep 26 2013, 8:10pm
GDI Ion Cannon Control: Giant dish or data laser to relay the fire command? Jun 27 2012, 2:53pm
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Last Update
1 year ago
Watchers
1,390 members
News
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Reviews
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