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Platform
Windows
Developer
SOA2 MOD TEAM
Official Page
Soa2.soase.x90x.net
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Genre
Real Time Strategy

Average Rating

9.3

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Continuing the epic battles of the original Sacrifice of Angels mod for Homeworld. Sacrifice of Angels 2 uses the Sins of a Solar Empire engine to add on an "empire building" mechanic for a truly epic Star Trek Experience.

  • Klingon attack on Ferrengi
  • Defiant in action
  • Galor class getting angry
  • A beauty shot of the Miranda.
  • Galaxy class with fleet in background
  • Soverign vs Ferrengi
  • Subcommander, prepare to decloak
SOA2 Rebellion & Trinity Releases

0

SOA2 Rebellion & Trinity Releases

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

May 6, 2013 News
SOA2 is "hiring"

9

SOA2 is "hiring"

The team is looking for talented Modelers and Texturer Artists.

Jun 24, 2012 News
Mod Video Spotlight - December 2008

31

Mod Video Spotlight - December 2008

It's that time of the year, it's also that time of the month! Yep you guessed it another monthly Spotlight coming your way.

Jan 1, 2009 Article
Comments  (0 - 10 of 1,271)
oblia25
oblia25 May 24 2013, 12:41am said:

There are a lot of post to go through so i might have missed it, but is there anyway to keep the original backgrounds of the game with this mod

+1 vote     reply to
TheStressPuppy
TheStressPuppy 20hours 24mins ago replied:

Delete the skybox background meshes, and textures in the mod. That should restore the vanilla sins backgrounds. Make sure you back up the mod just in case you screw it up.

+1 vote     reply to
Guest
Guest 16hours 44mins ago replied:

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ruthlessferengi
ruthlessferengi May 19 2013, 5:33pm said:

so anybody plays this mod mp?

+1 vote     reply to
MTGraves
MTGraves May 21 2013, 7:45pm replied:

I do, as well as my brother. Add us on Steam.

MTGraves83
&
SLY985

+1 vote     reply to
Guest
Guest May 21 2013, 2:56pm replied:

This comment is currently awaiting admin approval, join now to view.

ruthlessferengi
ruthlessferengi May 12 2013, 6:25pm said:

thanks for the response. I think your solution for the factions was great and Borg as a stand alone entity is a great challenge as an AI. Had hours of fun trying to survive it:) thanks guys. now that nobody really cares of Birth of the Federation MP, discovery of SOA2 as a playable mp strategy game filled up a void somewhat.

+1 vote     reply to
myfist0
myfist0 May 11 2013, 3:09pm replied:

Breen, Cardassian, and Jem Hadar make up the Dominion.
The Borg were originally not to be playable, a pirate replacement, but the mod took a different rout long since that video was made. A new video intro may be in the works.

+1 vote     reply to
TheStressPuppy
TheStressPuppy May 11 2013, 11:04pm replied:

The mod definitely is not the same as it was in Original Sins. I originally planned for the Cardassians to be a separate faction. However there were not near enough decent units out there to make a single faction out of them. Most of the non-canon stuff was atrocious IMO. So it was decided to combine the Cardassian, Breen, and Dominion into a single faction (with a Cardassian mutiny mechanic that has yet to be added). That worked very well for us.

When Entrenchment was released we decided to add the Borg as the pirate faction. However that didn't work out as well as we had hoped. Too many game breaking issues. So almost at the time of Diplomacy we made the Borg into an intentionally OP playable faction. Borg are meant to be played by the AI, but You can play them to see the units strengths, and weakness's. Players need to take advantage of the Diplomacy features to make allies so they can defeat the Borg.

+1 vote     reply to
psychoak
psychoak May 12 2013, 1:09am replied:

Cardassian mutiny has been in there since Entrenchment.

Under the current implementation, it happens when running into certain pirates after they get the appropriate upgrade.

+1 vote     reply to
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