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Platform
Windows
Developer
mbortolino
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Genre
First Person Shooter

Average Rating

9.7

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Research and Development is a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.

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  • Research and Development
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  • Research and Development
WSIP: Research and Development

31

WSIP: Research and Development

Research and Development is a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.

Aug 11, 2009 Article
RPS digs R&D

28

RPS digs R&D

"It's as must-play as an HL2 mod gets" - Research and Development has received a glowing review from Rock, Paper, Shotgun!

Jul 20, 2009 News
Research and Development released

99

Research and Development released

Matt Bortolino's excellent HL2: Episode Two "action puzzler" has been released from nowhere!

Jul 17, 2009 News
Comments  (0 - 10 of 721)
TrevorMag
TrevorMag Mar 29 2013, 11:18pm said:

I have a problem in Chapter 2, entering the code digits into the keypad to get the energy cube.
NB: this is NOT the well-known old problem, where the wrong buttons were being pressed by mistake (which was solved by "crosshair 1")
I have the newest version, with crosshairs AND "finger-cursor" when I approach the keypad.
No matter where or how I press, NOTHING lights up - not the "ring" around the button digit, not the coloured lights above the keypad. Nothing. It is as if the mouse button clicks are being completely ignored.
I am running Windows 7, 64-bit.
If anyone has any ideas, please share them. I cannot progress any further into the game.

+1 vote     reply to
TrevorMag
TrevorMag Apr 7 2013, 8:32pm replied:

Update: Thanks to "Sparks" at PlanelPhillip.com, for pointing out to me that you don't press the buttons with the mouse, but instead with "use" (E). I haven't comfirmed that yet, but I'm sure that's nailed it.
I'm 25% embarrassed, but not a single percentage point more: the way the mouse cursor turns into a finger is more than a "hint" to press the mouse button - it's hardcore blatant. Still, the rest of the mod is awesome, and I should acknowledge that a one-person show can't afford level of QA and play testing that the major studios can.

+1 vote     reply to
TrevorMag
TrevorMag Mar 29 2013, 11:29pm replied:

Additional info:
(a) The console is frantically scrolling this message:
Material models / magnusson_teleporter / magnusson_teleporter_fxglow1 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
(b) there are six mouted square plates, three on each side, of the energy cube containment cylinder. The INSIDE faces of these squares are transparent, allowing me to see the wall on the other side. (The outside faces are rendered correctly).

+1 vote     reply to
ferdyfist
ferdyfist Nov 30 2012, 2:23am said:

Voted on this!

+4 votes     reply to
maccyf
maccyf Nov 25 2012, 2:53am said:

I'm having a problem...
I installed the game fine, have been playing it fine, and am loving it. The problem is that in the level with Mr. Whirly every time i get out, A,W,S+D still affect the cart.
HELP!

+2 votes     reply to
Soul_taker
Soul_taker Dec 30 2012, 5:09am replied:

i have the same problem D:

+1 vote     reply to
maccyf
maccyf Mar 25 2013, 5:33pm replied:

I found out how to fix this- 'Luther2K' gives this fix on the developers profile:
"This got me too. I solved it by adding a command via the console. You should be able to add it to a script file too:

bind k ent_fire ui disable

which will bind the command 'ent_fire ui disable' to k. Use the 'k' key to properly exit Mr. Whirly. 'ent_fire' is a command used to fire commands to objects and is usually used as a debugging tool. In this case it tells the current UI (in this case, Mr. Whirly's fans) to disable itself, returning control to the player."

And 'Valius_Forter' replied with this:

"I had to change your command a little;

bind k ent_fire ui deactivate

'disable' didn't work, so I tried writing it from the beginning and that showed up and worked. Cheers mate! "

Hope this sorts the problem for you as well!

+1 vote     reply to
LINC
LINC Nov 21 2012, 2:11am said:

If your intention was to give the player many "Aha!" moments in gaming history; This is it. I loved it. Hell, it took me a year of coming back to solve a puzzle. I was dumbfounded at realizing how simple things really are. Great mod!

+2 votes     reply to
yaznee
yaznee Nov 16 2012, 4:18pm said:

Downloading now, looks sweet :)

+1 vote     reply to
Hazama15
Hazama15 Nov 12 2012, 6:38pm said:

I expect to see a sequel the ending was perfect for one. I did get frustrated at times but overall a great mod.
If there was a sequel i would definately play it too.

+1 vote     reply to
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Theme
Sci-Fi
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Last Update
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