Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.
Final Release Announcement
After a lot of hard and silent work I am proud to announce the final free release, on July the 1st, for Grimm:Quest for the Gatherer's Key as Doom3 mod before it goes standalone.
Mar 5, 2013 News
A Grimm December Update.
The December News Update for Grimm. A video review of Grimm, LinuxGameCast talks Grimm and more!
Dec 6, 2012 News
Grimm Quest for the Gatherer's Key: News Update November
An update on the progress that's been made on Grimm, the standalone, the SDK and more...
Nov 17, 2012 News
Grimm Quest for the Gatherer's Key: News Update
A news update on the current progress with Grimm, click on and find something that you've been missing out on!
Oct 22, 2012 News
Grimm:Quest for the Gatherer's Key: Wall Walking
A small look into wall walking, wall sliding and the fifth map in Grimm.
Sep 9, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Why i cant open? when i open says: wrong game DLL API version
What i need to do?
You need to update to the latest version of Doom3.
Fileplanet.com
While I respect your work and admire it, this: "No frustrating gameplay... EVER." is an overstatement :)
It is a mantra, not a rule. Frustration is personal. What can be fun and challenging for one, can be frustrating for the other. :)
True, true..
Wow, PoP:WW in an FPS? Hell, yes, I'm playing this!
Put this on steam GreenLight when it goes stand alone you should make some money for all your hardwork. It would also attract more attention on GreenLight.
Wow, watched the videos, looks fantastic! I wish I had Doom 3 to try it out. :/
With idtech4's source code now available, any plans to get it to work with iodoom3, so that it becomes a totally stand-alone game? That would be so fantastic. Then you could package it up and put it in the Ubuntu Software Center, etc --- wayyy more people would play it that way if it didn't require Doom 3...
I don't know how difficult that is. The main thing I guess is if you are using a lot of non-free textures. But I think since you are already putting so much time into the mod, replacing non-free textures with free ones (there are enough out there) would be worth it for how popular your mod would become as a stand-alone game!
Info is here in case you haven't seen it: Iodoom3.org
Anyway, good luck, keep it up, and if this ever is a stand-alone game I'd love to play it!
All assets in the game: Sounds, models, textures, maps etc..etc..etc.. 'everything' are/is created by myself, everything except some animations which are still stock Doom 3 and of course the music was created by Justin Lassen.
Grimm will be standalone as soon as humanly possible. :)
thankz dude