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Platforms
Windows, Linux
Developer & Publisher
Kot-in-Action Creative Artel
Official Page
Tom.kot-in-action.com
Contact
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Genre
Role Playing

Average Rating

8.4

Ratings closed

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NOTE: The following is subject to change due to overhaul in the game design and potential technology switch.

Before being imprisoned for eternity, Mephistopheles, the Lord of Darkness, put his sinister knowledge into several tomes which were scattered across the land. Many wicked souls were corrupted by the Devil and spent their lives searching for the wretched Tomes of Mephistopheles, to gain the knowledge of their unholy power. It has been foretold that the beholder of the Tomes will possess the greatest power known to mankind and will rule the world, but will corrupt it and leave it in ruins. The secret society known as the Deputies of Uriel dispatched its most skillful members to find the Tomes and destroy them at any cost. Will you fulfill your duty or succumb to the corruption of the Dark Lord ? Tomes of Mephistopheles is a first-person action-RPG dungeon crawler..

  • Tomes of Mephistopheles new dungeon textures
  • Tomes of Mephistopheles new dungeon textures
  • Tomes of Mephistopheles new dungeon textures
  • Tomes of Mephistopheles new GUI
  • Tomes of Mephistopheles new GUI
  • Multiplayer
  • Tomes of Mephistopheles
Tomes of Mephistopheles alpha #10 overview

0

Tomes of Mephistopheles alpha #10 overview

In this video I briefly go over new features that are in the recently released alpha #10 of the game.

Aug 10, 2012 News
Tomes of Mephistopheles got a new GUI

3

Tomes of Mephistopheles got a new GUI

I just finished painting the background for the menu!

Jul 18, 2012 News
Tomes gets a mini-boss, better AI and better networking

1

Tomes gets a mini-boss, better AI and better networking

After almost 2 weeks of hard work, we are presenting you with the alpha 0.06a which have bunch of under the hood improvements, and features a mini-boss!

Apr 6, 2012 News
Tomes of Mephistopheles Multiplayer is ready !!!

2

Tomes of Mephistopheles Multiplayer is ready !!!

After many hours of hard work we are ready to present you with multiplayer-enabled Tomes of Mephistopheles!

Mar 19, 2012 News
Tomes of Mephistopheles: Multiplayer test #1

5

Tomes of Mephistopheles: Multiplayer test #1

Tomes of Mephistopheles got working multiplayer and you can witness the first multiplayer session in the video below.

Mar 13, 2012 News
Comments  (0 - 10 of 217)
motorsep
motorsep Apr 12 2013, 3:59pm said:

Did some research and I don't see having random dungeons as they are in the game. It works for isometric / top down view, but doesn't really work for first-person view. Plus, it limits modability of the game and make game heavily dependent on a programmer (if programmer is gone, there is no way to continue with it).

Therefore ToM will have semi-random dungeons with random encounters.

0 votes     reply to
cptsouma
cptsouma Apr 12 2013, 10:05pm replied:

Well this game is turning out to be less than I had expected it to be.

+1 vote     reply to
motorsep
motorsep Apr 13 2013, 3:15am replied:

What did you expect for it to be?

Unless I pay programmer to work full time for whole year, where he can solve all of the issues and made sure it will never fail, develop an algorithm to generate fast and not boring dungeons, I don't see everything-random-game happening.

+1 vote     reply to
cptsouma
cptsouma Apr 13 2013, 2:12pm replied:

I didn't say I think it's not super awesome still. I understand how hard algorithms can be (and you already are making another game), I guess that I just was a little upset since when develop time is so long.

+1 vote     reply to
motorsep
motorsep Apr 13 2013, 3:26pm replied:

Yeah, it's upsetting for me too. However, that's just a reality of indie development. Lack of right team members, lack of PR, lack of funding etc. lead to longer development times. I am still looking for team members for ToM and I might have a programmer to work one the game, but I want to make sure he will stick around.
We will be switching to idTech 4 most likely (or Doom 3 BFG engine). It's much easier to find C++ programmer than C / QuakeC programmer. It's more artist friendly and easier to mod. Plus we could use everything we develop for Steel Storm 2 in ToM.

+1 vote     reply to
megaflux
megaflux Mar 18 2013, 7:38am said:

so... i bought this game a while ago, and my heart broke when i got the email saying that development would take forever. now im wondering how long of a wait am i looking at?

+1 vote     reply to
motorsep
motorsep Mar 19 2013, 4:20pm replied:

For sure development won't restart until Steel Storm 2 is finished. After that we will have more robust technology and better programmers (most likely same people who work on SS2 will switch to ToM).

Note that bunch of high profile indie games, like Overgrowth, Natural Selection 2 and Interstellar Marines have been in development for ages. IM got cancelled (I can't even imagine how could that game be cancelled after devs acquired millions of dollars), OG is still in development, and only Natural Selection 2 was released.

+1 vote     reply to
casimirsblake
casimirsblake Feb 26 2013, 11:34am said:

"A first-person action-RPG dungeon crawler."

And it doesn't have enough backing for a programmer to stay interested.

This is a type of RPG game that is sorely under-represented nowadays, and ToM is the closest I've seen to a modern-day Ultima Underworld. WHY IS THERE NOT MORE INTEREST IN THIS!?

I hope this project continues eventually, I am desperate to see a game like this released in full. Delver is excellent, but it isn't enough.

+2 votes     reply to
motorsep
motorsep Mar 8 2013, 12:47am replied:

Well, the issue is for once, is that there wasn't a lot of interest. So folks like you just finding out about the game when it's too late (press didn't care for the game, so I don't think there was a way to reach the target audience). One the second though, this random dungeon system is utterly faulty. I figured out a much better system that allows for randomness, but much more controlled and prettier/diverse environments. Combat was all wrong too (to my personal taste). So, after Steel Storm 2 is made and released, I'll get back to ToM and redesign it.

+1 vote     reply to
all_zebest
all_zebest Feb 6 2013, 7:15am said:

You should launch a Kickstarter campaign to recruit people to help you finish the game.

+1 vote     reply to
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