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Platforms
Windows, Linux
Engine
Ogre Engine
Developer
fractilegames
Official Page
Fractilegames.com
Contact
Send Message
Genre
Third Person Shooter

Average Rating

6

Ratings closed

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Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!

There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN.

The game is currently under development in public alpha phase.

  • Multiplayer match testing for alpha 0.16.0
  • Lasers!
  • Better aim pose for heavy weapons
  • Zapper
  • 22nd single player level
  • New enemy item
  • Tutorial level
Lockdown Protocol 0.16.0 alpha release

0

Lockdown Protocol 0.16.0 alpha release

This release brings again a lot of improvements to the game as well as some new content.

Jan 14, 2014 News
Lockdown Protocol's year 2013

0

Lockdown Protocol's year 2013

A lot has happened in 2013 and the game looked very different a year ago.

Dec 29, 2013 News
New game player trailer video

2

New game player trailer video

New game play trailer video and a quick progress report.

Dec 4, 2013 News
Lockdown Protocol 0.15.0 alpha release

1

Lockdown Protocol 0.15.0 alpha release

This update brings two new single player levels, one new weapon and enemy mine as well as loads of bug fixes and minor visual improvements.

Nov 6, 2013 News
Progress report 6/2013

0

Progress report 6/2013

I have been fixing networking bugs and creating new items. There is still more to do before next alpha release.

Oct 13, 2013 News
Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am said:

Why can't I play any of the levels I make?

+2 votes     reply to
fractilegames
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+2 votes     reply to
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+2 votes     reply to
fractilegames
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+2 votes     reply to
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm said:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to
fractilegames
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to
fractilegames
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote     reply to
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to
fractilegames
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote     reply to
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Latest tweets from @fractilegames
New security guard texture and barrels with shadows in Lockdown Protocol. #screenshotsaturday #indiegame #gamedev T.co Apr 19 2014, 5:04am
@HongCGBK Thanks! There's a big difference between programmer art and work of an artist. Apr 12 2014, 11:45am
Lockdown Protocol character model before and after update. Still not quite final look, but close. #screenshotsaturday T.co Apr 12 2014, 7:25am
I missed #screenshotsaturday this time, but there's a big improvement coming to Lockdown Protocol.. hopefully its ready by next Saturday. Apr 7 2014, 2:31am
Cute little spider-looking things (very early version of them) in Lockdown Procotol. #screenshotsaturday #gamedev T.co Mar 29 2014, 2:12pm
Testing feasibility of local multiplayer support in Lockdown Protocol. #screenshotsaturday #gamedev #indiegame T.co Mar 15 2014, 8:44am
A screenshot from new Lockdown Protocol alpha version 0.17.0 released yesterday. #screenshotsaturday #indiegame T.co Mar 8 2014, 11:13am
A new Lockdown Protocol alpha version 0.17.0 has been released! T.co #indiegame #gaming Mar 7 2014, 1:35pm
@lochen2014 No Greenlight yet. I'm planning to hold that off until the game is "ready enough", it's still pretty far from that point. Mar 5 2014, 2:01am
I FINALLY found the bug that made Lockdown Protocol's network game practically unusable on anything but near-ideal connection. Feels good :) Mar 4 2014, 2:17pm
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Last Update
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