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Third Person Shooter

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Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Lockdown Protocol is ready!


Lockdown Protocol is ready!

After almost five years in development, Lockdown Protocol is finally ready.

Mar 21, 2015 News
Lockdown Protocol beta 0.23.0 released


Lockdown Protocol beta 0.23.0 released

In addition to usual bug fixes and minor improvements, this release adds one major feature: Online high-scores!

Mar 3, 2015 News
Lockdown Protocol beta 0.22.0 released


Lockdown Protocol beta 0.22.0 released

Second beta release for Lockdown Protocol is ready.

Feb 3, 2015 News
Lockdown Protocol beta 0.21.0 released


Lockdown Protocol beta 0.21.0 released

Lockdown Protocol has gone beta! This means that the game is feature-complete and from now on I will focus on fixing bugs and polishing existing features.

Dec 14, 2014 News
Lockdown Protocol alpha 0.20.0 released


Lockdown Protocol alpha 0.20.0 released

The big new feature in this release is local split-screen multiplayer support.

Nov 9, 2014 News
Comments  (0 - 10 of 41)
zachmccoy Jun 13 2014, 10:49pm said:

Here is my review of the game Youtube.com

+2 votes     reply to
mouse13 Aug 27 2013, 10:47am said:

Why can't I play any of the levels I make?

+2 votes     reply to
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+2 votes     reply to
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+2 votes     reply to
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+2 votes     reply to
mouse13 Aug 30 2013, 1:09pm replied:


+1 vote     reply to
SoulBlade3 Jun 13 2013, 4:59pm said:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7


+2 votes     reply to
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:

+1 vote     reply to
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Latest tweets from @fractilegames
Player less than a second away from death. #screenshotsaturday #indiegame #indiedev #gaming @indiegamemag T.co Mar 28 2015, 6:10am
RT @TheRealIndie: Playing some great indie games this morning! T.co Mar 26 2015, 1:06pm
RT @gamingonlinux: Lockdown Protocol Score-oriented 2.5D Shooter Final Version Released T.co #Linux #Gaming Mar 24 2015, 10:25am
@HobbyGameDev My game Lockdown Protocol. Released just few days ago. Link: T.co T.co Mar 24 2015, 2:46am
@HobbyGameDev Varies a lot. Some weeks almost every day, sometimes a week passes without touching game projects at all. Mar 22 2015, 1:58pm
Lockdown Protocol was released today! Here's a fresh #screenshot for #screenshotsaturday #indiegame #gamedev T.co Mar 21 2015, 4:34pm
Lockdown Protocol is finally ready! Go get it! T.co #indiegame #gaming #gamedev #indiedev #igrel T.co Mar 21 2015, 9:38am
RT @IndiesCrashE3: Halfway there indie fans! Keep it going! T.co Mar 18 2015, 3:32am
Lockdown Protocol's final version will be released this coming weekend! After over four years in development! #indiedev #gamedev #indiegame Mar 17 2015, 1:06pm
There are still empty slots in Lockdown Protocol #highscores, go put your name in there! #gaming #indiegame #pcgaming T.co Mar 16 2015, 1:56pm
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