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Third Person Shooter

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Lockdown Protocol is a high-score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!

Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

  • Multiplayer action
  • Updating levels
  • Spiders and eggs with shadows
  • New human character models
  • Damping force field
  • Multiplayer match testing for alpha 0.16.0
  • Lasers!
Lockdown Protocol alpha 0.18.0 released


Lockdown Protocol alpha 0.18.0 released

This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.

Jun 8, 2014 News
Alpha 0.17.0 and progress report


Alpha 0.17.0 and progress report

Here's a summary of what has happened during last four months. This game project may have looked dead here on Desura, but that is far from the truth!

May 4, 2014 News
Lockdown Protocol 0.16.0 alpha release


Lockdown Protocol 0.16.0 alpha release

This release brings again a lot of improvements to the game as well as some new content.

Jan 14, 2014 News
Lockdown Protocol's year 2013


Lockdown Protocol's year 2013

A lot has happened in 2013 and the game looked very different a year ago.

Dec 29, 2013 News
New game player trailer video


New game player trailer video

New game play trailer video and a quick progress report.

Dec 4, 2013 News
Comments  (0 - 10 of 41)
zachmccoy Jun 13 2014, 10:49pm said:

Here is my review of the game Youtube.com

+2 votes     reply to
mouse13 Aug 27 2013, 10:47am said:

Why can't I play any of the levels I make?

+2 votes     reply to
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+2 votes     reply to
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+2 votes     reply to
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+2 votes     reply to
mouse13 Aug 30 2013, 1:09pm replied:


+1 vote     reply to
SoulBlade3 Jun 13 2013, 4:59pm said:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7


+2 votes     reply to
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:

+1 vote     reply to
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Latest tweets from @fractilegames
New collectible items: Sample vials and shield power cell. #screenshotsaturday #gamedev #indiedev #igm #indiegame T.co Jul 12 2014, 11:30am
@ShallowSpace1 @TheIndieSloth Thanks! Now that you mentioned it, I can see some similarity in that game's style. Jul 5 2014, 9:41am
First mostly functional version of the deployable shield device in testing. #screenshotsaturday #gamedev #indiedev T.co Jul 5 2014, 8:02am
It feels bad dropping features that you've spent so much time creating, even though you know the end result will be better. Jul 4 2014, 5:57am
Change of plan for Lockdown Protocol's next alpha version: T.co #gamedev #indiedev Jun 28 2014, 6:58am
Adding a blocked aim animation to keep player from sticking the weapon inside obstacles. #screenshotsaturday #gamedev T.co Jun 21 2014, 7:40am
RT @zachmccoymusic: "Lockdown Protocol" Game Review CHECK OUT MY REVIEW ! T.co Jun 14 2014, 11:26am
Testing an idea of a deployable shield for use in open corridor gunfights. #screenshotsaturday #gamedev #indiedev T.co Jun 14 2014, 8:33am
Lockdown Protocol will be shown on #IndiE3 in coming hours! You can watch the live stream here: T.co #indiegame #gaming Jun 12 2014, 4:35pm
I'm getting some really good feedback on Lockdown Protocol on Reddit (/r/linux_gaming): T.co Jun 9 2014, 4:43pm
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