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Third Person Shooter

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Lockdown Protocol is a high-score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!

Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

Lockdown Protocol alpha 0.19.0 released


Lockdown Protocol alpha 0.19.0 released

This release focuses on improving game play and making the game generally more fun.

Aug 25, 2014 News
Progress report 4/2014


Progress report 4/2014

Planned content for the next alpha release is almost done. There are some big improvements to gameplay.

Aug 11, 2014 News
Lockdown Protocol alpha 0.18.0 released


Lockdown Protocol alpha 0.18.0 released

This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.

Jun 8, 2014 News
Alpha 0.17.0 and progress report


Alpha 0.17.0 and progress report

Here's a summary of what has happened during last four months. This game project may have looked dead here on Desura, but that is far from the truth!

May 4, 2014 News
Lockdown Protocol 0.16.0 alpha release


Lockdown Protocol 0.16.0 alpha release

This release brings again a lot of improvements to the game as well as some new content.

Jan 14, 2014 News
Comments  (0 - 10 of 41)
zachmccoy Jun 13 2014, 10:49pm said:

Here is my review of the game Youtube.com

+2 votes     reply to
mouse13 Aug 27 2013, 10:47am said:

Why can't I play any of the levels I make?

+2 votes     reply to
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+2 votes     reply to
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+2 votes     reply to
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+2 votes     reply to
mouse13 Aug 30 2013, 1:09pm replied:


+1 vote     reply to
SoulBlade3 Jun 13 2013, 4:59pm said:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7


+2 votes     reply to
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:

+1 vote     reply to
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Latest tweets from @fractilegames
This is the new feature that I've been working on lately! #screenshotsaturday #indiegame #gamedev #indiedev #igdev T.co Sep 13 2014, 8:20am
A little late, but here's something for #screenshotsaturday. It's still Saturday somewhere.. #indiegame #indiedev T.co Aug 31 2014, 4:38am
New Lockdown Protocol alpha version 0.19.0 is out! #indiegames #gaming #gamedev #indiedev T.co T.co Aug 25 2014, 1:51pm
A higher resolution still image from the previous animated gif I posted for #screenshotsaturday #gamedev #indiedev T.co Aug 23 2014, 1:57pm
Shield usage in upcoming Lockdown Protocol 0.19.0 alpha: T.co #screenshotsaturday #indiedev #gamedev #gaming #indiegame Aug 23 2014, 6:19am
I have to redesign some of the existing levels that relied on force fields #screenshotsaturday #gamedev #indiedev T.co Aug 16 2014, 10:48am
I wrote a short development progress report to prove that Lockdown Protocol is still alive :) T.co #gamedev #indiedev Aug 11 2014, 2:09pm
@HobbyGameDev I vaguely remember typing in source code from a magazine on VIC-20 and later making my own games in QBasic on PC in early 90s Aug 11 2014, 5:12am
Had to extend the tutorial to second level in Lockdown Protocol. #screenshotsaturday #indiedev #gamedev #igm T.co Aug 9 2014, 4:00am
You can now use enemy guard skins in Lockdown Protocol's multiplayer matches. #screenshotsaturday #gamedev #indiedev T.co Jul 26 2014, 10:50am
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