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Platform
Windows
Engine
Custom Built
Developer & Publisher
Empty Clip Studios
Official Page
Symphonygame.com
Contact
Send Message
Genre
Arcade

Average Rating

8.8

Ratings closed

-

Your music is under attack, you must liberate it! A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music! Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo. Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels. Showcase your skill! Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

  • Screenshots 2
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  • Symphony Images
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Symphony Released on Desura

6

Symphony Released on Desura

Your music is under attack, you must liberate it by battling through your own song collection, and discover items.

Aug 4, 2012 News
Comments  (0 - 10 of 36)
sarendalar
sarendalar Jan 22 2013, 8:31pm said:

I would love to see this game on Android OS ;) I love it on the PC but I would really love it on my Icecream Sandwich PAD heheheh

+1 vote     reply to
WodashGSJ
WodashGSJ Aug 22 2012, 11:06pm said:

Is there any way to remove a track as the current demon target? I ask because I've currently got one attacking a song that turns out to have a couple of minutes silence before a "secret" coda. Since the demon is the one that starts out with impenetrable shields and doesn't move tham except on the beat of the music, there's just no way to defeat it where it is. If I just moved the file and told the game to rescan, would this change the target?

+1 vote     reply to
ECSGuy
ECSGuy Aug 23 2012, 5:45pm replied:

Hey there, this is on our feature list. Honestly, yes, to remove that demon, you would want to move your file out of your scanned folder list, play songs until you get the demon AGAIN in a song you didn't care about, then move the folder back (RESCANNING each time you moved the song, etc.)

We're thinking of adding an option to disable boss fights (and one to reset the so you start over, etc... yes, some people ACTUALLY want that!)

Sorry this is bugging you!

Matt

+1 vote     reply to
WodashGSJ
WodashGSJ Aug 24 2012, 5:42am replied:

Fortunately, it's out of the way now. I'd assumed that only having 30 seconds to actually fight the thing meant I just couldn't do it, but after finding a Megablaster Furia in another song and upgrading it a few times, I succeeded(though on the lowest difficulty).

+1 vote     reply to
ECSGuy
ECSGuy Aug 24 2012, 2:20pm replied:

Glad to hear you got past it!

+1 vote     reply to
markpoosh
markpoosh Aug 16 2012, 5:45pm said:

could you please make a demo so that i could try out the game before possibly buying it?

+1 vote     reply to
ECSGuy
ECSGuy Aug 17 2012, 7:54pm replied:

Hey there,
We're trying to address a number of issues that people are having first (crashes, performance, etc.) We'll then move on to features and the demo!

Matt

+1 vote     reply to
ECSGuy
ECSGuy Aug 21 2012, 12:11am replied:

But just to let you know, yes, we're going to have a demo as soon as we can!

Matt

+2 votes     reply to
markpoosh
markpoosh Aug 21 2012, 12:40am replied:

thanks. this game looks awesome in the videos i've watched so far.

+1 vote     reply to
ECSGuy
ECSGuy Aug 16 2012, 4:03pm replied:

Ha ha, well, ears ringing.. that's not good! You need to take a break :) But I'm stoked you are enjoying the game!

+1 vote     reply to
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Track this game Releases
Profile
Theme
Sci-Fi
Project
Indie
Players
Single Player
Boxshot
Boxshot
Twitter
Latest tweets from @empty_clip
@misfit_lenz That's correct! Controller support not initially in by design (balancing reasons). Added by popular demand, full support coming Apr 7 2014, 8:42am
@L1ttleB0xes we are working on a fix, unfortunately it involves re-writing our font engine which is not trivial. This will be a few months Jan 23 2014, 10:45am
Funniest chemistry-related reads ever (!!) I LOVE his style: T.co Jan 20 2014, 8:29am
@MikeReeds I think we're a bit late, but if it's still relevant, just delete the AppData/Roaming/Empty Clip Studios/Symphony/SAVEDATA folder Jan 10 2014, 3:24pm
@DonnieRye Yes part of us is in San Diego. New font rendering is on our list and is planned for 2014, although no date yet. Jan 10 2014, 3:22pm
Also, Symphony is 60% off for thanksgiving, so enjoy the mega-update at a big discount! T.co Nov 29 2013, 1:09pm
Symphony's biggest update ever is out! Unlimited song length, controller, scanning fixes and more! Nov 29 2013, 1:07pm
@GregDaSchro FYI we just shipped the more stable scanning and a few major bug fixes. Let us know how it works for you! Nov 28 2013, 9:07pm
@GregDaSchro Yes, the latest beta uses a single lib instead of relying on multiple SDK's, which makes it MUCH more stable. Release is soon! Nov 6 2013, 1:58pm
Monaco is now OUT for LINUX and is on sale for another 24 hours! T.co Oct 22 2013, 8:36am
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