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A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more.

In addition to level-based gameplay, Snayke includes "Classic" mode, a game type more reminiscent of the original Snake - the only goal is to beat previous high scores by consuming as much food as possible without dying. Classic mode supports optional 2-4 player competitive local multiplayer with either AI bots or real people.

Snayke v1.1 and soundtrack release


Snayke v1.1 and soundtrack release

Bugfixes, tweaks, more bugfixes, and an official soundtrack! Oh my!

Oct 15, 2012 News
Snayke Released on Desura


Snayke Released on Desura

A cross-platform action puzzle game inspired by the classic arcade title Snake.

Sep 27, 2012 News
Demo release


Demo release

A demo for Snayke has been made available for download on the game's website.

Sep 21, 2012 News
Comments  (0 - 10 of 37)
HalosGhost Jan 24 2015, 7:31pm said:

This is a great little project! I love to see this awesome kind of development, particularly DRM-free and cross-platform! I would love to see it be updated to work with the latest version of löve though.

+1 vote     reply to
Saturn2888@gmail.com Nov 14 2014, 8:29pm said:

What's the multiplayer play like?

+1 vote     reply to
FSMaxB Nov 10 2014, 6:55pm said:

Doesn't work out of the box on Archlinux! I could get it to work though by installing love08 from the repositories and manually starting /opt/desura/common/snayke/snayke with love08. ( or just download the ZIP, that's easier )

+2 votes     reply to
GemWrecker May 1 2014, 1:39pm said:

This game is amazing! With all the maps in the game, the classic mode and the level editor this game will last for eternities. It's a whole lot more fun than it looks, too. If you remember Snake for Atari, or have any feeling for old games, you'll love this. Classical game mixed with modern graphics, music and gameplay is always a success!

+1 vote     reply to
=KiWi= Feb 13 2014, 3:08pm said:

I really love it!
Feature requests:
*ability to put our name in the scoreboard
*ability to skin the head and the rear of the snake
*online scoreboard and sharing of the levels in game would be great.
I don't ask for online due to the code stuff...But gltron or others are really smooth online :p

Awesome stylistic concept and the multi is really great it would be good to have a bomberman or any topdown view game with this graphics.
Thanx for this great game and for the really affordable price.

+1 vote     reply to
uvok Jan 29 2013, 8:44am said:

Nice game, I like it. Sadly the game doesn't always react on my keystrokes, which results in me losing (it reacts delayed, all grapic options already turned to off, was impossible to play with them on here; AMD Athlon 64 3000, w/ 1.8 GHz, Debian sid 32bit).

+1 vote     reply to
GemWrecker May 8 2014, 3:53pm replied:

Are you using a wireless keyboard? If so, I do not recommend it. Every wireless keyboard has a delay, depending on the keyboard and battery. Otherwise, I don't think I can help you.

+1 vote     reply to
mik3k Nov 15 2012, 11:32pm said:

I always get an error when trying to update this game through my Desura games list -

"There was an error during the gathering information process and it has been stopped.

There is no update available for this item. [52.0]"

+1 vote     reply to
slime73 Nov 16 2012, 4:19am replied:

Hi. Do you have the latest graphics drivers for your video card? If you turn shaders off in options->graphics, does it look normal? If so, does it look normal if you turn shaders on and bloom off?

+1 vote     reply to
Steb8622 Nov 16 2012, 11:33am replied:

Yeah I got the latest drivers. Anyway it looks normal only if I turn both shaders and bloom off.
I can really enjoy it now, does shaders and bloom make a significative difference?

+1 vote     reply to
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Latest tweets from @slime73
@_tomcc Throttlestop might help, although its UI is unintuitive: T.co Apr 17 2015, 12:30pm
The latest @humble Mobile Bundle includes @oh_my_giraffe, a game made with LÖVE! T.co Apr 14 2015, 9:33pm
@chris__man @icculus [sorry, replying to old tweet] A lot of those seem like they could/should be handled in code using SDL, not SDL itself Apr 13 2015, 10:19pm
@xpatriciah Nice timing! T.co Apr 12 2015, 4:17pm
@LordNed That said, Android driver vendors probably run fewer tests (partly since the desktop vendors have had longer to build suites) Apr 11 2015, 9:33pm
@LordNed (especially when you consider that GPUs run asynchronously to CPUs) Apr 11 2015, 9:32pm
@LordNed In GL's case it's basically impossible to be 100% thorough, since there are so many different combinations of state&commands Apr 11 2015, 9:31pm
@LordNed For GL, Khronos has conformance tests, and driver vendors have their own private test suites (and Mesa has a public one: Piglit) Apr 11 2015, 9:29pm
@ExpiredPopsicle @Wolfire @icculus That plus the fact that it works well even though the code is hard to understand is *very* impressive Apr 10 2015, 3:43pm
RT @fysxdotorg: Released a new LÖVE for Android version that supports 0.9.2 API and other improvements T.co #love2d #luaApr 10 2015, 8:50am
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