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Platforms
Windows, Mac, Linux
Engine
LÖVE
Developer
slime73
Official Page
Snayke.net
Contact
Send Message
Genre
Arcade

Average Rating

9.4

Ratings closed

-

A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more.

In addition to level-based gameplay, Snayke includes "Classic" mode, a game type more reminiscent of the original Snake - the only goal is to beat previous high scores by consuming as much food as possible without dying. Classic mode supports optional 2-4 player competitive local multiplayer with either AI bots or real people.

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  • classic mode (small)
Snayke v1.1 and soundtrack release

0

Snayke v1.1 and soundtrack release

Bugfixes, tweaks, more bugfixes, and an official soundtrack! Oh my!

Oct 15, 2012 News
Snayke Released on Desura

4

Snayke Released on Desura

A cross-platform action puzzle game inspired by the classic arcade title Snake.

Sep 27, 2012 News
Demo release

1

Demo release

A demo for Snayke has been made available for download on the game's website.

Sep 21, 2012 News
Comments  (0 - 10 of 32)
=KiWi=
=KiWi= Feb 13 2014, 3:08pm said:

I really love it!
Feature requests:
*ability to put our name in the scoreboard
*ability to skin the head and the rear of the snake
*online scoreboard and sharing of the levels in game would be great.
I don't ask for online due to the code stuff...But gltron or others are really smooth online :p

Awesome stylistic concept and the multi is really great it would be good to have a bomberman or any topdown view game with this graphics.
Thanx for this great game and for the really affordable price.

+1 vote     reply to
uvok
uvok Jan 29 2013, 8:44am said:

Nice game, I like it. Sadly the game doesn't always react on my keystrokes, which results in me losing (it reacts delayed, all grapic options already turned to off, was impossible to play with them on here; AMD Athlon 64 3000, w/ 1.8 GHz, Debian sid 32bit).

+1 vote     reply to
mik3k
mik3k Nov 15 2012, 11:32pm said:

I always get an error when trying to update this game through my Desura games list -

"There was an error during the gathering information process and it has been stopped.

There is no update available for this item. [52.0]"

+1 vote     reply to
Steb8622
Steb8622 Nov 13 2012, 6:48am said:

Hi, I just bought this game and the graphics look jagged. The background is black and the snake is made of intermittent jellow strings. This is so frustating. How can I fix it?
I don't know if the following infos are relevant...anyway I play on:
Win7 Laptop.
ATI Radeon HD5470
4Gb Ram
Intel i3

+1 vote     reply to
slime73
slime73 Nov 16 2012, 4:19am replied:

Hi. Do you have the latest graphics drivers for your video card? If you turn shaders off in options->graphics, does it look normal? If so, does it look normal if you turn shaders on and bloom off?

+1 vote     reply to
Steb8622
Steb8622 Nov 16 2012, 11:33am replied:

Yeah I got the latest drivers. Anyway it looks normal only if I turn both shaders and bloom off.
I can really enjoy it now, does shaders and bloom make a significative difference?

+1 vote     reply to
_dhk_
_dhk_ Oct 26 2012, 5:33am said:

I'm getting no errors and have to say I really enjoy this game! Thumbs up!

+1 vote     reply to
scrawl
scrawl Oct 4 2012, 4:51am said:

Using padsp, it runs now, but there are errors on the console:

error loading shader (background)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (background_novignette)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomcombine)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomextract)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurhorizontal)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurvertical)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (colorseparator)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

error loading shader (introtext)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (snake)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

I have an Nvidia 560 Ti graphics card with latest drivers.

+1 vote     reply to
scrawl
scrawl Oct 23 2012, 4:58pm replied:

The same problem occurs on a laptop with Ubuntu 12.04 and Intel HD graphics.

+1 vote     reply to
Dean_Demon
Dean_Demon Oct 3 2012, 8:42am said:

God this makes me feel old as i released a snake version on the C64 under the Firebird label back in the 80's,very nicely done by the way.

+1 vote     reply to
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Latest tweets from @slime73
@badlogicgames Actually there are only 2 Intel Macs w/ GL2 that can't do 64 bit (early '06 iMac&MBP), and they were quickly replaced Apr 7 2014, 5:25pm
@badlogicgames And those that do likely won't be installing new software. Programs like VLC dropped 32 bit builds a long time ago. Apr 7 2014, 5:19pm
@badlogicgames So there's only a 6 month gap between first Intel Macs and first 64 bit Intel Macs. Almost no one has 32bit Intel Mac Apr 7 2014, 5:18pm
@badlogicgames There are only ~5 Intel Mac models with no 64 bit support, all were released in early 2006 (Core Duo/Solo CPUs) Apr 7 2014, 5:18pm
@Nie_Math @StephanieRct I think it's added by RES. Normally it adds a button to open the link+comments, but it says that if it's a selfpost Apr 6 2014, 10:33pm
@insweater @josefnpat All the LÖVE developers use IRC Apr 6 2014, 2:58pm
RT @___discovery: What are shaders? How do they work? What does it all mean? Here, I wrote a primer for you! T.co Apr 4 2014, 1:00am
@LunarPeter @StephanieRct @ToastieRepublic Gotta watch the movie to find out, probably! Apr 3 2014, 10:31pm
RT @nunodonato: @slime73 omg its not april fools!!! :D Apr 1 2014, 10:42pm
LÖVE version 0.9.1 has been released! T.co Today is a great day to release software! Apr 1 2014, 3:39pm
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