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• Play as three completely different classes: Fighter; Survivor; and Trickster. • Probably the only scrolling shooter where the scrolling speed of the screen is not fixed, but can be manipulated by the player, adding the possibility to do time trials besides the usual score hunting. • While mostly side-scrolling, the view occasionally switches to top-view to enable more interesting gameplay situations. • It’s not all about shooting, but also about maneuvering. The various environmental hazards underline this feature, which are not only deadly to you, but also to your enemies.

Problem with the average rating of Quick Slick Deadly


Problem with the average rating of Quick Slick Deadly

This is mainly addressed to the Desura staff. I have not been able to receive any help from them since several weeks, even though I have contacted them through various methods several times. I am hoping...

Jan 25, 2015 News
QSD Guide can now be downloaded as PDF - Website has shut down


QSD Guide can now be downloaded as PDF - Website has shut down

A PDF version of the Quick Slick Deadly In-Depth Guide is now available on the Quick Slick Deadly main page on Desura. This guide was online at the Quick Slick Deadly official website, but the website...

Dec 1, 2014 News
QSD Demo Version, New Trailer


QSD Demo Version, New Trailer

Quick Slick Deadly demo version and a new trailer have been added.

Oct 15, 2013 News
Quick Slick Deadly Now Also on ShinyLoot!


Quick Slick Deadly Now Also on ShinyLoot!

Since the 16th of July, Quick Slick Deadly has also become available for purchase on shinyloot.com.

Jul 17, 2013 News
Quick Slick Deadly Launched!


Quick Slick Deadly Launched!

It's the 4th of July and Quick Slick Deadly is now finally available to the public! We hope our game is going to bring lots of enjoyment to many gamers out there. Please let us know how you feel about...

Jul 4, 2013 News
evanwitt Jul 7 2013, 1:00am said:

Hey... has anybody played this game yet? I'm having quite a bit of trouble with some of the translations into English. I've reread the explanations and visited the site, but still don't understand some of the mechanics.

For example, after about an hour of trying, I still can't get past level 5. The 'x' power-up for fighter apparently 'clears' one of your 'alternate weapon' slots. The goal of the level is to finish with a specific secondary weapon: but the last thing you face is an impenetrable array of these 'x' power-ups, which remove your secondary weapon! Am I missing something here?

+2 votes     reply to
StardustSpeedman Jul 7 2013, 7:34am replied:

Hello evanwitt,

Thank you for asking this question here. I'm sorry if the instructions for this section are unclear. But indeed, you have misunderstood what the 5th mission is about.

You do not lose your secondary weapon when one of the alternate weapon slots changes. You only lose your secondary weapon when all three alternate weapon slots show the same weapon, and only if that weapon is different from your current secondary weapon. The "x" power-up is there to help you prevent switching to a different weapon. Here is how the 5th mission works:

The task is to finish the mission while having the "homing energy ball" as your secondary weapon. You first have to destroy 3 "Haunting Eye" enemies in succession to obtain the Energy Ball weapon. Then, you get to a point with lots of these "x" power-ups and also 5 "Raging Bull" enemies that automatically get destroyed by a laser ray. Each time one of these enemies gets destroyed, one of your alternate weapon slots changes to the laser beam weapon. If all three slots simultaneously show the laser beam weapon, your secondary weapon switches from the energy ball to the laser beam and thus, you will not be able to finish the mission. To prevent switching to the laser beam, you have to collect the "x" power ups, so that at no time the three slots show the laser beams simultaneously. Hope this answers your question. :)

As a side note, if you look back at the tutorial text for the 4th mission, you'll see the following text:

"Keep in mind that once you obtain a secondary weapon, it will only switch to a different weapon if all 3 boxes at the bottom right corner of the screen simultaneously show the same attack icon of a different enemy attack."

I probably should have repeated that text in the tutorial text for the 5th mission as well. :P Anyway, sorry again for the inconvenience. I hope it did not cause too much frustration.

+1 vote     reply to
evanwitt Jul 8 2013, 8:59pm replied:

Hey there, Stardust, I'm afraid I'm still a little confused.

In the first place, I didn't think the Haunting Eye enemies could be damaged by my weapon (They're part of the background, aren't they?). At any rate, I keep shooting them, but even after several hits, so far I can't kill even one.

Then, I'm still a little confused on how to beat level five. Since all five 'Raging Bull' enemies automatically get destroyed, that means that I'll have five icons 'queueing' up to get in my secondary weapon field: Even if I've filled all three slots up with the "X" powerup, they'll still get wiped out by the new weapons, rirght?

Thanks for the help.

+2 votes     reply to
StardustSpeedman Jul 9 2013, 3:18am replied:

Hi evanwitt,

The Haunting Eyes move behind all objects, but they still can be shot by the player and they can also collide with the player. They can't collide with anything else and their weapon doesn't hit any object other than the player. Yeah, the Haunting Eyes are tough to beat with your primary weapon at level 1. From the 6th mission onwards, levels are filled with more enemies, so that before encountering the first haunting eye, you encounter enough raging bulls to get the laser weapon first, then shoot off the haunting eyes easily with lasers. This is important from the 6th mission onwards, since colliding with the haunting eyes gives you negative points. However, in the fifth mission, you don't encounter enough raging bulls to get the laser weapon first. Killing a Haunting Eye with the primary weapon is possible, but is very hard, since it takes 4 hits. But since points still don't matter in the fifth mission, you could just easily crash into the first 2 haunting eyes. The third haunting eye gets destroyed by a laser ray, unless you use the boost ability in a wrong moment, so that the laser ray misses the haunting eye.

Yes, there are 5 raging bulls that get destroyed, but one after another. It happens quite quickly, but it's still not as if they explode all simultaneously. There are also a lot of "x" collectibles. The goal is to interrupt the appearing of the laser beam icons in your weapon slots by collecting the "x" items, so that there never appear 3 laser beam icons in a row. It takes a bit of practice to pull it off, but since there are a lot of "x" items, it's not like it requires extreme precision. Just grab the "x" items at a relatively quick pace at the same time the raging bulls are getting destroyed.

Sorry again for the confusion. I can see how this fifth mission is a bit difficult to understand. I think all other missions should be clear. Still, please do not hesitate to ask me any other question that may come up. I'm always glad to help. :)

+1 vote     reply to
makalele Jul 6 2013, 6:33am said:

This game is exactly what I wanted. It also reminds me somehow on the Sonic games.

+2 votes     reply to
StardustSpeedman Jul 6 2013, 12:06pm replied:

Sir, you just made my day! :D

+1 vote     reply to
FattyMooMooMan Jul 1 2013, 1:39pm said:

You might want to change the word SHUMP on your store description to SHMUP. Its an old nickname for the genre taken from the words 'SHoot eM UP'. I have played more than my fair share of SHMUPs but never a SHUMP :)

+3 votes     reply to
StardustSpeedman Jul 3 2013, 3:33am replied:

Thanks for the heads-up! ;) But that typo is actually not my mistake. I didn't right the store description. It seems like it has been added from Desura/IndieDB staff. Still, thank you for the notice. I will see if I can change it myself and if not, will ask a Desura staff to change it. :)

+2 votes     reply to
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