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Platforms
Windows, Mac, Linux
Engine
id Tech 4
Developer
Raven Software
Publisher
Activision
Official Page
Ravensoft.com
Contact
Send Message
Genre
First Person Shooter

Average Rating

8.5

Ratings closed

-

In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.

Eat at medve's - Recommended Quake 4 mods

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Game

Eat at medve's - Recommended Quake 4 mods

Hi folks! This is my new amateur modblog. This first episode will be about absolutley Quake 4. - how to make q4 widescreen - how to install a quake 4 mod (and run it of course) - how to install custom...

Oct 3, 2012 News
Quake 4 HardQore Released

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Quake 4: HardQore

Quake 4 HardQore Released

The Final Build of HardQore is now available for download. It comes in both manual install and self installing. The release includes all the changes from the previously released patch, 5 new levels and...

Dec 29, 2007 Quake 4: HardQore
Comments  (0 - 10 of 49)
Goat‪
Goat‪ Dec 29 2013, 7:28am said:

Would be great if someone could mod the Quake Wars weapons particularly the Strogg ones such as the chaingun-like Hyper Blaster into Quake 4.

+1 vote     reply to
p0rt
p0rt Dec 29 2013, 9:31pm replied:

need people to make their custom MP player models for Q43A, using single player head skeleton joint with a MP player model skeleton, and have a single MD5mesh with custom lipsynced voice taunts, first

then some sci-fi turrets for CTF maps

you can just replace the nailgun with a model, and do a few tweaks in the def file, all weapons have chargetime for fire/alternative fire, overheat is not hard to add

then redo all your custom MP maps with liquid that works with custom damages, and all the fancy lighting and custom map gravity in the map files worldspawn

+1 vote     reply to
Goat‪
Goat‪ Dec 30 2013, 9:05pm replied:

But I'm talking of the weapons in ETQW.

+1 vote     reply to
p0rt
p0rt Jan 1 2014, 2:22pm replied:

replace the nailgun mesh with a tweaked model mesh that looks more like a chaingun

extract the nailgun.def from the .pk4 that has the def folder in, using any archive program

tweak all the settings and make a new projectile effect

weapons have a single parent class in code, all other weapons just random and specific anim state code and nothing much more and are child classes full of virtual voids, which all run the parent class code first

+1 vote     reply to
p0rt
p0rt Dec 29 2013, 9:48pm replied:

the un-official patch thats banned from being listed on q4master, servers still work, just connect to the ip manually, and not no game server browser

probably find the working nocd online key somewhere, though

+1 vote     reply to
DegmanCRO
DegmanCRO Aug 27 2013, 5:46pm said:

I will never forgett this game ... :( I want more!

+1 vote     reply to
Goat‪
Goat‪ Feb 24 2012, 11:00am said:

They really should have made an expansion for this game, not to mention release the source code.

+3 votes     reply to
phly95
phly95 Sep 2 2012, 9:03pm replied:

ID is not generous anymore, they don't make shareware versions, only paid versions and they don't release source code. Right now, ID is "Just another company"

0 votes     reply to
T-F
T-F Mar 30 2013, 4:11pm replied:

how about this Facepunch.com

+2 votes     reply to
hogsy
hogsy Jun 22 2012, 9:41am replied:

I'm farely certain they released an SDK which included the source code for the game-logic at least.

+1 vote     reply to
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Track this game Releases
Sequels
Enemy Territory: Quake Wars
Released Sep 27, 2007
Boxshot
Quake 4
Released Oct 14, 2005
Boxshot
Quake III Arena
Released Dec 2, 1999
Boxshot
Profile
Theme
Sci-Fi
Project
AAA
Players
Single & Multiplayer
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Last Update
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Mods
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