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Platform
Windows
Engine
RPG Maker VX
Developer
DarkGaiaStudios
Official Page
Legionwood.wordpress.com
Contact
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Genre
Adventure

Average Rating

7.8

Ratings closed

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One Night: Full Circle is a survival horror/adventure game in the style of the early Resident Evil and Alone In The Dark games. Something horrible has befallen the mining town of Stillwater and it's up to you to discover the origin of the evil. One Night: Full Circle is a sequel to the previous games One Night and One Night 2: The Beyond, but having played these games is NOT required to fully enjoy Full Circle.

Full Circle boasts a frightening atmosphere, challenging gameplay, two difficulty levels and multiple endings. It's the ultimate test of bravery - are you able to survive?

One Night: Full Circle was listed as one of the "Top 5 RPG Maker Games" in PC Gamer magazine in 2011 and was a Freeware Game Pick on IndieGames.com, a subsidiary of Gamasutra.

One Night: Full Circle released on Desura!

6

One Night: Full Circle released on Desura!

Freeware survival horror game One Night: Full Circle has been released on Desura for the first time, bringing a new Hard difficulty mode to the game as well as various bug fixes and tweaks.

Oct 16, 2012 News
Comments  (0 - 10 of 49)
RA396
RA396 Aug 12 2013, 3:58pm said:

Hey can someone help me out? I cant find the electric saw which is apparently what you use the spare battery on??????

+1 vote     reply to
DarkGaiaStudios
DarkGaiaStudios Aug 20 2013, 12:49am replied:

You find the Spare Battery long before you find the Electric Saw. It's a key item in the University.

+1 vote     reply to
xGamingProFTW
xGamingProFTW Jul 27 2013, 7:04pm said:

haha great game just got it and im loving it! doesnt lag aswell! one of the best games ive played in a long time, very well done!

+1 vote     reply to
FenrisGirl
FenrisGirl Mar 20 2013, 5:25am said:

At first sight this game seems to be great. I always had something for these pixelgames and i really like the kinda dark atmosphere and, did i notice it right, if you close the inventory it's the sound that appears in Silent Hill if you close your Inventory there? Quite awesome :)
I'm seeing forward to download the other games aswell :D

+3 votes     reply to
DarkGaiaStudios
DarkGaiaStudios Mar 26 2013, 4:25am replied:

Yes, it's the sound effect from Silent Hill 2 onwards that happens when you pick up an item.

+2 votes     reply to
tnm4ever
tnm4ever Mar 11 2013, 2:10pm said:

awsome game about to play the second one? only thing is I want the good ending i got the bad one :(

+1 vote     reply to
DarkGaiaStudios
DarkGaiaStudios Mar 14 2013, 10:16pm replied:

Here, this will tell you how to get the good endings in One Night 2: The Beyond Rpgmaker.net

+3 votes     reply to
savionen
savionen Mar 1 2013, 9:39am said:

I've enjoyed what I've played so far, but felt like I might as well share my opinion. I enjoy the environment, as well as the music and sound.

I'd suggest having a save point closer to the beginning of the game, I played for nearly 30 minutes before I realized that I needed to manually save. If somebody only played for 15 minutes and quit you'd probably lose them forever.

Combat in general also seems pretty pointless, there's no real reward to it that I've seen so far. Either you should make combat more rewarding or remove it entirely. If you want that old-school survival feel you could make enemies more powerful but less common.

+1 vote     reply to
DarkGaiaStudios
DarkGaiaStudios Mar 1 2013, 10:42pm replied:

Thank you for your comments. I'm glad you enjoyed playing. Funnily enough, in One Night 4, you're going to be able to instantly retreat to the nearest save point at any time through the use of an item, and combat is removed entirely, so your criticism has been noted.

The "reward" for the combat system though is supposed to be that it removes enemies from the game -- many people are pretty bad at avoiding them and keep getting hurt, and combat allows them to permanently get rid of a troublesome enemy. It's best not to fight though, because killing enemies actually increases your chances of getting the bad ending.

If you have time, give the previous two One Night games a try -- the first one has no combat at all, and the second is based on exploration, so you may just enjoy them a little more.

As for the save point placement, it's purely old school Resident Evil -- in the first two Resident Evil games, you don't reach the first proper save room until you're at least 20 minutes in, and there's every chance you may die along the way.

+2 votes     reply to
DarkGaiaStudios
DarkGaiaStudios Feb 21 2013, 9:58pm replied:

Do you see a locked briefcase in the Earth Pin room? If you can find the code to unlock that (it's in the back garden), you can get a Gas Mask, which you can use while the gas is filtering through the room to survive.

+1 vote     reply to
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Track this game Releases
Sequels
One Night 4
Released Jun 28, 2013
Boxshot
One Night: Full Circle
Released Apr 13, 2011
Boxshot
One Night 2: The Beyond
Released Jul 9, 2009
Boxshot
One Night
Released Jan 18, 2009
Boxshot
Profile
Theme
Horror
Project
Indie
Players
Single Player
Boxshot
Boxshot
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