One Night: Full Circle is a survival horror/adventure game in the style of the early Resident Evil and Alone In The Dark games. Something horrible has befallen the mining town of Stillwater and it's up to you to discover the origin of the evil. One Night: Full Circle is a sequel to the previous games One Night and One Night 2: The Beyond, but having played these games is NOT required to fully enjoy Full Circle.
Full Circle boasts a frightening atmosphere, challenging gameplay, two difficulty levels and multiple endings. It's the ultimate test of bravery - are you able to survive?
One Night: Full Circle was listed as one of the "Top 5 RPG Maker Games" in PC Gamer magazine in 2011 and was a Freeware Game Pick on IndieGames.com, a subsidiary of Gamasutra.
One Night: Full Circle released on Desura!
Freeware survival horror game One Night: Full Circle has been released on Desura for the first time, bringing a new Hard difficulty mode to the game as well as various bug fixes and tweaks.
Oct 16, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







At first sight this game seems to be great. I always had something for these pixelgames and i really like the kinda dark atmosphere and, did i notice it right, if you close the inventory it's the sound that appears in Silent Hill if you close your Inventory there? Quite awesome :)
I'm seeing forward to download the other games aswell :D
Yes, it's the sound effect from Silent Hill 2 onwards that happens when you pick up an item.
awsome game about to play the second one? only thing is I want the good ending i got the bad one :(
Here, this will tell you how to get the good endings in One Night 2: The Beyond Rpgmaker.net
I've enjoyed what I've played so far, but felt like I might as well share my opinion. I enjoy the environment, as well as the music and sound.
I'd suggest having a save point closer to the beginning of the game, I played for nearly 30 minutes before I realized that I needed to manually save. If somebody only played for 15 minutes and quit you'd probably lose them forever.
Combat in general also seems pretty pointless, there's no real reward to it that I've seen so far. Either you should make combat more rewarding or remove it entirely. If you want that old-school survival feel you could make enemies more powerful but less common.
Thank you for your comments. I'm glad you enjoyed playing. Funnily enough, in One Night 4, you're going to be able to instantly retreat to the nearest save point at any time through the use of an item, and combat is removed entirely, so your criticism has been noted.
The "reward" for the combat system though is supposed to be that it removes enemies from the game -- many people are pretty bad at avoiding them and keep getting hurt, and combat allows them to permanently get rid of a troublesome enemy. It's best not to fight though, because killing enemies actually increases your chances of getting the bad ending.
If you have time, give the previous two One Night games a try -- the first one has no combat at all, and the second is based on exploration, so you may just enjoy them a little more.
As for the save point placement, it's purely old school Resident Evil -- in the first two Resident Evil games, you don't reach the first proper save room until you're at least 20 minutes in, and there's every chance you may die along the way.
Holy crap, Guys don't pick up the "Earth pin" the poison gas will kill you insteatly!!
and yeah I didn't know there a trap in that room! so I got killed by poison gas!
Does everyone have any hint about that!! what am i suppose to do when I'm trap inside when I picked up "Earth Pin"? any hint or Ideas!! please reply me
Do you see a locked briefcase in the Earth Pin room? If you can find the code to unlock that (it's in the back garden), you can get a Gas Mask, which you can use while the gas is filtering through the room to survive.
Good game, cant find a way to save gameplay though ;)
Thanks so much for your contribution, Entoan, and for helping to spread the word. I'm enjoying your LP, and the funding I've raised so far, while still a long way from the goal, helps a lot in making sure that ON4 will eventually surface in some form or another :)