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Platforms
Windows, Mac, Linux
Engine
Flixel
Developer
jarnik
Official Page
Jarnik.com
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Genre
Platformer

Average Rating

8.3

Ratings closed

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Every time you die, you are getting one step closer to your destiny. Aim upwards to reach the exit and progress to next level. And if you can't get any higher, just leave it to your successors - your dead carcass will serve as a stepping stone to get to the upper platforms. As a young scientist, it’s your job to train Lemonites - a genetically engineered race of creatures with a unique life cycle. But who knows what adventures await them aboard the interstellar probe...

  • Title Screen
  • Initial Level screenshot
  • OTSOA jungle level screenshot
  • Intro Sequence
  • Jungle Level
  • Jungle Level Screenshot
  • OTSOA cutscene screenshot
On The Shoulders Of Ancestors Released on Desura

7

On The Shoulders Of Ancestors Released on Desura

Every time you die, you are getting one step closer to your destiny.

Mar 8, 2012 News
Comments  (0 - 10 of 13)
avarisclari
avarisclari Mar 9 2012, 9:11pm said:

Runs great on Ununtu/Mint x64

+5 votes     reply to
alkazar79
alkazar79 Mar 9 2012, 7:58pm said:

+1 great concept
+1 Linux support
+1 addicting gameplay
+1 price
-1 Flash
-1 presentation
-1 controls
-1 terrible name

Overall, I am happy with my purchase.

+7 votes     reply to
avarisclari
avarisclari Mar 8 2012, 9:14pm said:

First thought that pops in my head when reading the description: Cool. Second thought: Sounds like Baroque. If you know what i'm talking about, you know one of the greatest headaches, in an oxymoron way. Fantastic game, huge headache.

+2 votes     reply to
hero1900
hero1900 Mar 8 2012, 9:03pm said:

great concept and beatiful art.

+3 votes     reply to
Slushy_
Slushy_ Mar 8 2012, 11:28am said:

If anyone would like to try and win a copy just watch this video Youtube.com

+4 votes     reply to
Slushy_
Slushy_ Mar 14 2012, 6:36am replied:

Didn't realise you can't edit these comments , anyway the above giveaway is over

+1 vote     reply to
jarnik
jarnik Mar 9 2012, 3:04am replied:

Stay tuned please, bit doubling in progress.

+4 votes     reply to
jarnik
jarnik Mar 9 2012, 4:36pm replied:

As there is no standalone flash player for x64, I am not able to produce proper x64 binary.

However, I've built an Adobe Air package for both demo and full game, now waiting for approval by admins. I strongly advise trying out the demo first. You will need Adobe Air installed, and as there is no official 64bit release, it might require some effort.

I'm quite mad at Adobe for ignoring flash in Linux, I promise this is my last game built in Flash, for next projects I'm switching to haXe which supports multiple native build targets.

+4 votes     reply to
alkazar79
alkazar79 Mar 9 2012, 8:09pm replied:

If you use haXe and use the exposed Flash API, you will only be able to target Flash and will still need the Flash player to run your games. In other words, haXe provides a common language, but little in the way of a common library across all platforms. Of course, that may have changed since the last time I used haXe, so don't take my word for it.

+2 votes     reply to
alkazar79
alkazar79 Mar 9 2012, 8:59pm replied:

Scratch that comment, I just took another look at the haXe site and found nme. haXe got a lot more amazing since the last time I used it.

+2 votes     reply to
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On The Shoulders Of Ancestors On The Shoulders Of Ancestors On The Shoulders Of Ancestors
On The Shoulders Of Ancestors On The Shoulders Of Ancestors
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