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Ranmantaru Games
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In this side-scrolling platformer/shooter you level up your character by literally going up to the next level. Each level-up earns you some points to spend on upgrades: more health, firepower, new weapons, skills, etc. Also, it's made of voxels, so you can destroy walls and dig tunnels or trenches to hide from enemy fire. The full game will feature many levels and upgrades, and boss fights where you can blast holes in huge bosses to get to the vulnerable spots inside them.

Because We May Sale


Because We May Sale

Because We May is a sale collective of developers from different websites, devices and genres that have set low prices for the last week of May. Why? Because they can.

May 24, 2012 News
LEVEL UP! demo now available on Desura


LEVEL UP! demo now available on Desura

The free demo can now be installed from Desura. It will be updated as the game is developed.

Apr 24, 2012 News
Level Up! Released on Desura Alphafunding Program


Level Up! Released on Desura Alphafunding Program

A side-scrolling platformer/shooter you level up your character by literally going up to the next level.

Apr 21, 2012 News
Comments  (0 - 10 of 39)
GamingGraphsFX Jan 31 2014, 3:12pm said:

Please update this Game!

+1 vote     reply to
Deiran Jun 10 2013, 7:56am said:

Hey, wasn't it a online game? I played it!

+1 vote     reply to
elecdog Oct 23 2012, 4:42pm said:

Update 0.05 released, featuring first boss fight (not in demo though): Ranmantaru.com

+1 vote     reply to
elecdog Aug 19 2012, 11:41am said:

I’m leaving on vacation tomorrow, August 20th. I’ll be back on September 10th.
I won’t write code, but I’ll sketch out some ideas, monsters etc. for both Arcane Worlds and LEVEL UP!
I’m going to get a mobile internet for my tablet there and there should be wifi at the hotel, so I’ll be able to answer your comments and e-mails.

So, the next game updates will be at the end of September.

+1 vote     reply to
elecdog Jun 21 2012, 10:09am said:

LEVEL UP! 0.04 released on my site, Desura release should be available soon too.

Main features: collectible bonuses (health and upgrade points), explosive barrels and new rooms.

+1 vote     reply to
BlackLightningB0lts May 14 2012, 10:48pm said:

http://www.desura.com/groups/desura/forum/thread/level-up-name-taken -Forum post showing that this name is already taken and that you should change your name of your game.

-1 votes     reply to
elecdog May 15 2012, 7:17am replied:

Replied in that post.

+4 votes     reply to
elecdog May 6 2012, 9:16am replied:

I guess the next update will be in two weeks. I'm going to make levels more varied and add different enemies.

+2 votes     reply to
djnforce9 May 6 2012, 12:22pm replied:

Nice! Good to know. Out of curiousity, will there eventually be some kind of endless mode of randomly generated levels where it just gets progressively harder and the idea is to get as far as you possibly can on one life?

+3 votes     reply to
elecdog May 6 2012, 6:46pm replied:

Yeah, I might add such mode.
The original ideas is to have a number of similarly themed levels (4 I guess), then a boss fight, then another set of levels, etc, until you reach the final boss.

+2 votes     reply to
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Latest tweets from @elecdog
@StephanieRct That's why I wrote a compiler to deal with C++ stuff for me :) Oct 18 2014, 9:04pm
@TheQuinnspiracy Star Control 2 with procedurally generated world and story. Genetical programming thing. Oct 18 2014, 3:51pm
RT @CM_Games: Any devs out there know differences in sales on the various consoles? Which is the best? #gamedev Oct 18 2014, 3:22pm
Oh hey! That totally unpopular IndieGoGo campaign is still running: T.co Oct 17 2014, 11:48pm
@devolverdigital Just sent again, should be from ranmantaru(dot)com. Oct 17 2014, 3:34pm
@devolverdigital I wrote to you about my game Arcane Worlds a week ago, did you get the email? Oct 17 2014, 3:27pm
@metkis Switching LEVEL UP! to 2D instead of 2.5D voxels, looks bad because I didn't repaint the tiles yet etc. T.co Oct 16 2014, 7:02pm
RT @tha_rami: Whoa! @gameloadingtv is almost there. Go go go T.co Oct 16 2014, 6:56pm
@blankslatejoe I saw reviewers judge game engine quality by the graphics/animation of the game. They saw no difference between the two. Oct 16 2014, 3:56pm
@McFunkypants Yeah. It's about contrast too, if your scene is somewhat realistic, overlay of abstract shapes is more contrasting. Oct 15 2014, 12:07pm
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