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Platform
Linux
Engine
Ogre Engine
Publisher
RuneSoft
Official Page
Rune-soft.com
Contact
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Genre
Point and Click

Average Rating

8

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Colonial England. Under a certain amount of… duress… Jack takes on a job which will not only cause him a great deal of trouble, but also bring to light the answer to a mystery out of his distant past. A lack of money leads Jack to accept a charter to take a British secret agent to mysterious “Tooth Island”. When Jack’s ship shatters on the mysterious island’s cliffs on arrival and the secret agent quickly becomes a meal for a monster in the jungle, Jack is soon left to cope with the situation on his own. “ Tooth Island” is ruled by the strange Doctor T, who is cultivating man-eating plants and has his own dastardly plans for the British Empire. And why does he seem to know Jack, who can’t remember ever having been on Tooth Island? What are Doctor T's plans? And what does he know about Jack’s past?

Jack Keane back on Linux

1

Jack Keane

Jack Keane back on Linux

Award winning Cartoon Adventure "Jack Keane", originally developed by Deck 13, is now available as a digital download for Linux for the first time.

May 3, 2013 Jack Keane
Comments  (0 - 10 of 28)
Dea1993
Dea1993 Dec 19 2014, 1:15pm said:

why digital version hasn't italian language??
i've bought the game but there isn't italian version, but retail version of the game has italian language

+1 vote     reply to
rettichschnidi
rettichschnidi Jan 2 2015, 7:32pm replied:

We are not allowed to offer them. It's a licensing issue.

+1 vote     reply to
jogeek
jogeek Aug 10 2014, 3:56am said:

Still plans to port Ankh again? Sorry for the lack of patience, I'm not pressuring, just wondering.

+2 votes     reply to
kratz00
kratz00 Oct 14 2014, 8:09am replied:

Sure :)

+1 vote     reply to
mateo14927
mateo14927 Aug 17 2013, 3:07pm said:

Do you plan to port Jack Keane 2 to Linux/Mac OS X?

+3 votes     reply to
rettichschnidi
rettichschnidi Jul 24 2014, 1:29pm replied:

Yes

+1 vote     reply to
mateo14927
mateo14927 May 4 2013, 2:30am said:

Do you plan to create graphical launchers for your games? I ask because it will be much easier to use them instead command line switches in terminal. I saw similar launchers in several LGP games

+1 vote     reply to
rettichschnidi
rettichschnidi May 7 2013, 2:37am replied:

We do not. There are not a lot (any?) important of switches around to justify this kind of effort.

+3 votes     reply to
andreihaiducul
andreihaiducul May 4 2013, 11:58pm replied:

SSF does have a point regarding graphical differences. I don't exactly play adventure games for fancy gfx, but it does say a little about RuneSoft's abilities in that department.

I've created two bug reports ( Bitbucket.org and Bitbucket.org); feel free to contribute with screenshots or whatnot.

+3 votes     reply to
kratz00
kratz00 May 7 2013, 12:45pm replied:

Thanks andreihaiducul,

that's the right approach, only people who ask for help can be helped.
I will investigate the problems you have mentioned in your tickets.

+3 votes     reply to
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