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Platforms
Windows, Mac, Linux
Engine
Custom Built
Developer
Ysty
Official Page
Ystygames.com
Contact
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Genre
Arcade

Average Rating

8.6

Ratings closed

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“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5).
“Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen.

All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack.

in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being.

in Space, no one can hear you match three.

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The Making of in Space

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The Making of in Space

For those interested in the making of in Space, and my opinions on various things, True PC Gaming just posted an interview of me.

Dec 31, 2012 News
in Space Price Drop!

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in Space Price Drop!

in Space, the game that fuses match-three puzzle games with side-scrolling shooters, is now only $2.99/€2.49/£1.99!

Dec 3, 2012 News
in Space Released on Desura

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in Space Released on Desura

A procedural fast-paced arcade match-three shooter. It offers infinite levels spread across four difficulties.

Oct 14, 2012 News
Comments
megadriver
megadriver Oct 23 2012, 6:12am said:

libtiff's current soname in Arch Linux is "libtiff.so.5", but this game wants "libtiff.so.4". Just go to Desura's directory and, inside "common/in-space/libs", make a symlink to /usr/lib/libtiff.so called "libtiff.so.4".

cd ~/opt/desura/common/in-space/libs (this is the full path in my case, the beginning of yours may vary)
ln -s /usr/lib/libtiff.so ./libtiff.so.4

And, presto! Now you too can partake in wanton evil gem slaughter! :)

+3 votes     reply to
Ysty
Ysty Oct 23 2012, 7:44am replied:

Ah, thanks! I didn't get much of a chance to test the game on Linux beyond Ubuntu/Linux Mint (and a disastrous attempt to make it work on Raspbian). I'll try and update it soon so that it works out-of-the-box on more distros.

+2 votes     reply to
Braqoon
Braqoon Oct 30 2012, 3:51pm replied:

Similar thing is on Slackware with liblua. symlink or copy to libs dir and problem solved, but for newbie on Linux it can cause problems. I would consider puting all the dependencies into libs.

Little advice from fellow indie dev:
Mint and Ubuntu are two distro that are not that different in architecture (Mint feeds of Ubuntu). There is whole world of distros not just debian based ones.

Interesting game anyway.

+2 votes     reply to
ElBaron
ElBaron Oct 17 2012, 6:05pm said:

This is quite the fun game.
I always felt that there was more than matching 3 shapes (whether gems or oranges) and to be able to destroy them (and get my revenge against those evil score ruining gems) : Wicked :D

I played the demo for 5 minutes and knew that this is going to be my go-to game on Desura.
This simple and unique arcade game just felt...

.... Good? I don't know, I just love it.

+2 votes     reply to
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Theme
Sci-Fi
Project
Indie
Players
Single Player
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Half my feed is people spoiling Game of Thrones, the other half is people complaining about Game of Thrones spoilers. Mondays are fun. Apr 14 2014, 9:40am
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Started thinking about pinball and now I have the Black Knight 2000 theme stuck in my head. T.co Apr 9 2014, 9:01am
I went to the Netherlands for a weekend and now Google thinks I live there. I'd change it back but YouTube ads are less annoying in Dutch. Mar 31 2014, 6:49pm
After days of fighting dumb OSX problems I finally got my mobile game running on iOS. Now to make it run without hitching every two seconds. Mar 12 2014, 2:06pm
Oh yeah. Printing out high scores in scientific notation. That's intended behaviour. Mar 10 2014, 8:45am
Got my game on my Android phone in 10 mins. I'm 3 days into trying to get it on my iPad. Whoever came up with "It Just Works" is a liar. Feb 19 2014, 10:54am
It's funny how the difference between a working computer and a not working computer seems to be how many dev tools you put on it. Feb 19 2014, 8:58am
Time to work backwards from the solution to figure out what the problem was. #indiedev Feb 13 2014, 12:48pm
Developing on Android is a ton of fun. Install, test, crash. Install, test, crash. Change something random, install, test, runs perfectly. Feb 13 2014, 12:48pm
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