Gentrieve 2 is a "Metroid"-style 3D action game featuring completely random & customizable worlds. The year is 3080. Mass Generators are creating everything, everywhere. However, thieves often steal Mass Generators in hopes of creating robot armies & fortresses. Thieves are terrible programmers, though, and their creations become uncontrollably hostile & fortresses wildly convoluted. It is your job to clear out these fortresses & return the faulty Mass Generators. Be warned, when the Mass Generator is taken offline, the fortress will soon implode!
The Spring Sun Bundle
Ignore the springtime sun and grab great IndieRoyale games including: Knytt Underground, The Real Texas, Monday Night Combat, Satazius and Gentrieve 2.
Apr 11, 2013 News
Gentrieve 2 - 50% off & new updates!
Gentrieve 2 is now on sale! 50% off the normal price. Also, Gentrieve 2 has seen some updates thanks to your feedback -- now more of you can enjoy the 3D Metroid Prime-like game! :-)
Dec 1, 2012 News
Gentrieve 2 Updates: Better maps & balancing fixes
Gentrieve 2 (the procedurally generated 3D "Metroid" game) has reached v1.7 -- maps are far easier to read & health upgrades should be much easier to find!
Nov 5, 2012 News
Gentrieve 2 Balance Updates
After some useful feedback on the forums, Gentrieve 2 got some important balancing tweaks. Now you should be able to play large challenging random & customizable worlds that are not too hard, but...
Oct 5, 2012 News
Gentrieve 2 Update -- Fixes & Improvements
Gentrieve 2, the procedurally generated & customizable "Metroid Prime" game is getting even better! Boss health meters, crashes fixes & more made it into this update.
Oct 2, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







A little early confusion isn't such a bad thing. With all of today's hand-holding in games, its nice to have to get accustomed to something on your own again.
Actually, paying close attention to the map probably cleared up more for me than anything else. (If anyone else is new & confused, that would be my best tip for you. The map is extremely comprehensive, and if I'm not mistaken, even indicates where you should go next.)
It may be my favourite game from the bundle, and that says something because there are some great games in that one. It reminds me a little of A Valley Without Wind, in the procedurally-generated-exploration sort of way, and the swimming levels almost feel like playing Descent.
As for the visuals-- I don't doubt some people would call it "ugly", but the graphics are one of my favourite parts. Utterly surreal and ridiculous. Great for when you're in the mood for something completely removed from reality.
It's a strange game. It feels like something from the 90s, and I don't fully understand it yet, but so far I REALLY like it.
Glad you are enjoying it and let me know if I can clear anything up!
Thank you all for visiting & I hope you enjoy this game!
I greatly appreciate being part of the IndieRoyale bundle, where you can get this game cheap along with many other fun games!
Indieroyale.com
Also feel free to check out my other projects:
Desura.com -- 3079
Desura.com -- 3089
- Phr00t
First, jMonkeyEngine decides to link against 2.14, not me. Second, managing libc versions is just one of the many things Windows users don't have to worry about since they don't have 14425784 flavors of the operating system. Finally, I've had other users with the same problem upgrade libc just fine. It is what it is, either upgrade or you can't play.
Ok, if it's jMonkeyEngine's fault then I guess there's nothing you can do about it. That would have been the polite answer.
To the current day the most widely used glibc versions are 2.13 and 2.15, that's 2 flavors, and your game targets another third. While Targetting the oldest one would make it automatically compatible forward. Where are the 14425784 different flavors? I guess you meant the infinite variations of DLL combinations found in Windows. I think your anger is unfounded.
I develop on 2.15 and have no problems. I've had users in your same situation upgrade to 2.17 with no problems. If you would like jMonkeyEngine to target an older libc version, take it up with them. However, as a fellow linux user, I understand my responsibility in keeping my libraries up to date, even if my distribution doesn't. Finally, expecting things (like games) to run on Linux as easily as they do on Windows is naive.
Also, I'd like to add -- I'm not trying to be a ****. You have to accept some headaches running Linux, particularly distributions that use outdated libraries. Debian is #6 on Distrowatch.com, and #1-#5 all use newer libc versions that will work. I admit 14425784 is an exaggeration. Distrowatch lists 319 distributions, although people are free to mix and match libraries as they choose... I can't guarantee Gentrieve 2 will run smoothly on all distributions & all configurations.
So I guess you'll screw your Ubuntu 12.04 users soon by forcing them to upgrade to glibc6 2.17, the newest version out. It's good you want to be up to date, but when you're forcing your users to stay on the edge without reason, that's being a ****. I don't have any headaches because of GNU/Linux, but because of some developers not being nice with their users. Like I said, there's no reason to use the latest glibc, unless you want to screw a lot of users. You could have a bigger user-base but you prefer to narrow it down using the latest and coolest glibc version that brings nothing to the table. I'm not new to GNU/Linux, you don't need to tell me where the problem lies, I know it already. And I didn't require you to make the game playable for me, I just warned about it, so enough,.
For the third time, I don't choose the glibc version. I don't want anyone feeling "screwed." However, I can't guarantee compatibility with all distributions & configurations for many reasons, glibc variations included. Yes, you warned about the problem which is fine, and I told people what they need to do to resolve the issue. Enough was said then.