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Platforms
Windows
Engine
XNA
Developer & Publisher
Team2Bit
Official Page
Fistpuncher.com
Contact
Send Message
Genre
Arcade

Average Rating

9.9

Ratings closed

-

Fist Puncher follows a team of vigilantes led by Dr. Karate, world renowned neurosurgeon and black belt, as they perform unnecessary surgery on the crime lords that hold a lawless city in their brutal grip. The gameplay is true to the classic era of button mashing brawlers, as players choose from a colorful cast of characters and take to the streets to battle endless waves of thugs and ruffians. Featuring 15 playable characters, 50 levels of mayhem, over 100 collectible items, 99 trading card achievements, unlockables, easter eggs, special attacks, and RPG elements, Fist Puncher combines the glory days of multi-player beat ‘em ups with the frills and richness of modern games. Bust out the baseball bats, sledge hammers, and prison shivs, and prepare to mash pixel fists into pixel faces.

  • Fist Puncher
  • Fist Puncher
  • Fist Puncher
  • Fist Puncher
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GDC Alpha Released

1

GDC Alpha Released

The latest version of the Fist Puncher is now available on Desura.

Apr 3, 2013 News
Fist Puncher Makes Paste Magazine's Top 10 of GDC

0

Fist Puncher Makes Paste Magazine's Top 10 of GDC

Fist Puncher makes Paste Magazine's list of the top 10 games of GDC.

Apr 2, 2013 News
Fist Puncher Nabs GDC Best in Play Honors

0

Fist Puncher Nabs GDC Best in Play Honors

Fist Puncher was awarded an honorable mention at the 2013 GDC Best in Play awards.

Apr 2, 2013 News
Developer Interview with Indie Statik

0

Developer Interview with Indie Statik

Team2Bit talks Fist Puncher in an exclusive developer interview with Indie Statik.

Jan 30, 2013 News
Fist Puncher on the Greenlight

2

Fist Puncher on the Greenlight

Fist Puncher was featured on The Greenlight, Jesse Cox and Josh Mattingly's Steam Greenlight spotlight show.

Jan 27, 2013 News
Comments  (0 - 10 of 64)
MrCrafty
MrCrafty May 13 2013, 9:18pm said: Online

Is this game Ip blocked or something? desura won't allow me to purchase it with my visa card.

+1 vote     reply to
FistPuncherMattKain
FistPuncherMattKain May 20 2013, 2:35am replied:

Not that we know of. We'll ask the admin and see what they say.

+1 vote     reply to
FistPuncherMattKain
FistPuncherMattKain Apr 17 2013, 1:07am said:

Looks like there were a few more graphics card issues that caused odd white lines to appear over enemy sprites. This should be fixed in version 1.0.6.

+1 vote     reply to
FistPuncherMattKain
FistPuncherMattKain Apr 10 2013, 1:50pm said:

We just posted version 1.0.5 of the Fist Puncher Alpha. We believe this fixes the dreaded black screen issue that many people with AMD graphics cards were having. To make a long story short, some of the drivers released for these AMD cards in the last few months are no longer compatible with certain draw routines in XNA. Hopefully AMD will eventually fix this, but in the meantime, we implemented a workaround. We appreciate all of the feedback and help that we got tracking down this bug. If anyone installs 1.0.5 and STILL sees the black screen issue, please let us know. We're certain we've fixed at least some of the issues, but there still could be something lurking in one of those pesky AMD cards (or another driver update could come out and cause more trouble). Please note that we have NOT yet updated the free demo. We're hoping to have time to rebuild that next week. Anyway, thanks again for your patience and feedback!

+2 votes     reply to
FistPuncherMattKain
FistPuncherMattKain Apr 3 2013, 11:48am said:

Version 1.0.4 of the Alpha is up! This is very close to final version of the game so we're getting very happy with where we are. There are many bug fixes in this version and all of the characters and levels are now in place. We've also made some modifications to the keyboard controls (there is a new simplified keyboard layout to go along with the full mapping). As always feedback and bug reports are appreciated! Thanks everyone!

+2 votes     reply to
fortune_p_dawg
fortune_p_dawg Apr 3 2013, 2:30pm replied:

Two quick questions (not criticisms because the game so far is fantastic):

1. Will the final release be distributed with the required XNA files (if even possible)? I ask because I took my laptop out of town with me to a place with little/no internet but when I tried to install Fist Puncher it tried to connect to the web as a means to install the XNA Redistributable. Not a big deal, but it would be nice to have XNA tied directly to the installer.

2. Will the final release be distributed in the form of a traditional Windows installer (I like choosing my own path) or will it remain a ClickOnce application?

+2 votes     reply to
FistPuncherMattKain
FistPuncherMattKain Apr 3 2013, 3:17pm replied:

Good questions.
1. We've went back and forth with having the XNA redist built in to our installer or DLed. We sort of figured that since the only way to get the FP installer is online, then someone must have an internet connection and hence it's safer to DL the redist from MS than from us (since it'll be the same size just different source).
2. It'll probably be Click Once. Kind of a pain, but we would don't own InstallShield or a premium Visual Studio to put together a different type of installer. The sad truth of being an indie dev.

+2 votes     reply to
fortune_p_dawg
fortune_p_dawg Apr 3 2013, 7:52pm replied:

Cool, cool. Thank you for the prompt reply. One final question before I forget... Do you plan on keeping the PC version of Fist Puncher DRM-free into the final game? I think it's great you guys decided to do this with the alpha and really hope the title maintains its DRM-freeness.

+2 votes     reply to
FistPuncherMattKain
FistPuncherMattKain Apr 3 2013, 8:11pm replied:

Yeah, our present goal is to stay away from DRM.

+2 votes     reply to
FistPuncherMattKain
FistPuncherMattKain Apr 3 2013, 11:49am replied:

Fullscreen mode is also now supported.

+2 votes     reply to
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I'm glad Xbone will still allow me to shoplift games from my local Gamestop, Best Buy has too many cameras. May 22 2013, 6:18pm
Another scoop from my source at Microsoft: No more XBLIG, but they are looking for indies to help test memory stick removal cases on Xbone. May 22 2013, 4:56pm
@DiscordGames We didn't make anything public yet, so you're officially the holder of privileged information. About our plastic surgery. May 22 2013, 4:51pm
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