Command last of the Libra class carriers and avenge the fall of your home world in this space real time strategy game. Build a variety of crafts, conquer planets and space stations and travel the universe. You will face a single player campaign filled with exciting battles depicted with unique art style. Upgrade your ships between missions and combine them into unstoppable fleets. Survival of your race depends on your actions Commander!
Blue Libra goes Android
Blue Libra, a space real time strategy game for mobile devices and home computers has just been released for Android systems.
Feb 9, 2012 News
Blue Libra patch 1.4
New patch released. Fixes one important crash issue as well as adds some new functionality and maps.
Nov 7, 2011 News
Blue Libra and Thunder Fleets go Linux
We are happy to announce that both our games have just been released for Linux.
Nov 1, 2011 News
Blue Libra Released on Desura
Blue Libra is a real time space strategy game for Windows/MacOS/iPad and has just been released on Desura.
Oct 25, 2011 News
Blue Libra release
The upcoming multiplatform space action strategy game will be released in 2 weeks time.
Oct 7, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.



I can't change screen resolution (Linux) which makes the game unplayable because it sees my dual monitor setup as one big monitor.
Enjoyed the game. Couple questions:
1) How do you select the Libra to move to a place when there are ships surrounding it?
2) Can you manually turn off production (100% turn off) for planets in the back corner, so that the main frontline bases are the only ones producing ships?
3) I've found that swarming the enemy with fighters is quite effective. Is there value in using other ship types?
Then again, don't bother in replying. That works too.
I'd buy this if there was a 64bit build.
Hey guys, check out the review we did for this game!
Indiebase.net
Also some other bugs in the demo:
- In the tutorial mission - exit when the station did appear and my ships started to capture it - returned to the game - the station was not on its place and nothing happened for a long time - had to restart the mission.
- Now - passed 2 missions in the galaxy (captured 2 1st planets), the 3rd planet is red - did exit the game, now returned and can't click anywhere in the Galaxy screen - just nothing happens -> can't start the mission with the last red planet.
really, I just can't split the fleet into 2 parts - 9 of 10 times it just goes here and there and 1 time it really splits. I just have to go here and there with one big army until other parts are produces on other planets. Anyone knows the secret I'm not catching?
The gesture you have to do must start outside of the fleet icon. Try to start cutting more far away.
>- Now - passed 2 missions in the galaxy (captured 2 1st planets), the 3rd planet is red - did exit the game, now returned and can't click anywhere in the Galaxy screen - just nothing happens -> can't start the mission with the last red planet.
Please disregard this 2nd issue - I can see now that I have finished 3 missions including the tutorial, so the demo is over.
This game is really great! Tried the demo and going to by the full version. But it has really annoying problems with "one-click" mouse control. Sometimes I want to move the fleet which is on the planet or under the libra and receive instant "ship production" menu instead, it is really hard to devide flee into 2 parts - it draws the waypoint instead most of the time etc.
There should be some modifiers like "ctrl+mouse" - show ship production menu, "shift+mouse" - draw libra waypoint, "alt+mouse" - divide fleet into parts etc. to save from situations when smart action gesturing fails to work and action gestures theirselves should be also improved.
I am running linux 64 bit.