Arm yourself with the ability to reverse gravity in this action-packed side-scrolling adventure! With the power to flip the force of gravity, you can run on the ceiling, leap incredible distances, and even use gravity to vanquish your enemies! Try your skills at multiple difficulty levels and unlockable Challenges. Channel your inner speed-runner and find the fastest way through each level to beat their target times.
* Supported control schemes: keyboard, keyboard + mouse, Xbox 360 controller
Nintendo Power Award Nominee - "Game of the Year - Downloadable" and "Game of the Year - Overall"
"It’s fun, challenging and bears an attractive price; this is one game that shouldn’t be passed up." -Nintendo Life, 8 / 10
"Antipole is a surprisingly deep, content-heavy game that’s a steal for $5." - Nintendo World Report, 8.5 / 10
IndieBundle.org Open Beta
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Aug 31, 2012 News
Because We May Sale
Because We May is a sale collective of developers from different websites, devices and genres that have set low prices for the last week of May. Why? Because they can.
May 24, 2012 News
Antipole Coming to Europe on the Nintendo DSiWare Service
Saturnine Games announces the upcoming European release of Antipole on the Nintendo DSiWare™ service on December 29, 2011. Antipole will be available in the Nintendo DSi™ Shop (available on the Nintendo...
Dec 29, 2011 News
Antipole Coming to the Nintendo DSiWare Service This Week
Antipole will be available Thursday, July 21st from the Nintendo DSi Shop for 500 Nintendo DSi Points and from the Nintendo eShop for $4.99.
Jul 18, 2011 News
Antipole Released on Desura
Wield the power to reverse gravity as you fight your way through the robot mothership.
Jul 13, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







I thought the addition of a timed gravity charge was a pretty cool addition to platforming. Having the mix jumps with grapvty swaps was fun, and I liked using rapvity to pull enemies out of tight spaces for easy kills. We've obviously seen the 'gravity switch' all the way back to Megaman on the NES, and more recently in VVVVVVV but I don't remember it ever working quite like this.
Unfortunately I found the platforming controls way too floaty which negated a lot of the fun the gravity gameplay brought. I also found the level design started to get boring by the 3rd level. The art was so generic (robots and checkboard tiles) that even with it switching up a little every level I found it too got tired by the 3rd level.
In the end I think they are onto something with the core gravity mechanic, but there just isn't enough there to keep me even long enough to complete the demo.
Addictive. Cool fun out timez
Looks good but ive seen to many free games better that it sorry you havnt caught my eye
Oh, wow, coming out on PC, too! It looks interesting, but I'm almost definitely gonna get the 3DS version. At first I discounted you guys as a VVVVVV ripoff, but it looks like you're adding some new stuff, too. Keep at it!
We actually started working on Antipole back in mid-'09, which I believe is right around the same time VVVVVV was started. I wouldn't say we add to what VVVVVV did - our core mechanics are very different, so the two experiences aren't at all similar.
Definitely go for whichever platform you prefer though, the differences between platforms are pretty small.
looks like an awesome game for a 2D plataform game
tracking
Good 2D platforming is always welcome. Glad to see we can get back to basics. Game looks like it's fun to play.