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Platform
Windows
Developer & Publisher
Space Budgie
Official Page
Spacebudgie.com
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Genre
Adventure

Average Rating

8.1

Ratings closed

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9.03m is a short, first person, art/empathy game for the PC, created by Space Budgie. The game draws upon the disaster that affected many people in Japan in 2011, the tsunami caused by the Tōhoku earthquake. It aims to remember those who passed away in the tsunami as individuals, as opposed to numerical data often found in news articles.

Based on Baker Beach, in San Francisco, you must navigate the beach, picking up objects that have washed ashore, in search of butterflies.

Half of all received Space Budgie royalties go to Aid For Japan (www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (www.redr.org.uk) a charity that helps in disaster scenarios.

9.03mはアートスタイルの短編、ファーストパーソンのパソコン用ゲームです。
このゲームは2011年3月11日、東北地方太平洋沖地震によって発生した津波をもとに作られました。
津波によって被害にあった方、犠牲になった方を新聞やニュース等で見る数字 としてだけでなく個々に追悼したいというのが本来の目的です。
ゲームプレイではゲーム中にでてくる蝶々を探し、ゲームを進めてください。
ゲームの売り上げの半分はAid For Japan という津波で親を亡くした孤児を支援するチャリティー団体へ寄付されます。

  • Screenshot
  • Screenshot
  • Screenshot
  • 9.03m - Screenshot
  • 9.03m - Screenshot
  • 9.03m - Screenshot
  • 9.03m - Screenshot
Glitchspace Alpha 1.0

1

Glitchspace Alpha 1.0

We have just released our second project in alpha! Coming soon to Desura!

Feb 1, 2014 News
IndieDB Indie of the Year Final Round of voting!

2

IndieDB Indie of the Year Final Round of voting!

Thank you to everyone who voted in the first round! We're now in the final round! Come and vote for us!

Dec 11, 2013 News
Steam Keys

1

Steam Keys

How to get your Steam Key if you have purchased the game on Desura.

Nov 23, 2013 News
Scotsman Games Articles on 9.03m

0

Scotsman Games Articles on 9.03m

Two wonderful articles on 9.03m, detailing some of the background behind it's creation and more.

Nov 5, 2013 News
9.03m at IGF!

0

9.03m at IGF!

9.03m has been entered into the IGF main competition.

Oct 25, 2013 News
Comments  (0 - 10 of 22)
stephenmbanham
stephenmbanham Dec 13 2013, 7:33pm said:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+1 vote     reply to
Guest
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euroboardgames
euroboardgames Nov 7 2013, 5:43pm said:

The experience was as LOVELY as the terrific review posted Strickebobo on Oct4.
My suggestion would have been to alter the cinematics to a short clip of action by the honored persons (playing, running, kissing)--then exploding into butterflies, rather than telegraphing my next movement.

You *must* include an option in settings to invert the mouse. You must understand that over 1/2 of the game-playing world uses airplane controls on *all* games, pulling *down* on the mouse translates to looking *up*.

Also, at the beginning, controls were noted as WASD. You should have a simple summary of this in settings with the missing command E--pickup (even if there is no option to change these controls.) I got all the way to the bear and had to restart because I did not realize how to pickup.
Beautifuly crafted.

+2 votes     reply to
melcator
melcator Nov 27 2013, 2:07am replied:

I have many gamer friends and have yet to meet someone who uses those control schematics.

Not to say that you, or anyone else for that matter shouldn't, or that it shouldn't be supported in games, just thought it odd that people did, nevermind so many people :)

+2 votes     reply to
euroboardgames
euroboardgames Nov 7 2013, 5:42pm said:

The experience was as LOVELY as the terrific review posted Strickebobo on Oct4.
My suggestion would have been to alter the cinematics to a short clip of action by the honored persons (playing, running, kissing)--then exploding into butterflies, rather than telegraphing my next movement.

You *must* include an option in settings to invert the mouse. You must understand that over 1/2 of the game-playing world uses airplane controls on *all* games, pulling *down* on the mouse translates to looking *up*.

Also, at the beginning, controls were noted as WASD. You should have a simple summary of this in Settings with the missing command E--pickup (even if there is no option to change these controls.) I got all the way to the bear and had to restart because I did not realize how to pickup.
Beautifuly crafted.

+1 vote     reply to
Strickebobo
Strickebobo Nov 20 2013, 2:38pm replied:

Oh thanks! Not sure about 'terrific review' but glad to see it helped. Also call me Owen, Strickebobo is my Runescape username from when I was 12 and I'm not too certain what it means...

+2 votes     reply to
Emufreak
Emufreak Oct 25 2013, 8:43pm said:

Very great and emotional game I hope it will get more famous you deserve it. The game is a masterpiece of art full of rich emotions.

+2 votes     reply to
SpaceBudgie
SpaceBudgie Oct 26 2013, 12:56pm replied:

Thank you for the kind words! :)

+1 vote     reply to
SpaceBudgie
SpaceBudgie Oct 26 2013, 12:56pm replied:

Sorry for the late reply, thank you! :)

+1 vote     reply to
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Theme
Abstract
Project
Indie
Players
Single Player
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Twitter
Latest tweets from @spacebudgie
We made a video playthrough of our jump jam game, Konformity. T.co 22hours 0mins ago
Our game Konformity was all about sharing an idea with others, who then follow you around, to an untimely end. T.co 23hours 59mins ago
We had a great time making our game at the #AGLjam! great games all around and fabulous teams! Good job to everyone, and to @AbertayGameLab! Jul 27 2014, 12:20pm
RT @toadrick: Big thanks to everyone who attended the @AbertayGameLab jump jam! 12 awesome prototypes produced over 12 hours, great work gu… Jul 27 2014, 10:53am
We won an award at the Jump Jam! Best game about brainwashing! T.co Jul 27 2014, 10:37am
RT @rich_lem: I'm happy to announce that I'll be speaking at @DareToBeDigital's Protoplay, on Fri 8th Aug! Scroll down for deets: T.Jul 18 2014, 4:14pm
RT @TheGameFanatics: Glitchspace Preview | Rewriting The Rules - T.co #Glitchspace @SpaceBudgie T.co Jul 18 2014, 12:44pm
@Rilewen thank you. Jul 17 2014, 11:31am
RT @albertelwin_: new tricked out main menu for Glitchspace T.co Jul 10 2014, 2:57pm
RT @VRFocus: Glitchspace Hits Alpha 1.6 - T.co @SpaceBudgie Jul 7 2014, 8:23pm
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