Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
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Guncraft Pirate Bay - Build it. Play it.
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simple for game deverloper
XNA is a great resource and I am grateful to have it. I am programming and designing a game engine built upon the XNA framework. See more at this link: Desura.com
The page will be updated gradually over time with more pictures, videos, and features. I hope you like it so far. Check it out and post comments letting me know what you think. With that said, just to be clear, I am not a professional game programmer with tons of experience. I am teaching myself and updating my engine as I go along. Thanks and I would greatly appreciate your support.
Sincerely,
Jdawgg
xna is great framework for 2d games too bad its not supported for visual studio 2012
Actually it is possible to make XNA work for VS2012 with some adjustments. Search for "Coding Made Easy" on youtube, he made a tutorial on how to do it.
There is an error in the description: XNA stands not for "Xbox New Architecture", it stands for "XNA's Not Acronymed".
Also I have to agree that XNA is not an engine.
But what is a game engine?
"A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers."
The XNA toolset acts like SDK/dev tools. It's practically an engine even if not full-fledged.
XNA is a framework. It provides a basic DirectX setup and some Methods which simplify game Development.
But it's not an engine. You can develop XNA games in every C# IDE (yes, I know that the content pipeline does not work perfectly on other IDE's than Visual Studio).
The definition of a game engine like you said, means that even the IDE's would be game engines because they're tools used to make games.
XNA is more the step before the game engine. It just takes care of the initialization of DirectX and comes with some help to display graphics, handle user input and play sound.
XNA is not an engine it's a development libary it's just Direct X with some code already provided.
Magicka is create on XNA and .NET 3(.5)
Visual Studio 2010, C# / XNA Game Studio 4.0
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