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Released Dec 31, 2006

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Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

Reus Gameplay Preview

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Reus

Reus Gameplay Preview

A quick look at Reus, the all new 2D God Game from developer Abby Games.

May 17, 2013 Reus News
Gimbal Expansion One is REAL

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Gimbal

Gimbal Expansion One is REAL

After many months of beta testing, Gimbal Expansion One is finally here! This free expansion brings 26 new parts for ship building, Racing Mode, Deathmatch, Elimination Deathmatch, and Capture The Flag...

May 16, 2013 Gimbal News
Free Demo version of Constant C Released!

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Constant C

Free Demo version of Constant C Released!

We've updated the demo version for Constant C, check our site and have it now! Constant C is a puzzle based 2D platformer game with exciting brand new game mechanism of "Gravity Shifting" and "Time Circle...

May 13, 2013 Constant C News
Guncraft Pirate Bay - Build it. Play it.

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Guncraft

Guncraft Pirate Bay - Build it. Play it.

NEW VIDEO! The Pirate Bay - Build it. Play it. This is our finest showcase of Guncraft's capabilities to date. You'll see helicopters, gunships, prefabs, drones, jetpacks, hookshots, hoverbikes, and of...

May 8, 2013 Guncraft News
Way to Go! on Desura

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Way to Go!

Way to Go! on Desura

Cute and challenging - for Windows, Mac and Linux.

May 7, 2013 Way to Go! News
Comments  (0 - 10 of 13)
zerglingno7
zerglingno7 Apr 2 2013, 1:38pm said:

simple for game deverloper

+1 vote     reply to
Jdawgg25
Jdawgg25 Feb 3 2013, 3:26pm said:

XNA is a great resource and I am grateful to have it. I am programming and designing a game engine built upon the XNA framework. See more at this link: Desura.com

The page will be updated gradually over time with more pictures, videos, and features. I hope you like it so far. Check it out and post comments letting me know what you think. With that said, just to be clear, I am not a professional game programmer with tons of experience. I am teaching myself and updating my engine as I go along. Thanks and I would greatly appreciate your support.

Sincerely,
Jdawgg

+2 votes     reply to
atsebak
atsebak Aug 29 2012, 9:28pm said:

xna is great framework for 2d games too bad its not supported for visual studio 2012

+4 votes     reply to
Arethrid
Arethrid Jan 26 2013, 7:25pm replied:

Actually it is possible to make XNA work for VS2012 with some adjustments. Search for "Coding Made Easy" on youtube, he made a tutorial on how to do it.

+3 votes     reply to
Tilbie
Tilbie May 6 2012, 11:36am said:

There is an error in the description: XNA stands not for "Xbox New Architecture", it stands for "XNA's Not Acronymed".
Also I have to agree that XNA is not an engine.

+8 votes     reply to
feillyne
feillyne Jun 24 2012, 11:15pm replied:

But what is a game engine?

"A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers."

The XNA toolset acts like SDK/dev tools. It's practically an engine even if not full-fledged.

-2 votes     reply to
Tilbie
Tilbie Jul 14 2012, 6:15am replied:

XNA is a framework. It provides a basic DirectX setup and some Methods which simplify game Development.

But it's not an engine. You can develop XNA games in every C# IDE (yes, I know that the content pipeline does not work perfectly on other IDE's than Visual Studio).
The definition of a game engine like you said, means that even the IDE's would be game engines because they're tools used to make games.

XNA is more the step before the game engine. It just takes care of the initialization of DirectX and comes with some help to display graphics, handle user input and play sound.

+6 votes     reply to
ds9490
ds9490 Feb 9 2012, 7:25pm said:

XNA is not an engine it's a development libary it's just Direct X with some code already provided.

+12 votes     reply to
pulka103
pulka103 Dec 29 2011, 3:14pm said:

Magicka is create on XNA and .NET 3(.5)

+2 votes     reply to
IceIYIaN
IceIYIaN Dec 7 2011, 11:43pm said:

Visual Studio 2010, C# / XNA Game Studio 4.0
developer.WindowsPhone.com

+3 votes     reply to
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