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In hope of defending your settlements against threats, both human and alien, you have enlisted as a pilot with the Freerunners.

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The free demo includes several hours of gameplay, including challenging encounters and lots of opportunity for freestyle play.

Pay what you want for Zigfrak, and help us get greenlit!


Pay what you want for Zigfrak, and help us get greenlit!

Zigfrak is in the pay-what-you-want Build a Greenlight Bundle 4 at Groupees until November 2.

Oct 26, 2013 News
Zigfrak Alpha Funding Live!


Zigfrak Alpha Funding Live!

When the Xenoid threat was discovered, human society was thrust into an era of martial law and beginning of war and civil war.

Jan 15, 2012 News
Comments  (0 - 10 of 166)
Silent_Scream Dec 15 2013, 11:39pm said:

Do you know when the steam keys for this game will be out?

+1 vote     reply to
aayars Dec 17 2013, 5:59pm replied:

If you bought the game here, a Steam code should now be available on your collection page.

+2 votes     reply to
System_Shock_ Jan 6 2014, 4:53am replied:

There's still no Steam key on my Collection page... is there any update to this? Thanks!

+1 vote     reply to
System_Shock_ Jan 14 2014, 3:23pm replied:

Edit: This link has helped to clear the confusion ;)

+1 vote     reply to
as1133056 Sep 12 2014, 6:10pm replied:

I'd like a steam key too, i bought the game on another site and i redemeed the key here, but it is a groupees key..got nothing else. how i request one please?

+1 vote     reply to
DonGiovanni Dec 15 2013, 1:38pm said:

Now that Zigfrak has been released on Steam will Desura users be able to get their Steam keys soon? Thanks in advance and great game BTW!

+1 vote     reply to
purepongage Dec 13 2013, 11:36pm said:

I went through comments and didn't find a comment that talks about this, but I've purchased the game on Steam and am running on 64-bit Linux (thanks for the Linux support!), and I have a small problem. When using the mouse to look around, the mouse pointer is not frozen, so that if you hit the edge of the display, you can no longer look in that direction. I've tried on various display modes and haven't found one that's stopped the mouse while looking around. Is this a known issue, and is there a workaround?

Checked main forums and learned that it's known to be finicky with Linux. I will note that I'm using a tiling window manager (hlwm), which might be the cause for these issues. Unlike that thread though, everything does work for me, just that the mouse doesn't get frozen. I'll see if I can find a workaround.

+2 votes     reply to
aayars Dec 15 2013, 11:42am replied:

Hey there,

Confirmed -- we had to disable cursor locking in Linux, because it causes bizarre behavior when reading the input values. We'll see if this has been fixed in the latest Unity3D, and ping their support again if needed.


+1 vote     reply to
.JAS Dec 10 2013, 5:02pm said:

Just a tiny nitpick, not sure if I'm experiencing a bug or not but when I'm in-game the usual white Windows cursor remains in game, rather than a "Zigfrak" mouse cursor (provided there is one).
Just hurts the immersion a bit but nothing too bad! Let me know if this is intentional or if there is a fix :)
Windows 8.1, running at Full Screen

+2 votes     reply to
aayars Dec 10 2013, 8:13pm replied:

Good point. We do use the system cursor, as hardware cursor support wasn't available in Unity during most of Zigfrak's development. It may be doable now, will investigate the possibility for a future release.

+2 votes     reply to
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Latest tweets from @zigfrak
RT @occi: there we go. things just work across browsers these days and i don't need to test, right? right? lemme know. T.coJan 25 2015, 3:19pm
i thought it was nice here T.co Jan 20 2015, 11:03pm
expansion status: nearly preheated T.co Jan 20 2015, 11:01pm
RT @rhamorim: Steam is apparently deleting everything in Linux systems under certain circumstances: T.co Jan 16 2015, 9:53am
@BlackIceTheGame lookin' pimp Jan 11 2015, 9:50pm
exploring physicality in gameplay is a blast. lots of the new abilities are hooked on physics. T.co Jan 11 2015, 9:40pm
wrapped up spec #4 today. 44 abilities implemented so far, 1 spec to go. whew! can't wait to get tech specs into your loving waiting hands. Jan 11 2015, 9:26pm
unlocked scenery cameras to allow full freedom of motion in systems. planets have gravity to play with/kill you. T.co Jan 4 2015, 5:07pm
@BlackIceTheGame "black ice dev banned from pax" might make for some nice publicity Jan 4 2015, 12:33pm
the way things are implemented so far, NPCs can have specs too. should be interesting to see how that works out. Jan 3 2015, 5:57pm
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