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In hope of defending your settlements against threats, both human and alien, you have enlisted as a pilot with the Freerunners.

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The free demo includes several hours of gameplay, including challenging encounters and lots of opportunity for freestyle play.

  • Zigfrak Beta 8.22 Screenshot
  • Zigfrak Beta 8.22 Screenshot
  • Zigfrak 1.01 Screenshot
  • Zigfrak Beta 8.22 Screenshot
  • Zigfrak 1.01
  • Zigfrak Beta 8.22 Screenshot
  • (More!) Zigfrak 1.01 Gameplay
Pay what you want for Zigfrak, and help us get greenlit!


Pay what you want for Zigfrak, and help us get greenlit!

Zigfrak is in the pay-what-you-want Build a Greenlight Bundle 4 at Groupees until November 2.

Oct 26, 2013 News
Zigfrak Alpha Funding Live!


Zigfrak Alpha Funding Live!

When the Xenoid threat was discovered, human society was thrust into an era of martial law and beginning of war and civil war.

Jan 15, 2012 News
Comments  (0 - 10 of 171)
Silent_Scream Dec 15 2013, 11:39pm said:

Do you know when the steam keys for this game will be out?

+1 vote     reply to
aayars Dec 17 2013, 5:59pm replied:

If you bought the game here, a Steam code should now be available on your collection page.

+2 votes     reply to
System_Shock_ Jan 6 2014, 4:53am replied:

There's still no Steam key on my Collection page... is there any update to this? Thanks!

+1 vote     reply to
System_Shock_ Jan 14 2014, 3:23pm replied:

Edit: This link has helped to clear the confusion ;)

+1 vote     reply to
DonGiovanni Dec 15 2013, 1:38pm said:

Now that Zigfrak has been released on Steam will Desura users be able to get their Steam keys soon? Thanks in advance and great game BTW!

+1 vote     reply to
purepongage Dec 13 2013, 11:36pm said:

I went through comments and didn't find a comment that talks about this, but I've purchased the game on Steam and am running on 64-bit Linux (thanks for the Linux support!), and I have a small problem. When using the mouse to look around, the mouse pointer is not frozen, so that if you hit the edge of the display, you can no longer look in that direction. I've tried on various display modes and haven't found one that's stopped the mouse while looking around. Is this a known issue, and is there a workaround?

Checked main forums and learned that it's known to be finicky with Linux. I will note that I'm using a tiling window manager (hlwm), which might be the cause for these issues. Unlike that thread though, everything does work for me, just that the mouse doesn't get frozen. I'll see if I can find a workaround.

+2 votes     reply to
aayars Dec 15 2013, 11:42am replied:

Hey there,

Confirmed -- we had to disable cursor locking in Linux, because it causes bizarre behavior when reading the input values. We'll see if this has been fixed in the latest Unity3D, and ping their support again if needed.


+1 vote     reply to
.JAS Dec 10 2013, 5:02pm said:

Just a tiny nitpick, not sure if I'm experiencing a bug or not but when I'm in-game the usual white Windows cursor remains in game, rather than a "Zigfrak" mouse cursor (provided there is one).
Just hurts the immersion a bit but nothing too bad! Let me know if this is intentional or if there is a fix :)
Windows 8.1, running at Full Screen

+2 votes     reply to
aayars Dec 10 2013, 8:13pm replied:

Good point. We do use the system cursor, as hardware cursor support wasn't available in Unity during most of Zigfrak's development. It may be doable now, will investigate the possibility for a future release.

+2 votes     reply to
aayars Oct 29 2013, 11:53pm replied:


+1 vote     reply to
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Single Player
Latest tweets from @zigfrak
RT @ShinyLoot: One day left to get a discount on 24 indie games. If you've been enjoying that demo, buy now and save some cash! T.coMar 30 2014, 3:31am
@LB_Darkfire3814 Likewise, and thanks for the follow! Mar 24 2014, 10:01pm
This place is a dump. From @steam_games: T.co Mar 22 2014, 3:08pm
So, this is what it's come down to. From @steam_games: T.co Mar 22 2014, 3:07pm
Because vector donkey. From @steam_games: T.co Mar 22 2014, 3:05pm
RT @TheRealIndie: #GDC14 has finally come to an end and we had a blast. Mar 21 2014, 7:34pm
@BlackIceTheGame :( Mar 21 2014, 12:50am
RT @TheRealIndie: @BlackIceTheGame @dogloveroregon @zigfrak @ lv_darkfire3814 mgnade @mattcanj and me getting some… T.co Mar 21 2014, 12:01am
@mattcanj @mgnade @therealindie headed to thirsty bear at 661 howard if you are into beer Mar 20 2014, 8:59pm
@mattcanj @mgnade are you guys still at west? Mar 20 2014, 8:50pm
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