"Ender's Game meets Left4Dead." FleetCOMM is a 2D SciFi RTS that explores novel combat mechanics in an open world campaign.
Crowdfunding : the OMNI-PASS
The Gaming Community is tired of the "industry"'s aggregated and hegemonized bullsh*t. Overproduced games, "expansions", Day 1 DLC, micro-transactions, and myriads of gaming platforms not only exploit...
May 28, 2012 News
Crowdfunding.
or, how I learned to love the hivemind. We've opened up alpha funding here on Desura, as well as another funding campaign on IndieGogo.
May 24, 2012 News
Linux 64 bit prototype! Demos are now open. BTW, we're on Kickstarter :)
Linux support, restrictions lifted on "invite only", demos are now freely available without needing an invitation.
Apr 22, 2012 News
The Story behind Mercenary Games
From underground game development, then working behind corporate lines, and back to their roots.
Apr 12, 2012 News
Vigrior : Combat Prototypes Released on Desura
Players can design, synchronize and execute their own fleet combat maneuvers.
Apr 12, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.






Okay, I'm going to be blunt. I don't get it. I have the demo, I start the survival mission, and I can change formations, and I can create new ones, but that's about it. Click to move, right click to center camera on the mouse's location and scroll wheel to zoom.
The mission starts, says something about preparing civilians, they poof, survivor count raises exponentially, and nothing else happens.
I'm not really seeing much gameplay here, and the fleet itself is barely responsive with no indication that they're listening to your orders. :/
EDIT: Oh, and I can spawn gashers, but there's really nothing that goes on with them. The fleet shoots at them for a little, but as soon as the preparing civilian thing happens, they zoom over to the end of the light beams that are created, the fleet continues shooting where they were instead of where they are now, and then when the beams disappear, the gashers kind of drift off, now slightly transparent, as the fleet stops shooting.
In short, what is going on?
sorry to say; I'll have to delay my word again.
IGF is coming up, October 17. We're polishing off as much as we can before that time.
We're extremely crunched on tasks. We might as well upload once we have everything we need for our core IGF submission.
I can't "upload" a new build to Desura everyday, it's a strain to test and I don't like bogging down Desuras servers for small updates at a time.
It's cool, man. I see we're straddling alpha/beta quality here, so a bugged build is not unforeseen. Of course, you want to strive for the best possible quality, but it sounds like you're hard at work preparing it for promotion. Please do supply (at least!) the IGF build for your Desura betatesters and Kickstarter backers. Besides, it isn't an enormous binary, and there aren't that many of us, so I seriously doubt that an updated build every 2-6 weeks would hurt Desura; after all, the test/report/debug/rebuild cycle is a huge part of what they expect in an alpha or beta program.
Yes, it's a hassle to test a build for us, and takes time away from other development (as does posting updates to us), but that's what we all signed up for :-) I'm convinced that the iteration will yield a better product that you and your backers will like better, even if it takes longer to complete.
I hope the IGF submission is accepted! Then I'd expect video from the conference (if not a recorded livestream!).
Hey sorry bout the confusion, it seems a lot of our automated actions aren't parsing well on this build.
Another update that addresses these within the next 24 hours.
I'd love an update... what's up in the world of Mercenary Games?
sorry for the long *** late reply XD
We got new demos coming out and Steam Greenlight.
Demo for windows should be up already. Still cracking it for Linux and Mac.
Ok, NOW, congrats on getting funded!
congratulations on getting funded!
thanks :) Not over yet, so we're pushing hard once we rest up over the next 48 hours.
thanks for the heads up.
Luckily, all our problems are with shader code, so something we have already isolated.
Our shaders are for planet rendering.