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Platform
Windows
Developer
SunnyKatt
Official Page
Sunnykatt.com
Contact
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Genre
Arcade

Average Rating

8.8

Ratings closed

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Koya Rift is an action-packed platform shooter that is built around circular gameplay; which emphasizes heavy replayability by feeding the player a stream of short term goals that don’t end. In Koya Rift, the player must enter a hostile planet and destroy an alien race so the planet can be colonized. Each round, the player is dropped off at the surface and must venture into procedurally generated caves, earning upgrades and buying units as he goes along. The difficulty adjusts precisely to the skill of the player over time, providing them with a consistent challenge.

  • Koya Rift Screens
  • Koya Rift Screens
  • Koya Rift Screens
  • Koya Rift Screens
  • Koya Rift Screens
  • Koya Rift Screens
  • Koya Rift Screens
IndieBundle.org Open Beta

11

IndieBundle.org Open Beta

In a sea of game bundle sites, what's the big deal about one more? The approach of IndieBundle is a different. We focus on three things for both the developers and the players: incentive, value and consistency...

Aug 31, 2012 News
Koya Rift on Steam Greenlight! New Bundle!

0

Koya Rift on Steam Greenlight! New Bundle!

Koya Rift has a chance at steam, but it needs your help!

Aug 30, 2012 News
Koya Rift 1.1 Released! New Trailer!

0

Koya Rift 1.1 Released! New Trailer!

New version released, and a new trailer to go with it!

Aug 20, 2012 News
Koya Rift 1.05 (Summer Update Part 1) Released! Koya Rift subreddit is up!

1

Koya Rift 1.05 (Summer Update Part 1) Released! Koya Rift subreddit is up!

New update available for koya rift! (It's free). There's also a subreddit for koya rift now (r/koyarift).

Jul 26, 2012 News
Summer Update Upcoming: Users Decide the Features! Also, 50% off Forever!

2

Summer Update Upcoming: Users Decide the Features! Also, 50% off Forever!

There's an update on the way, and I'm taking lots of user feedback. Also, the price was reduced by 50% forever!

May 6, 2012 News
Comments  (0 - 10 of 25)
soryuken
soryuken Mar 2 2013, 1:23pm said:

Just need to say i did buy it !! BUT : This need Multiplayer 2 player split screen and same screen when close action ! Need to put an overall effort in the real time ( base creation thing :) ! To me , it is good right now, but need too much imagination to feel or understand the need of a hero in the game. And you should make a point system too ! yeah in singleplayer only. And it would be a hit !!

+1 vote     reply to
SunnyKatt
SunnyKatt Mar 6 2013, 10:24am replied:

Unfortunately split screen isn't possible with this game, because the logic / rendering is too intertwined. :(
I would love to expand on the campaign one day. That would be cool indeed. Thanks for the suggestions!

+1 vote     reply to
Voidfox
Voidfox Dec 19 2012, 12:38am said:

I too get this crash as well as random crashes (more rare) when playing.

+1 vote     reply to
KeizerGhidorah
KeizerGhidorah Sep 7 2012, 10:28pm said:

Pressing any key to exit the "Know Your Energy Types" screen causes the game to crash with the following error:

ERROR in action number 8 of Draw Event for object obj_control:
Error in code at line 1487:
sprite_delete(global.spr_loadscreen_lang); //done with you
at position 35: Unknown variable spr_loadscreen_lang

Running current version (1.1) under Win7 64-bit.

Otherwise, the game's awesome.

+1 vote     reply to
SunnyKatt
SunnyKatt Sep 13 2012, 8:26am replied:

A few people have been reporting this problem and I haven't been able to zero in on the cause yet. Does this happen after you play a few rounds successfully? That's what it seems like for most of the users reporting the problem - it happens after a few rounds instead of immediately. This is a bit hard to track down because it's a memory error that only happens on some systems. Thanks!

+1 vote     reply to
KeizerGhidorah
KeizerGhidorah Sep 15 2012, 6:36am replied:

That error, yes.

Went in and started a new game. Went in to try and recreate the error, and got this:

ERROR in action number 8 of Draw Event for object obj_control:
Trying to delete non-existing sprite.

Don't know itf that helps, either.

+1 vote     reply to
SunnyKatt
SunnyKatt Sep 16 2012, 11:42pm replied:

They're related to the same problem. For some reason there's a problem with the in-engine sprite management for some computers on this build. I'll let you know when I ship a build of the game later with the problem fixed.

+1 vote     reply to
kof_91
kof_91 Jul 26 2012, 1:22am said:

The game can't seems to save my profile. Everytime I start the game it prompts me to enter profile name.

+2 votes     reply to
SunnyKatt
SunnyKatt Jul 26 2012, 8:43am replied:

It won't save a profile unless you complete the tutorial + one additional battle (otherwise there isn't player data to write because the tutorial doesn't have adjustment on).

Also, entering your profile name at the beginning is normal. Just enter the same name, and it will load your old file. That's how it chooses which file to load. :)

+2 votes     reply to
SunnyKatt
SunnyKatt Feb 14 2012, 6:11pm replied:

Something coming next week. Don't worry. :D

+2 votes     reply to
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Theme
Sci-Fi
Project
Indie
Players
Single Player
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Latest tweets from @codedrama
This is exactly why it takes me too long to implement any features in games: T.co May 7 2013, 2:46pm
@GameDevDan I may or may not be repurposing something of my own... *ominous music* May 6 2013, 10:25am
@lordoftheyoyo Much better. I like the professionalism. May 2 2013, 9:53am
@GMNewsBite You should add email subscriptions to your site. Feedburner maybe? Apr 25 2013, 10:23am
@mdf200 (continued): I really mean sprite_add_sheet(), because the current adding only works with strips. Adding a sheet is a pain. Apr 25 2013, 10:10am
@mdf200 We really need a sprite_add_strip() function that sets stuff like offsets, image widths/heights, etc. sprite_add() = only strips. :( Apr 25 2013, 10:09am
Mountain pinching works. I am the mathematical mountain pincher master. Apr 16 2013, 8:02pm
@GameDevDan Well you've got all of these potential ones you're scrambling through, but none of them are good enough to tie it down. :( Apr 11 2013, 6:43pm
Coming up with a name for your game is like trying to strangle a gorilla with spaghetti. Apr 11 2013, 5:17pm
@lordoftheyoyo I was briefly intensely angry but as I read more details it started to sound ridiculous. *whew* Mar 31 2013, 7:17pm
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