Platform
Windows
Engine
XNA
Developer
TheIndieForge
Contact
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Genre
Roguelike

Average Rating

9

Ratings closed

-

Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

  • Alpha 1.1.3 Screenshot
  • Alpha 1.1.3 Screenshot
  • Alpha 1.1.3 Screenshot
  • Alpha 1.1.3 Screenshot
  • Alpha 1.1.3 Screenshot
  • Alpha 1.1.0 Screenshot
  • Alpha 1.1.0 Screenshot
Claustrophobia Development Log #9

0

Claustrophobia Development Log #9

In which donning a suit of armour causes +10 Stylishness.

Apr 23, 2014 News
Claustrophobia Development Log #8

2

Claustrophobia Development Log #8

In which pretty things are introduced (and they're definitely going to kill you).

Mar 21, 2014 News
Claustrophobia Development Log #7

0

Claustrophobia Development Log #7

In which many a magical happening happens, and a Squishy gazes into your soul.

Mar 7, 2014 News
Claustrophobia Development Log #6

0

Claustrophobia Development Log #6

In which I discuss graphics, user interface design, and saving game data. Also features more screenshots.

Feb 14, 2014 News
Claustrophobia Development Log #5

8

Claustrophobia Development Log #5

Featuring the first screenshots of the new version, and a fair bit of waffle about the engine. But hey, who cares about that, screenshots, right??

Jan 31, 2014 News
Comments  (0 - 10 of 517)
graspee
graspee Mar 26 2014, 4:01pm said:

Haven't played this for a while: some annoyances still in the game:
1) The keyboard randomly stops letting you move sometimes. I had just descended to level 3. I could press direction keys and I would loot bookcases etc. in that direction but it wouldn't move me. I solved it by using mouse to move then it worked from keyboard again.
2) 5 on keypad should work to go down stairs
3) in any game with resting to recover hp and mp you really need a good way to do that fast. If there's no monsters around you are just punishing the player forcing them to press the rest key repeatedly because it doesn't auto repeat, or (better idea but still stupid): running from side to side until full. The best solution to this is to have an auto rest function that rests until something interesting happens, i.e. hp is full, mp is full, a monster appears, something else changes in the world.

0 votes     reply to
KibaRO
KibaRO Jan 31 2014, 3:48pm said:

My observations so far:
1. make a quicksave button in case of crashes...its annoying to do a dungeon for a while and because of a crash the game gets rolled back

2. the dungeon doesnt give you enough stuff to survive from floor 5 onwards, mobs start to 2-hit you, luckily with the blood strike u can 1-hit stuff which is the only way to survive(as a melee at least), you cant survive otherwise even if you take EVEYTHING, i usually take everything i can that boosts the stats i want and as a warrior you'd expect i can resist some hits but nope, everything can 2-hit me(well almost)

3. make scroll bar for the crafting cause click 100 times to go up and down the list is somewhat unpleasant

4. can something be done about the RNG of the hits? like increasing the hit ratio or something so it doesnt become you died because you missed all the time because you're maybe drunk or you have parkingson...and im talking about normal hits not skilss which usually always hit

PS: Any other relevant problems or observation of other users can be added here if they mention some:)

+1 vote     reply to
capnwinky
capnwinky Feb 24 2014, 10:25pm replied:

Agreed, just spent two hours making some really good progress and lost ALL of it because the stupid thing crashed using a teleporter. Had some nice gear finds too.

+1 vote     reply to
FlyingShisno
FlyingShisno Jan 24 2014, 2:46pm replied: Online

One more thing. I KNOW I ask this before and you already gave me an answer, but I forgot. My bad. Anyway, will previous buyers be getting a steam key?

+3 votes     reply to
FlyingShisno
FlyingShisno Jan 24 2014, 2:47pm replied: Online

Okay, last question, seriously(I hope). Can you make a video of the new build once you feel there's enough to show off? I'm itching to see the new graphics, UI, etc. in action.

+2 votes     reply to
TheIndieForge
TheIndieForge Jan 24 2014, 9:30pm replied:

Hey! Only the new build will be going on Steam. The next dev log explains that in more detail. All previous buyers will receive a Steam key. I will definitely release a video when I'm happy with everything!

Cheers
~TheIndieForge

+3 votes     reply to
capnwinky
capnwinky Feb 24 2014, 10:26pm replied:

Please enable better save options. Just spent two hours making progress and got some nice gear only to have it all taken away because it crashed during a teleport. Now I'm set back 4 dungeon levels.

+1 vote     reply to
TheIndieForge
TheIndieForge Feb 25 2014, 8:20am replied:

My apologies, I will of course work to rectify this in the latest version. Automatic saves will take place every time you move between floors and level up.

~TheIndieForge

+1 vote     reply to
capnwinky
capnwinky Feb 25 2014, 8:29am replied:

Hell yes!

+1 vote     reply to
FlyingShisno
FlyingShisno Jan 25 2014, 1:05am replied: Online

Awesome! Can't wait for the next Dev Log! Especially the next build. From what you've shown so far, I'm itching to try it. Good Luck!

+3 votes     reply to
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Twitter
Latest tweets from @theindieforge
Claustrophobia Development Log #9 - Hello all! Welcome to Claustrophobia Dev Log #9! Once again, apologies... T.co Apr 23 2014, 8:21am
Claustrophobia news post coming today! First one in 4 weeks, lots to talk about! #ClaustrophobiaGame Apr 23 2014, 6:12am
Also, I'm still here! Uni is almost over for the year for me, so I'll soon be working Claustrophobia full time #nolife #noproblem Apr 17 2014, 6:31pm
I've missed Claustrophobia's equipment generator... #gamedev T.co Apr 17 2014, 6:28pm
Now just waiting on everything else to break... Apr 7 2014, 10:51am
Just switched Claustrophobia over to MonoGame 3.2, no more mouse locked to the window! :D Apr 7 2014, 10:51am
RT @MonoGameTeam: Announcing MonoGame 3.2!! With over 1,600 commits for fixes, features, & improvements! More details here -http://t.co/I1U… Apr 7 2014, 10:50am
Code better. #gamedev Apr 6 2014, 9:38am
I feel like I've learnt something here! Apr 6 2014, 9:37am
My own save system has just pointed out to me how shoddy my initializing code is... I make so many assumptions, reloaded objects just break. Apr 6 2014, 9:37am
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