Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.
It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.
The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Downtime
We have some scheduled downtime between 7th-8th of march! This is due to our server provider moving our server to a different rack in the data center!
Mar 6, 2012 News
Zombie Grinder Released on Desura
Mow down the zombies in this multiplayer arcade game.
Feb 4, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.







i dont get it, the game worked before but it doesnt work for the latest version? it has the same problem as gamer5556
btw WTF is openGL?
En.wikipedia.org
Basically a more portable version of DirectX (which I'm sure you have heard of).
If it worked in the old version just read the thread I linked to below, you can turn off the check for OpenGL (though I'm amazed it dosen't work without the correct version of ogl).
WTF!? my graphics card doesn't support opengl
Desura.com
Check thar.
This Game Looks like fun imma gonna play it now
*Trollface*
Do you guys even bother testing the game before releasing it? there still alot of problems with the game still ike hit detection and the range
Open alpha = testing. Thank you for your input!
There is a reason for the sarcastic pre-pre-alpha warning at the start of the game. These are essentially development builds.
As for "hit detection" and "range", those are gameplay balancing issues, not our main priority at the moment.
cant play it, no one is online!
Yeah, we usually get activity spikes after content patches, but Tim and I have been busy with our jobs and such :(