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Platforms
Windows, Mac, Linux
Engine
Custom Built
Developer
Twin Drills
Official Page
Twindrills.com
Contact
Send Message
Genre
Arcade

Average Rating

9.2

Ratings closed

-

Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.

The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

  • Annual Gathering ...
  • Huuuum
  • B.S.O.D hat!
  • Zombie Grinder
  • Voting
  • It costs OVER 9000!!!!
  • IRC Chat
Downtime

2

Downtime

We have some scheduled downtime between 7th-8th of march! This is due to our server provider moving our server to a different rack in the data center!

Mar 6, 2012 News
Zombie Grinder Released on Desura

3

Zombie Grinder Released on Desura

Mow down the zombies in this multiplayer arcade game.

Feb 4, 2012 News
Comments  (0 - 10 of 429)
boodah72
boodah72 May 19 2012, 9:35pm said:

i dont get it, the game worked before but it doesnt work for the latest version? it has the same problem as gamer5556

btw WTF is openGL?

0 votes     reply to
Infinitus
Infinitus May 20 2012, 5:06pm replied:

En.wikipedia.org

Basically a more portable version of DirectX (which I'm sure you have heard of).

If it worked in the old version just read the thread I linked to below, you can turn off the check for OpenGL (though I'm amazed it dosen't work without the correct version of ogl).

+1 vote     reply to
gamer5556
gamer5556 May 19 2012, 12:02pm said:

WTF!? my graphics card doesn't support opengl

+1 vote     reply to
Infinitus
Infinitus May 19 2012, 5:06pm replied:

Desura.com

Check thar.

+1 vote     reply to
gamer5556
gamer5556 May 19 2012, 11:56am said:

This Game Looks like fun imma gonna play it now
*Trollface*

0 votes     reply to
JasonGreene
JasonGreene May 16 2012, 4:20pm said: Online

Do you guys even bother testing the game before releasing it? there still alot of problems with the game still ike hit detection and the range

0 votes     reply to
Jordizzle
Jordizzle May 18 2012, 8:24pm replied:

Open alpha = testing. Thank you for your input!

+1 vote     reply to
Infinitus
Infinitus May 16 2012, 6:12pm replied:

There is a reason for the sarcastic pre-pre-alpha warning at the start of the game. These are essentially development builds.

As for "hit detection" and "range", those are gameplay balancing issues, not our main priority at the moment.

+1 vote     reply to
scootch
scootch May 14 2012, 3:06pm said:

cant play it, no one is online!

+1 vote     reply to
Jordizzle
Jordizzle May 14 2012, 5:00pm replied:

Yeah, we usually get activity spikes after content patches, but Tim and I have been busy with our jobs and such :(

+1 vote     reply to
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Last Update
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