3200 x 800 Adrenaline ! Blow away all standards with shooting on a galactic scale !
WILL WORK WITH ONE MONITOR! TWO IS BEST BUT NOT NEEDED!
A PC game with a stunning 3200x800 pixels for ultra widescreen shooting! Create the longest series of chained explosions ever seen on this massive screen! Completely fill your gigantic ultra charge shot gauge to unleash a massive explosion 2000 pixels wide! It blows away all standards and crushes the competition! Introducing Super Chain Crusher Horizon!
Discount of 20% off !
On September 25, 2012, Mindware Co. Ltd. released Super Chain Crusher Horizon, a shooting game boasting 3200x800 pixel resolution, the largest screen resolution in the history of games. Since the US dollar...
May 18, 2013 News
Super Chain Crusher Horizon High-Score Competition & 20% off !
Super Chain Crusher Horizon High-Score Competition Hosted by Mindware Ltd. and the editors of the Japanese magazine Shooting Game Side
Mar 2, 2013 News
Ver 1.3 Launched
Ver 1.3 Launched Wave select and "WARNING!" graphics are changed.
Feb 13, 2013 News
Christmas sale !
25% off till Dec.30 Christmas Sale! Don't miss KABOON all enemys that invate our solar system!!
Dec 20, 2012 News
Thanksgiving Sale!
25 off till Nov.30 Thanksgiving Sale! Don't miss the chance to protect our solar system!!
Nov 21, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Hmmm, it says it'll work with one monitor but I can't figure out any way to configure the demo. When I start it, most of the window is off the side of my screen and I have no way of bringing it across. Is there any way to configure the game for one monitor?
Thank you for interest SCCH and test trial demo !
Change you screen resolution.SCCH will be running correctly.
And read this forum. I think it will help you.
Shmups.system11.org
My screen is already at the highest resolution... thanks for the link though.
Hey, you guys ought to consider making Mac/Linux versions of this. Here's an open XNA implementation for Win/Mac/Linux:
Github.com
The two things I notice you've got that we need are some audio methods and a video player. That's on the roadmap, but if you guys want to contribute to MG2D to make cross-platform versions that'd be awesome! Aside from that, your game should work out of the box and require zero code changes on your end.
Just something to think about.
I don't think I've ever seen a game throwing out that many phrases of how awesome it is since the Atari.
Is that a good or bad thing?
That's how the japanese do things, especially since this is an arcade game ;)
I don't know! I suppose it depends on if it's done ironically or not!
Probably not!
Exclaimation!
!!
During my last demo play through i tried all possible monitor configurations, but it does not look like it is possible to play the game the way it is intended with less than the full 3200x800, which i could not accomplish .
After playing the demo today i am unsure if i should buy the game just to support your hard work and the interesting concept of the game. I really want to.
Odd i was able to play on my 1920x1080 monitor whats it doing for you?
I realy have to thank you for the long, detailed answer. I did not expect to get such a deep insight into the production process of your game. Seeing how much hard work was put into this project ... looking from the outside it´s astonishing .
The buisness is hard and most of the work and time invested by the developers is not visible to the consumers... I realy appreciate what you (and all the other developers)
do and whish you good luck with your game and many sales.