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Speed Dreams Team
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Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine. It implements exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

Operating systems:
Windows XP, Windows Vista, Windows 7, Windows 8
Linux 32bit or 64bit (Tested on Ubuntu 14.04)

CPU 1.5 GHz, Memory 512 MB, Hard drive 700 MB, Graphics hardware OpenGL 1.3 capable card with 128 MB RAM (Nvidia GeForce3 or better, ATI Radeon 9000 or better, Intel HD 2000 or better). Controls using keyboard and/or mouse.

CPU 2 GHz, Memory 1 GB, Hard drive 1.5GB, Graphics hardware OpenGL 1.5 capable card with 256 MB RAM (Nvidia GeForce FX 5200 Ultra or better, ATI Radeon 9500 or better, Intel HD 3000 or better). Controls using game-pad or steering wheel.

Speed Dreams 2.1 - Green, Green, GREEN.


Speed Dreams 2.1 - Green, Green, GREEN.

The Speed Dreams Team is happy to announce that release 2.1 is now available for download at Desura and SourceForge.

Jul 7, 2014 News
Speed Dreams 2.1 - Under starter's orders


Speed Dreams 2.1 - Under starter's orders

The Speed Dreams Team is happy to announce that release 2.1 will be made available for free download on July 8th, 2014.

Jul 2, 2014 News
2.1 Release almost there...


2.1 Release almost there...

The team is checking the oil and tightening the lug nuts, the 2.1 release is almost here!

Jun 16, 2014 News
2.1beta Released


2.1beta Released

We're pleased to announce the 2.1beta release, which became available on Desura on Monday 18th 2013 for Windows, Linux32 and Linux 64.

Nov 18, 2013 News
Speed Dreams 2.0 released


Speed Dreams 2.0 released

After a longer development cycle the Speed Dreams team proudly announce the release Speed Dreams 2.0. The base package and several add-on packages are available for free download.

Apr 24, 2012 News
Comments  (0 - 10 of 111)
eldiama Oct 1 2014, 8:05am said:

just love it!

+1 vote     reply to
ImAlex Aug 21 2014, 3:26pm said:

I can't wait , I'm actually downloading it !!!!

+1 vote     reply to
dragoxp3 Aug 11 2014, 1:46pm said:

why do we have to steer with mouse also i want real world cars not fictional cars thankyou also please answer.

+1 vote     reply to
Ampuanaomi Jul 20 2014, 11:55am said:

is xbox360 controller support this?

+1 vote     reply to
mungewell Jul 21 2014, 3:58pm replied:

All controllers which are recognized by the system can be used, you have to assign them under the 'Change Controls' menu. Click the function, then the button/axis you want to use.

+1 vote     reply to
madbad Nov 18 2013, 12:49pm said:

The today (18/11/2013) 2.1beta release Install and works fine on my systems (windows 7 and Fedora Linux).

Is a nice game give it a try!

+1 vote     reply to
unaccounted4 Nov 12 2013, 6:52pm said:

Tried 2.1.0 beta...

Shite don't work, son.

Improperly packaged (missing libs), improlerly coded (/media/xubuntu calls when I'm running Fedora) and apparently not one person bothered to test this piece of crap. *slow clap* Impressive.

0 votes     reply to
mungewell Nov 14 2013, 12:25am replied:

New files scheduled for release on Monday once/if they are approved by Desura.

BTW this has taken a solid week of my free time testing/coding/figuring out... so don't be so ungrateful!

+3 votes     reply to
skyfortress Dec 19 2012, 2:00pm said:

Will the linux version ever get updated to 2.0. I only see the option for 1.4 on my screen?

+2 votes     reply to
mungewell Dec 20 2012, 6:30pm replied:

... I wish someone would build a MCF for SD2.0 on Linux

If you're on Ubuntu/Debian there's a PPA here:

+1 vote     reply to
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Latest tweets from @speed_dreams
Here is how to install Speed Dreams on #Ubuntu 14.04: T.co or directly #download of the packages: T.co Aug 21 2014, 2:53pm
All skins of the new SC Murasama #NSX are finished: T.co Sep 7 2013, 4:02pm
Renember first "Milky Five" post ( T.co ) – now we optimize it & added shadows too: T.co #game #track Sep 2 2013, 2:12pm
Speed Dreams is again the choice of "World of Gnome" as the best open source racing game. T.co #race #game #oss #GameDev Jul 23 2013, 11:04am
Coming soon to you: The reworked Murasama #NSX from W-E-C: T.co #car #supercar #game Apr 9 2013, 3:58pm
All skins of the Kongei (Koenigsegg) are ready for #Speed Dreams 2.1: T.co #car #game #race Apr 6 2013, 5:04pm
More details, start lights & a lot of texture fixes are offered by the new "Newton Cup" #speedway T.co #game #oss #race Apr 3 2013, 2:03pm
WDBee startet to #rework the #physics of the #Supercar set, so you will have more #fun #playing #Speed Dreams :) #game #oss Mar 10 2013, 3:39pm
Nice tiny #features of #Speed Dreams 2.1: Menu #music is now completed, new #OpenGL options allow #texture filtering inside the #game. Mar 4 2013, 1:11pm
#Speed Dreams is growing: Gaëtan & Joe are now part of the dev #team, Chad will start to #contribute artwork for 2.1: T.co Mar 1 2013, 3:42pm
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