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Speed Dreams Team
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Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

  • Speed Dreams 2.0 Screenshots
  • Speed Dreams 2.0 Screenshots
  • Speed Dreams 2.0 Screenshots
  • Speed Dreams 2.0 Screenshots
  • Speed Dreams 2.0 Screenshots
  • Speed Dreams 2.0 Screenshots
  • Speed Dreams 2.0 Screenshots
2.1beta Released


2.1beta Released

We're pleased to announce the 2.1beta release, which became available on Desura on Monday 18th 2013 for Windows, Linux32 and Linux 64.

Nov 18, 2013 News
Speed Dreams 2.0 released


Speed Dreams 2.0 released

After a longer development cycle the Speed Dreams team proudly announce the release Speed Dreams 2.0. The base package and several add-on packages are available for free download.

Apr 24, 2012 News
Speed Dreams Released on Desura


Speed Dreams Released on Desura

Speed Dreams is an open racing car simulator with competitive AI opponents.

Mar 18, 2012 News
Comments  (0 - 10 of 107)
madbad Nov 18 2013, 12:49pm said:

The today (18/11/2013) 2.1beta release Install and works fine on my systems (windows 7 and Fedora Linux).

Is a nice game give it a try!

+1 vote     reply to
unaccounted4 Nov 12 2013, 6:52pm said:

Tried 2.1.0 beta...

Shite don't work, son.

Improperly packaged (missing libs), improlerly coded (/media/xubuntu calls when I'm running Fedora) and apparently not one person bothered to test this piece of crap. *slow clap* Impressive.

0 votes     reply to
mungewell Nov 14 2013, 12:25am replied:

New files scheduled for release on Monday once/if they are approved by Desura.

BTW this has taken a solid week of my free time testing/coding/figuring out... so don't be so ungrateful!

+1 vote     reply to
skyfortress Dec 19 2012, 2:00pm said:

Will the linux version ever get updated to 2.0. I only see the option for 1.4 on my screen?

+2 votes     reply to
mungewell Dec 20 2012, 6:30pm replied:

... I wish someone would build a MCF for SD2.0 on Linux

If you're on Ubuntu/Debian there's a PPA here:

+1 vote     reply to
n0cturno Oct 6 2012, 3:03pm said:

DOnt work mandriva 2011 =(

0 votes     reply to
Dsdude500 Sep 24 2012, 6:21pm said:

When I launch the game, it starts to run a command prompt and then says it's not responding. I'm running Windows 7 (64 Bit). Resolution is 1600x900.

+1 vote     reply to
mungewell Sep 26 2012, 3:36pm replied:

Are you able to 'cut and paste' the debug information from the non-responding command prompt into a forum posting? What GFX do you have?

+1 vote     reply to
Rockachella Sep 10 2012, 12:33pm said:

How i know what my computer needs to run this game

0 votes     reply to
TheArmbuster Feb 19 2013, 3:39pm replied:

I remember a site it runs a test on your pc to see if you can play it. I never used it cuz I dont need to. but i think its called canirunit.com or something. I would recomend getting fraps to show your FPS and you can adjust from there.

+1 vote     reply to
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Latest tweets from @speed_dreams
All skins of the new SC Murasama #NSX are finished: T.co Sep 7 2013, 4:02pm
Renember first "Milky Five" post ( T.co ) – now we optimize it & added shadows too: T.co #game #track Sep 2 2013, 2:12pm
Speed Dreams is again the choice of "World of Gnome" as the best open source racing game. T.co #race #game #oss #GameDev Jul 23 2013, 11:04am
Coming soon to you: The reworked Murasama #NSX from W-E-C: T.co #car #supercar #game Apr 9 2013, 3:58pm
All skins of the Kongei (Koenigsegg) are ready for #Speed Dreams 2.1: T.co #car #game #race Apr 6 2013, 5:04pm
More details, start lights & a lot of texture fixes are offered by the new "Newton Cup" #speedway T.co #game #oss #race Apr 3 2013, 2:03pm
WDBee startet to #rework the #physics of the #Supercar set, so you will have more #fun #playing #Speed Dreams :) #game #oss Mar 10 2013, 3:39pm
Nice tiny #features of #Speed Dreams 2.1: Menu #music is now completed, new #OpenGL options allow #texture filtering inside the #game. Mar 4 2013, 1:11pm
#Speed Dreams is growing: Gaëtan & Joe are now part of the dev #team, Chad will start to #contribute artwork for 2.1: T.co Mar 1 2013, 3:42pm
Simon nicely rearranged the cams again and added cool front wheel cams too: T.co #game #race #oss Feb 22 2013, 4:09pm
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