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Platforms
Windows, Linux
Engine
Ogre Engine
Developer & Publisher
Modulaatio Games
Official Page
Runningwithrifles.net
Contact
Send Message
Genre
Tactical Shooter

Average Rating

9.5

Ratings closed

-

Pick up your rifle and join the Green or Grey army in their mission to send the enemy home in a box! RUNNING WITH RIFLES is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds.

In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it's up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!

  • Beta 0.87
  • Beta 0.86
  • RWR 0.85
  • RWR 0.85
  • Beta 0.84 with vehicle/infantry squad split
  • RUNNING WITH RIFLES Beta 0.83
  • Beta 0.81
RUNNING WITH RIFLES Beta 0.87

3

RUNNING WITH RIFLES Beta 0.87

RWR Beta 0.87 brings paratrooper requests, tanks and cargo trucks, more-than-two faction battles coming soon!

May 8, 2013 News
RUNNING WITH RIFLES Beta 0.86

3

RUNNING WITH RIFLES Beta 0.86

New items, resource points, inventory UI changes, armories, stashes and non-stock weapons in Invasion.

Apr 25, 2013 News
RUNNING WITH RIFLES Beta 0.85

6

RUNNING WITH RIFLES Beta 0.85

New item system and objective enablers in place, riot shield and stun grenade added, inventory UI.

Apr 7, 2013 News
RUNNING WITH RIFLES Beta 0.84

2

RUNNING WITH RIFLES Beta 0.84

In today's highlights: new AI vehicle combat logic and infantry/vehicle squad split mode

Mar 14, 2013 News
RUNNING WITH RIFLES Beta 0.83

2

RUNNING WITH RIFLES Beta 0.83

Two new burst mode weapons added, and a bucketful of bug fixes

Mar 5, 2013 News
Comments  (0 - 10 of 453)
Hezus
Hezus May 12 2013, 8:06am said:

I'm suprised how much fun this game is! The learning curve is really low, so you can just jump into the action but mastering it perfectly takes some more time, which keeps it interesting for a longer period of time. It's also a great game for LAN, because of it's size (download, install and play takes no more than 3 minutes) and accessibility.

This would be an instant winner if future versions would have different gamemodes and maybe a single player campaign.

+3 votes     reply to
Dzev
Dzev May 9 2013, 7:36am said:

It is interesting... I though this game will be a simple arcade like Cannon Fodder or Army Men like (or inspired from them)
But now it goes more and more complicated, new features...
So what is about game setting, these cartoony visuals and green army vs grey army??

+1 vote     reply to
pasik
pasik May 10 2013, 7:11am replied:

Mostly the new features are optional for people who seek something more in-depth, you are still allowed and at times encouraged to just simply run & gun; the basic mechanism hasn't changed.

We're not wanting to make this another Axis & Allied war game so currently we are at Green vs Grey. It allows us to keep the setting open until we know what we want and can do with the background story for the final release.

There are already mods that take the other route by adding USMC, Russian OMON, Chinese PLA, British factions with skins and names, check it out here Modulaatio.com

Visuals are cartoony for the reason that it allows more creative use with colors than "real life", and, you know, cartoony is light-hearted and fun. This isn't the serious war game.

+1 vote     reply to
DeadboyWrath
DeadboyWrath Apr 28 2013, 11:03pm said: Online

Indiegamestand.com
Your game being discussed here.

+1 vote     reply to
Gn0meSlice
Gn0meSlice May 7 2013, 4:24pm replied:

You might want to provide a little more information than that if you want them to check it out.

RWR has been suggested as a future featured game on IndieGameStand. If anyone would like to chip in (devs particularly!), check out the link! Indiegamestand.com

+1 vote     reply to
JackMayol
JackMayol May 7 2013, 4:54pm replied:

hi guys, we already discussed that internally and we came to the conclusion that "pay what you want" offers isn't really what we are looking for, at least not in the beta phase and neither in the couple of months right after the final steam release. It would bring some new players to fill the multiplayer servers, sure but this might be achieved with other solutions which seems more suitable like getting some footage done by bigger youtube personalities where we got some positive feedback but unfortunately nothing happened (yet?).

+1 vote     reply to
Gn0meSlice
Gn0meSlice May 8 2013, 11:06am replied:

Perfectly understandable, I'll let the community know for now (should keep people from bugging you :P). For the record, I bought this a while ago, and I think it's fantastic. Can't wait to see it take off!

+2 votes     reply to
Safouenos
Safouenos Apr 24 2013, 12:15pm said:

I really love how much progress this game made already!, Keep up the good work Jack!

+6 votes     reply to
JackMayol
JackMayol Apr 23 2013, 2:23am said:

a missing file slipped through in 0.86, sry for that.
As a quickfix, you just need to add a mesh file as seen on the forum:

Modulaatio.com

+1 vote     reply to
ChonkE
ChonkE Apr 18 2013, 10:51pm said:

It is fantastic Henley and it is getting bigger and better each release. I jumped in early and it is totally worth the 7 bucks! Easily one of the better games I have seen in a while. Like Cannon Fodder meets Army Men (the plastic guys not the game) meets Battlefield. Lots of modding potential as well. It competes for my M&B Warbands and Jagged Alliance 2 time. Brilliant little game.

+4 votes     reply to
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Twitter
Latest tweets from @modulaatio
@JacobBrinkley At least ComJak recorded some, try this T.co May 17 2013, 7:27am
It's game time again in 3 hours! T.co T.co May 12 2013, 11:52am
I liked a @YouTube video from @splattrcatgames T.co Splattercat's Indie Shorts - Running with Rifles Review May 9 2013, 10:14am
@SplattrCatGames Hi Matthew, I'm most definitely ok with that of course :) Thanks for the review! May 9 2013, 10:14am
Blog: Beta 0.87 is out! T.co May 8 2013, 5:48am
@Linux_Penguin Gonna study it a bit more on my own Linux, I'm not seeing this kind of behavior on the Windows build very frequently Apr 28 2013, 5:42pm
@Linux_Penguin Thanks for the log; too bad the crash isn't one of the cases where the game would've known having ended up in invalid state Apr 28 2013, 5:41pm
@GeneralAltoids Isn't it always? :P I'm not too familiar with Ogre GPU profiling methods, I can't even use NVPerfHud as I'm an ATI user. Apr 26 2013, 2:33pm
@GeneralAltoids That's right. I use Visual C++ 2008 Express for most of development, on Linux I just build it using the good old GNU make Apr 26 2013, 12:25pm
Blog: Beta 0.86 T.co Apr 25 2013, 6:22pm
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Last Update
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Watchers
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News
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Reviews
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