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Rat King Entertainment
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Pitman is a turn-based rogue-like with boardgame style. Everything you desire is inside the randomized dungeons: Dwarfs, trolls, golems, treasures, potions, magic, hammer, bow, much more weapons, ... and don't forget the monster moles and pretzels!

Freedom Friday - Dec 5


Freedom Friday - Dec 5

Pitman, Spellheart, Springer and Terrance The Flying Eyeball join us for this week's Freedom Friday

Dec 5, 2014 News
PITMAN for free today + Christmas Calendar


PITMAN for free today + Christmas Calendar

Our game Pitman is free for you to download! We made it part of a calendar.

Dec 5, 2014 News
Pitman Update 1.5d for Win/Mac/LINUX


Pitman Update 1.5d for Win/Mac/LINUX

A small but significant update makes the dwarven rogue much more playable on Linux!

Nov 11, 2013 News
TRI + Pitman


TRI + Pitman

For four days Pitman and TRI are part of Indiegamestand to raise money for charity and the development of TRI.

Jul 19, 2013 News
Status Update: Flood, TRI, Android


Status Update: Flood, TRI, Android

Bad news and good news regarding TRI and the Rat King.

Jul 1, 2013 News
Comments  (0 - 10 of 55)
Ksaen Dec 5 2014, 9:09pm said:

Gracias. Esta lindo

+1 vote     reply to
ijed Dec 15 2013, 6:32pm said:

This is a great little game, really hope you do the second version. I like the references you named, I've played the same stuff and used to make pen and paper dice games of a similar type to pitman.

But now I'm in the mainstream games industry, so can't make fun games ;)

Best of luck, I'll try and promote your stuff as much as I can.

A few of ideas;

Player classes and races to select
Non regular tile shapes
Quests to complete
Don't animate the characters!
Formalize / reinvent the magic system, make it usable by enemies
Add more types of special square, not just health / mana / food
Add traps

You've already got your own ideas of course, but maybe some of that can help you somehow.

Anyway, great game.

+2 votes     reply to
kaskade Dec 20 2013, 5:59pm replied:

Hey, thanks! Your ideas are good, some of them are already in our book of ideas. :-) We'll see if we ever can do a second Pitman - I'd sure like to!

+2 votes     reply to
ijed Dec 15 2013, 8:55pm replied:

Last idea... it'd be cool for monsters to have special abilities like poison, cripple, mob, teleport and so on...

+1 vote     reply to
Lugonu Nov 5 2013, 4:13pm said:

Hi dev, remember there are still problems in the Linux version.

a) Buggy mouse zoom.
b) No configuration screen.
c) Tiny window size.
d) Unknown keyboard shortcuts.

Don't we deserve a new version since August? We raised 17% of the total in your last sale.

+1 vote     reply to
kaskade Nov 9 2013, 2:48pm replied:

OK, I created a new version, but we'll have to wait if/when Desura will approve it. You will then be able to choose the resolution in the options, and the mouse zoom should be fixed (I hope).

+3 votes     reply to
Lugonu Nov 11 2013, 2:15pm replied:

Great update sir, It's worthy of a dwarf.

+2 votes     reply to
Lugonu Aug 12 2013, 3:30pm replied:

You can edit a configuration file to resize the window: ~/.config/unity3d/Rat King Entertainment/Pitman/prefs

But I don't know how to fix the mouse wheel, It does not work for me either. Help!

+1 vote     reply to
charrety Aug 13 2013, 4:28am replied:

That's work ! Thank you :)

+1 vote     reply to
kaskade Aug 27 2013, 5:53pm replied:

Sorry for the late answer - instead of mouse wheel you can use Shift+W/Shift+S, if I remember correctly. I will look into the mousewheel issue soon!

+1 vote     reply to
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Single Player
Latest tweets from @rottenhedgehog, @ratkingslair
@nihilocrat It's probably not totally fair to compare the artworks, as the first one is the cover, the other one is (maybe) just concept art 14hours 32mins ago by ratkingslair
@8bitbeard I know, but why does that also has to be the case with my videogames :-( 14hours 33mins ago by ratkingslair
@lcferrarezzi Time will tell. There will be a Kickstarter soon, though 14hours 33mins ago by ratkingslair
@paniq Kommt ihr zur Amaze? 14hours 44mins ago by rottenhedgehog
I thought it was cool to be so "lonely" in these vast dungeons of the Abyss. New games are just too "full" with stuff, mostly NPCs. 14hours 49mins ago by ratkingslair
Call me old, but the artwork (right) of the new Underworld just doesn't convey that atmosphere the old games had. T.co 14hours 51mins ago by ratkingslair
@peacegiverman Nope 15hours 23mins ago by ratkingslair
@peacegiverman @SileniStudios @EntForge We can't be there, but they want to showcase TRI. So we'd need some 'puter with TRI on it. 15hours 29mins ago by ratkingslair
New blog post. I really need to get back to drawing stuff. T.co 15hours 33mins ago by ratkingslair
Any indie developer showcasing at the Amsterdam Indie Prize and has one (good) laptop "too much"? 15hours 36mins ago by ratkingslair
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