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Platforms
Windows, Mac, Linux
Engine
Flixel
Developer & Publisher
Blue Bottle Games
Official Page
Bluebottlegames.com
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Genre
Roguelike

Average Rating

9

Ratings closed

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How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity.

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

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NEO Scavenger Update v0.9952: Skill Rebalance, DMC Sprawl Services, New Content

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NEO Scavenger Update v0.9952: Skill Rebalance, DMC Sprawl Services, New Content

NEO Scavenger is now officially updated to v0.9952b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9952b on all sites. The "test" links are no...

Nov 18, 2014 News
The 2014 NEO Scavenger Halloween Cosplay Giveaway

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The 2014 NEO Scavenger Halloween Cosplay Giveaway

Got some ragged jeans and a dirty old hoodie? Saving up those plastic shopping bags and ketchup packets in the kitchen drawer? You are? Well then, you're ready for the 2014 NEO Scavenger Halloween Cosplay...

Oct 24, 2014 News
NEO Scavenger Update v0.9942: New Ending, Content, Balancing, and Fixes

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NEO Scavenger Update v0.9942: New Ending, Content, Balancing, and Fixes

NEO Scavenger is now officially updated to v0.9942b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9942b on all sites. The "test" links are no...

Oct 23, 2014 News
NEO Scavenger Officially Updated to v0.9937b

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NEO Scavenger Officially Updated to v0.9937b

New encounters, items, hazards, and features await in the latest NEO Scavenger update!

Sep 4, 2014 News
Default Beta Build Now 0.9922b

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Default Beta Build Now 0.9922b

Since it has been relatively stable, I've updated the default builds to 0.9922b on all sites. The "test" versions are redundant, and have been removed for now.

Jul 7, 2014 News
Comments  (0 - 10 of 847)
Fixer231
Fixer231 Nov 24 2014, 9:18pm said:

I didn't want to clog this up without praise, so I just wanted to mention how awesome this game is, and I love the idea of a realistic survival simulator in the apocalypse. You've done an amazing job, Mr. Fedor, and I can't wait to see what more you'll add, however, Desura seems to think I don't own a copy of the beta, despite the fact that it is installed on my computer. I'm wondering if this is an issue that has come up before, and if there is anything I can do other than pay again. I'm on a college budget.

+1 vote     reply to
dcfedor
dcfedor Nov 25 2014, 10:06am replied:

Thanks! I've sent you a PM to see if we can sort out your issue with beta access. Hopefully, we can sort out the issue soon!

+1 vote     reply to
RosenRitter
RosenRitter Oct 8 2014, 6:49pm said:

The Patchwork foil poncho; finally got one together but it falls apart in a single turn; is this intentional?

+1 vote     reply to
dcfedor
dcfedor Oct 9 2014, 10:49am replied:

Unfortunately, yes. It's a flimsy tool that's not really meant for general use. It does have a special use in the game, though.

+1 vote     reply to
RosenRitter
RosenRitter Oct 6 2014, 5:41am said:

Hey Fedor

I know you're trying to finish up and polish neo scav as far as you can manage, but I was wondering if you were absolutely done adding content; rifles and non-bow weapons are a bit of a liability at this point since they're awkward to carry and the ammo has to be preserved you're better off selling them. A bayonet or even just a shiv taped to the front would probably make them a good cc-weapon even empty without damaging the condition as much as using the buttstock, and could even be used detached if found seperate. Bayonet + small parts + rifle, or shiv/sharp edge + medium string + Adhesive/rigid for strength.

Apart from that, I had a small thesis about Blue Rot's origins and the Blue frog plans, but it'd probably be spoiler posted here.

Finally, What's your major plans after Neo Scavenger, besides moving to non-flash engines?

+1 vote     reply to
dcfedor
dcfedor Oct 7 2014, 10:34am replied:

I agree that a bayonet would be an interesting addition. Especially a jury-rigged one from spare parts, and on a bow :)

It wouldn't affect the degrade rate, unfortunately, due to the way the game code is setup right now. (All items degrade at the same rate regardless of selected attack mode.) Still, it's something I'll consider if there's time!

As for what's next, I have a long list of things to choose from. For example, better save game support, better battle UI, status effects on the creature sprites (e.g. unconscious), powered vehicles, etc. There's probably more on the list than I'll have time for in the sequel, in fact. I'll need to do a prioritization pass on it to see what will make the biggest impact.

+1 vote     reply to
RosenRitter
RosenRitter Oct 7 2014, 12:59pm replied:

How does degradation work, besides that? Items seem to lose about 0.1% per turn or so equipped, I know that, but it has oddities like my birch bag and the pan in it never degrading if I hold it in a duffel, since they're not technically 'equipped'.

I suppose if necessary you could make the bayonet degrade on its own, and not affect the rifle's condition that rifle-hitting does, but that's not a perfet solution either.

Besides that, have you ever considered webbing/Load bearing gear? Anything from National Guard surplus, DMC gear or even leather pouches and makeshift straps from old belts or spare rifle straps. Even if it'd just be for holding ammo or loose items, since Arrows are difficult to store without a duffel bag or backpack and loose bullets are a nightmare to organise.

Anyway, thanks for replying; It's great to hear you've still got ideas to add, even if it's already hard enough to sell this game to people the minute they see all the ways to die.

+1 vote     reply to
RosenRitter
RosenRitter Oct 7 2014, 1:36pm replied:

Followup note: Got stuck in a conversation loop with a Martha's Army guy, where he asks if i've got any tracking devices. Choosing clean repeats the choices, choosing 'Don't know' locks me into talking to him constantly. Seems related to the 'people moving away' when you choose to talk thing.

I'd upload my save where it's stuck, but i'm not clear on where the saves are actually stored.

+1 vote     reply to
dcfedor
dcfedor Oct 8 2014, 10:36am replied:

Thanks! I managed to fix that conversation one in the latest patch, v0.9941b. It's currently in the testing phase at bluebottlegames.com and Steam.

As for webbing and load bearing gear, this is something I've wanted to add, too. However, the game isn't very good at supporting multiple pockets (see cargo pants, armor vest, backpacks/duffle).

The best I can do is make a large space equal to all the small pockets combined. This creates an unrealistic storage space if too large, and unrealistic/unworthy space if too small. Plus, I'm running out of UI room around the paper doll :)

In the next game, I want to see if I can make the UI support more variable storage spaces. Maybe even make the container grids collapsable/movable, so the player chooses where they are on-screen.

+1 vote     reply to
RosenRitter
RosenRitter Oct 8 2014, 1:09pm replied:

Ah, thanks for that. The engine must be frustrating as sin to work with, especially with Flash's own aggravating nuances; i'm suprised, though happy you're adding content even with the issues that flare up. Good luck with it all.

+1 vote     reply to
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Twitter
Latest tweets from @dcfedor, @bluebottlegames
@oculusmortis Oh cool! I guess the screen has a right-click feature? I've had a lot of people say the Surface Pro right-click doesn't work. Nov 26 2014, 2:13pm by dcfedor
@_SlyTheSly_ I hear that. I have an increasingly precious attitude about my free time :) It almost ruins my ability to enjoy it! Nov 24 2014, 11:01am by dcfedor
EVE is a beautiful game, but the choice to use player comms in this trailer was very clever. T.co Nov 24 2014, 10:47am by dcfedor
RT @coinplay_io: NEO Scavenger by #IndieDev @BlueBottleGames now available for #Bitcoin! T.co Nov 22 2014, 2:22pm by dcfedor
@DaiGalean Hm, I've not run into that. Though, I tend to reply to posts more than make them. Nov 22 2014, 2:19pm by dcfedor
RT @GrooviestBunny: @dcfedor don't know if you noticed yet but NEO Scavenger got mentioned on @pcgamer's highs and lows of the week! http:/… Nov 22 2014, 2:17pm by dcfedor
@GrooviestBunny @pcgamer Oh, awesome! Thanks for the heads-up! Nov 22 2014, 2:17pm by dcfedor
@artguyharry Thanks! Definitely been busy :) And nope, no donations. I did have the Yukon edition for a while, but ran out! Nov 22 2014, 2:16pm by dcfedor
@Tookseh Not quite yet. Non-Flash will have to wait for a sequel (to rewrite code), though I may look into tablet versions next. Nov 21 2014, 11:41am by dcfedor
@sir_twiggy That probably means it's close to my one year anniversary of discovering you and @SpazMan777 on Twitch, too. Thanks guys! Nov 21 2014, 10:36am by dcfedor
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