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Platforms
Windows, Mac, Linux
Engine
Flixel
Developer & Publisher
Blue Bottle Games
Official Page
Bluebottlegames.com
Contact
Send Message
Genre
Roguelike

Average Rating

9

Ratings closed

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How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity.

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Obtaining Your Steam Key

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NEO Scavenger Update v1.04: Moddable Campaign Start and DMC, Stability Fixes

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NEO Scavenger Update v1.04: Moddable Campaign Start and DMC, Stability Fixes

NEO Scavenger is now officially updated to v1.04! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.04 on all sites. The "test" links are no longer...

Mar 13, 2015 News
NEO Scavenger Update v0.9952: Skill Rebalance, DMC Sprawl Services, New Content

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NEO Scavenger Update v0.9952: Skill Rebalance, DMC Sprawl Services, New Content

NEO Scavenger is now officially updated to v0.9952b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9952b on all sites. The "test" links are no...

Nov 18, 2014 News
The 2014 NEO Scavenger Halloween Cosplay Giveaway

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The 2014 NEO Scavenger Halloween Cosplay Giveaway

Got some ragged jeans and a dirty old hoodie? Saving up those plastic shopping bags and ketchup packets in the kitchen drawer? You are? Well then, you're ready for the 2014 NEO Scavenger Halloween Cosplay...

Oct 24, 2014 News
NEO Scavenger Update v0.9942: New Ending, Content, Balancing, and Fixes

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NEO Scavenger Update v0.9942: New Ending, Content, Balancing, and Fixes

NEO Scavenger is now officially updated to v0.9942b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9942b on all sites. The "test" links are no...

Oct 23, 2014 News
NEO Scavenger Officially Updated to v0.9937b

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NEO Scavenger Officially Updated to v0.9937b

New encounters, items, hazards, and features await in the latest NEO Scavenger update!

Sep 4, 2014 News
Comments  (0 - 10 of 851)
dcfedor
dcfedor Dec 15 2014, 3:53pm said:

FYI guys, there's a slight issue with build uploading at the moment. So Desura updates are on the way. If you're unable to get v1.0 from the new "Full Release" branch, you can still access it via the Desura Connect feature in the interim:

Desura.com

Sorry about that, and I hope I can get this resolved soon!

+4 votes     reply to
hare1222
hare1222 Dec 15 2014, 5:58pm replied:

Gracias. I plan on grabbing the GOG version in a few days.

+1 vote     reply to
Silverhawk85
Silverhawk85 Dec 9 2014, 2:57pm said:

Nice game. But I'm wondering if the Linux version is still v.9942b or if this is just a typo.

+1 vote     reply to
dcfedor
dcfedor Dec 10 2014, 10:30am replied:

Hm. It looks like it is stuck at 0.9942b. The current versions should all be v0.9952b. I'm not sure how that happened.

I'm actually in the process of testing v0.9961b as an updated replacement, though, so I'll probably jump straight to that if it works out. Otherwise, I'll re-upload v0.9952b. Thanks for the heads-up!

Also, if you'd prefer not to wait, the Desura Connect feature will unlock access at the official site, which has DRM-free downloads (both v0.9952b and the current v0.9961b test) and a Steam key. The following link explains the process:

Desura.com

+1 vote     reply to
Fixer231
Fixer231 Nov 24 2014, 9:18pm said:

I didn't want to clog this up without praise, so I just wanted to mention how awesome this game is, and I love the idea of a realistic survival simulator in the apocalypse. You've done an amazing job, Mr. Fedor, and I can't wait to see what more you'll add, however, Desura seems to think I don't own a copy of the beta, despite the fact that it is installed on my computer. I'm wondering if this is an issue that has come up before, and if there is anything I can do other than pay again. I'm on a college budget.

+1 vote     reply to
dcfedor
dcfedor Nov 25 2014, 10:06am replied:

Thanks! I've sent you a PM to see if we can sort out your issue with beta access. Hopefully, we can sort out the issue soon!

+1 vote     reply to
RosenRitter
RosenRitter Oct 8 2014, 6:49pm said:

The Patchwork foil poncho; finally got one together but it falls apart in a single turn; is this intentional?

+1 vote     reply to
dcfedor
dcfedor Oct 9 2014, 10:49am replied:

Unfortunately, yes. It's a flimsy tool that's not really meant for general use. It does have a special use in the game, though.

+1 vote     reply to
dcfedor
dcfedor Oct 8 2014, 10:36am replied:

Thanks! I managed to fix that conversation one in the latest patch, v0.9941b. It's currently in the testing phase at bluebottlegames.com and Steam.

As for webbing and load bearing gear, this is something I've wanted to add, too. However, the game isn't very good at supporting multiple pockets (see cargo pants, armor vest, backpacks/duffle).

The best I can do is make a large space equal to all the small pockets combined. This creates an unrealistic storage space if too large, and unrealistic/unworthy space if too small. Plus, I'm running out of UI room around the paper doll :)

In the next game, I want to see if I can make the UI support more variable storage spaces. Maybe even make the container grids collapsable/movable, so the player chooses where they are on-screen.

+1 vote     reply to
RosenRitter
RosenRitter Oct 8 2014, 1:09pm replied:

Ah, thanks for that. The engine must be frustrating as sin to work with, especially with Flash's own aggravating nuances; i'm suprised, though happy you're adding content even with the issues that flare up. Good luck with it all.

+1 vote     reply to
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Twitter
Latest tweets from @dcfedor, @bluebottlegames
@larsiusprime Remember this bug well. It will drive some poor dev crazy one hot night in August, and we can whisper forgotten lore... Apr 16 2015, 2:46pm by dcfedor
Ugh. It was because Haxelib's setup dir was c:\ and FlashDevelop wanted C:\. File would open, but step-into would not work. Working now! Apr 16 2015, 2:41pm by dcfedor
@rj_pz I dunno...java can be pretty annoying too! Apr 16 2015, 2:12pm by dcfedor
@larsiusprime A HaxeBot retweeted me before you finished typing that :) Apr 16 2015, 2:04pm by dcfedor
The question is which? Apr 16 2015, 2:02pm by dcfedor
New Test Build 1.05: Modding and Other Bug Fixes T.co Apr 14 2015, 7:41pm by dcfedor
@RM_King @JoeThreepwood What goes in, must come out...or something :) Apr 12 2015, 5:20pm by dcfedor
RT @BoingBoing: Nirvana's 'Smells Like Teen Spirit' played on floppy and hard drives T.co T.co Apr 10 2015, 4:26pm by dcfedor
@mugwump28 Nope! Just saw it last night and thought it had some really interesting design choices. Apr 10 2015, 10:26am by dcfedor
@CraigTheLiar Yeah, I'm fairly KS averse, too. But they are saying all the right things, and have experience...conflicted! Apr 10 2015, 10:25am by dcfedor
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