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First Person Shooter

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DeadCore is a Platformer-FPS featuring some environmental puzzles. The main idea of the game is you must climb a gigantic Tower as fast as possible while avoiding to be kicked down by its security system (robots, turrets...): on your way to the top, you will eventually figure out the truth behind this strange universe.

DeadCore v0.4 released!


DeadCore v0.4 released!

Hi everyone, Here it is, a new version of DeadCore has been released and fixes lots of bugs + features new menus and 2 more Sparks to unlock in Level 3.

Apr 4, 2014 News
Deadlock changes its name and goes to GDC 2014!


Deadlock changes its name and goes to GDC 2014!

As often we have multiple news to announce today. As said in the title, Deadlock changes its name to DeadCore. Why, you may ask? Just a question of intellectual property rights. There is already a trademarked...

Mar 15, 2014 News
Deadlock Alpha has been released!


Deadlock Alpha has been released!

Finally, the alpha version of Deadlock is now available on Desura with 3/5 levels, the Dash power-up, the speedrun Mode + Leaderboards and some other cool stuff!

Dec 4, 2013 News
New Jumpers!


New Jumpers!

New jumper + color code for World Elements / Ennemies

Nov 30, 2013 News
Deadlock - 1st Anniversary


Deadlock - 1st Anniversary

Monday was a special day for team 5-Bits Games: it has been a year since we launched Deadlock crowdfunding campaign!

Nov 13, 2013 News
Comments  (0 - 10 of 104)
kim366 Sep 13 2014, 1:14pm said:

Hi, I play this game since it was called DeadLock.

My first question is, why did you rename it? I personally like DeadLock better.
The second thing is, that In the DeadLock alpha version (a year ago or something like that) there were these cool checkpoint sounds of robots saying something. I really liked that. There also was that laser grid on the height of the last activated checkpoint. So if you'd fall, you'd die instantly and didn't have to wait until you fell 200 meters. And also you couldn't fall on previous plattforms, what was actually good in my opinion.

The last thing is, the new gun model. In my opinion the old one looked better.

But other that that it has actually developed really nicely.

+2 votes     reply to
kim366 Sep 13 2014, 1:26pm replied:

Actually the gun model has improved. I just watched a video about DeadLock alpha.

Is it still possible to play DeadLock alpha?

+2 votes     reply to
kim366 Sep 13 2014, 1:29pm replied:

Oh and when will this be avaliable for Steam? I don't have Paypal or a credit card to purchase it here.

And will there be Steam Achievments and Trading cards once it's released there?

+2 votes     reply to
5_Bits_Games Sep 15 2014, 12:51pm replied:

Hello Kim366!

And thanks for giving your feedback after having followed the project for so long, that's really very valuable input for us.

So I assume you played the (incredibely old) demo version of the game: let's try to answer your questions.

- Title: yes, we feel the same and it will remain 'DeadLock' in our hearts but we had to change it for some legal reasons as there were already 2 RTS games called 'Deadlock: something' : (

- Voices: sorry, but we had so much negative feedback on voices in the game that we chose to remove them (still, there is a cool sound triggered when you activate a checkpoint ^^)

- Gun: we are pretty much happier with the new version but to be honest some players told us they liked the first one more!

- Laser: the big Laser grid is still there! But not on the 1st level, which is the one featured in the demo ^^'

- Steam: well, the game is almost ready to be published on Steam, there are 29 Achievements and there will also be trading cards : )

Hope it adresses your concerns/questions about the game: if not, don't hesitate to tell us!


Team 5 Bits Games

+1 vote     reply to
kim366 Sep 15 2014, 12:56pm replied:

Thank you very much for your reply.

Maybe if you still have the voice sound files you could add an option to turn them on ^^.

And Can I still download the very old version?

+2 votes     reply to
5_Bits_Games Sep 15 2014, 1:17pm replied:

Unfortunately we don't have them anymore (they might be lost the depths of the Internet now - RiP) + there have been a huge revamp of the sound system and artistic direction + we cannot touch the game anymore now, except to fix some tenacious bug, so... : )

Concerning the old version, maybe we could do something and put a link on our website: actually this is a nice idea and we will look into it as soon as we are done with preparing the game's release.
If we do so, we will definitely post a message here and on our Facebook + Twitter accounts to let people know!

+1 vote     reply to
Deviliish Aug 29 2014, 1:14am said: Online


+1 vote     reply to
5_Bits_Games Aug 29 2014, 3:49am replied:

I send you a private message to have more information about your problem.

+1 vote     reply to
liamdawe Aug 27 2014, 4:20am said:

Just to check is there an actual Linux version to buy right now, and when can we expect the next version to be released?

+1 vote     reply to
5_Bits_Games Aug 27 2014, 9:50am replied:

Hello Liamdawe,

yes, both Linux and Mac versions are now available but you must consider that there are really 'alpha / rough' as they haven't been tested as much as the Windows one : /

We apologize for not providing demos yet so Mac and Linux players could try it before, but we are struggling with our final rush on the game and cannot provide them right now (maybe during September though...).

+1 vote     reply to
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Latest tweets from @5bitsgames
@scnoobi How dare you! Ahah just kidding, this exploit has already been fixed, don't count too much on that to do the best time ; ) Aug 31 2014, 4:04pm
@scnoobi Basically, it deactivates and reactivates some parts of the level, so if there was nothing at all it must be a deactivated part : / Aug 31 2014, 3:49pm
@scnoobi Hum what you're describing seems to be the kind of bug we are currently fixing and related to our optimization system on Level 4... Aug 31 2014, 3:47pm
@scnoobi Yep, it surely needs some heavy polish : / Could you give us more info on that? (maybe a screenshot or two ^^) Aug 31 2014, 3:36pm
@motiontwin Hey! The pleasure is ours, some of us had really good times playing your games, especially Hordes : ) Aug 30 2014, 7:58pm
Climbing the last stairs on #DeadCore... Soon! #screenshotsaturday T.co Aug 30 2014, 7:10pm
RT @AGuerchais: Best place for a crunch time on #DeadCore. One week before content freeze. #HardcoreGamer #indiegame T.co Aug 25 2014, 6:54am
@FlyingCarpetsG Wow, awesome design guys! Aug 23 2014, 3:36pm
RT @FlyingCarpetsG: #screenshotsaturday #gamedev #gameart #indiedev Nicolas (@niconokkois) is going crazy with details for the ballroom! ht… Aug 23 2014, 3:36pm
...and the lonely Hero began his journey to the top where all the answers await.. Soon! #screenshotsaturday #DeadCore T.co Aug 23 2014, 3:35pm
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