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First Person Shooter

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DeadCore is a Platformer-FPS featuring some environmental puzzles. The main idea of the game is you must climb a gigantic Tower as fast as possible while avoiding to be kicked down by its security system (robots, turrets...): on your way to the top, you will eventually figure out the truth behind this strange universe.

Steam Keys for Alpha Backers


Steam Keys for Alpha Backers

Des nouvelles à propos des clés Steam prévues pour nos supporters Alpha. News about Steam keys promised to our Alpha backers.

Nov 3, 2014 News
IMPORTANT: About Steam keys


IMPORTANT: About Steam keys

Now that the game is not anymore in alpha stage we won't give Steam keys to Desura users, sorry guys we just can't.

Oct 17, 2014 News
DeadCore release date confirmed for October, 17th!


DeadCore release date confirmed for October, 17th!

DeadCore release date is confirmed (October, 17th) and we have new teaser trailer : ) DeadCore est confirmé pour le 17 Octobre et nous avons un nouveau teaser à partager : )

Oct 7, 2014 News
DeadCore v0.4 released!


DeadCore v0.4 released!

Hi everyone, Here it is, a new version of DeadCore has been released and fixes lots of bugs + features new menus and 2 more Sparks to unlock in Level 3.

Apr 4, 2014 News
Deadlock changes its name and goes to GDC 2014!


Deadlock changes its name and goes to GDC 2014!

As often we have multiple news to announce today. As said in the title, Deadlock changes its name to DeadCore. Why, you may ask? Just a question of intellectual property rights. There is already a trademarked...

Mar 15, 2014 News
Comments  (0 - 10 of 142)
buckley310 Dec 6 2014, 1:30am said:

Hi, picked this game up today and it's been great fun. It reminds me a great deal of UT2004 trials :)

I have noticed one issue though, right and downward mouse movement is a little slower than upward and left movement, and if i move my mouse very slowly downward or right it does not even change the camera angle at all. It's frustrating when trying to hit far away objects. Is this a known issue?

I'm running 64-bit Arch Linux + Gnome.

+1 vote     reply to
5_Bits_Games Dec 14 2014, 3:37pm replied:

Hi buckley310,

that's strange, we don't have the impression that this is a common issue.

Could you send us more information here (like your hardware details and a screenshot / video of the issue): deadcore.helpme@gmail.com

Thanks and sorry for the inconvenience : /

Team 5 Bits Games

+1 vote     reply to
Stardust_79 Nov 26 2014, 7:19pm said:

Vraiment un putain de bon jeu ce Deadcore, même en étant pas un assidu de plateforme à la Meat Boy. Bravo à toute l'équipe, vous méritez d'être reconnus :)

+2 votes     reply to
5_Bits_Games Dec 2 2014, 11:45am replied:

Merci, ça fait bien plaisir ce genre de retours : )

Après la reconnaissance... disons que d'avoir fait un jeu qui (globalement) plait aux joueurs c'est déjà énorme en terme de reconnaissance !

+1 vote     reply to
LukaszkIller Nov 17 2014, 3:38pm said:

How do you download the demo?

+1 vote     reply to
5_Bits_Games Nov 18 2014, 12:36pm replied:


Unfortunately we removed the old demo from the download section and to be honest we are not planning on putting a new one, sorry : /

0 votes     reply to
stqn Nov 8 2014, 4:36am said:

Hi, I see that Deadcore saves into "$HOME/My Games" on Linux which is… wrong. It would be nice if you followed the XDG specification and saved in "$HOME/.local/share/5-Bits Games/Deadcore/" (this is what most SDL2 games would do) or "$HOME/.config/deadcore/", for example (feel free to choose either .local/share or .config and include your studio name or not, as long as it’s a unique directory…). Perhaps Unity3D contains a way to save at the correct place on all supported operating systems already?

Also see Gamingonlinux.com

+2 votes     reply to
5_Bits_Games Nov 8 2014, 11:08am replied:

Thanks for the tips, we are currently working on a patch, we might have a look at it : )

+1 vote     reply to
stqn Nov 1 2014, 4:37pm replied:

Ah, I tried again and this time it’s working fine! Strange.
(This time the game started windowed as I had chosen, then I selected fullscreen in the options.)
On my first launch of the game, when I was moving the mouse the view was moving slightly and then was going back to its original position.

+1 vote     reply to
5_Bits_Games Nov 1 2014, 4:39pm replied:

Cool : )

A good way to ensure that the mouse doesn't leave the screen ingame is to press Escape to bring the Pause menu then click on 'Resume'.

We hope you will enjoy the game!

+1 vote     reply to
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RT @illogika: @illogika devs @cayou66 and @add_Nothing built a game all weekend at #GGJ15 . Try it out here: T.co http://Jan 26 2015, 12:21pm
@apoisonedgift @ShoddyPixels Awesome! We are looking forward to reading it so, please, don't hesitate to poke us when it's online ; ) Jan 21 2015, 11:49am
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RT @djpokeboy: @menthol_penguin Yup, I'm not usually good at parkour games but Deadcore's difficulty curve is perfect. Never once felt frus… Jan 3 2015, 9:26am
@BigDamnArtist Hell yeah! It's in our Steam FAQ but in short: do as you want as long as you don't show the game along illicite content ; ) Dec 31 2014, 6:04pm
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