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Platforms
Windows, Mac, Linux
Engine
Custom Built
Official Page
Illwinter.com
Contact
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Genre
Turn Based Strategy

Average Rating

8.7

Ratings closed

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Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used.

The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

  • Hydra
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  • Wolves in the North
  • Run in with a troll
  • Frogs and a Serpent
  • A Witch's Apprentice in the Wilderness
  • A Sneaky Dark Mage
Conquest of Elysium 3.20 released

0

Conquest of Elysium 3.20 released

With this update Conquest of Elysium 3 has got more diverse societies. The number and type of independents are more bound to the type of society and there some special features have been added to the...

Feb 23, 2014 News
Conquest of Elysium 3.18 released

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Conquest of Elysium 3.18 released

Version 3.18 of Conquest of Elysium brings some new independent groups to the random world and performance has been improved to reduce the waiting for AI time. There are also some improvements to network...

Mar 12, 2013 News
Conquest of Elysium 3.17 released

0

Conquest of Elysium 3.17 released

Version 3.17 of Conquest of Elysium brings more keyboard shortcuts to the game as well as performance improvements and some cosmetic fixes. It also brings support for the Raspberry Pi mini computer.

Jan 9, 2013 News
The Winter Bundle

7

The Winter Bundle

Don't let the cold get you down this winter! Play indies in this bundle: Greed Corp, Hamlet, BIT.TRIP RUNNER, Conquest of Elysium 3 and more!

Dec 4, 2012 News
Conquest of Elysium version 3.16 released

2

Conquest of Elysium version 3.16 released

This update brings changes to the trading system, improved performance, improvements to the Voice of El and a more disconnection friendly network game.

Nov 27, 2012 News
Comments  (0 - 10 of 608)
jk.illwinter
jk.illwinter Feb 23 2014, 4:18pm said:

Game has been updated to version 3.20 now. If you downloaded the windows version recently, you'll have to redownload it. It missed an important file the first 10 hours it was available.

+1 vote     reply to
jotwebe
jotwebe Feb 23 2014, 1:58pm said:

Just came back to this after not having played for a long time - tried to like it at release, but couldn't. Now I'm actually having fun, upped my rating to 7/10 from 3/10. I think it's the neutral monsters being less kill crazy than they used to be, and the AI being better at surviving, so I don't need to jack up the diffculty to make then survive, but then battle endless un-fun mega stacks later in game.

Nice work, guys!

+1 vote     reply to
*Rodor*
*Rodor* Oct 31 2013, 5:04pm said:

CoE3 progress page on Illwinter site shows 3.19 version at October 30 2013. How fast could it be updated on Desura?

+1 vote     reply to
jk.illwinter
jk.illwinter Nov 2 2013, 6:47am replied:

It's available now

+1 vote     reply to
*Rodor*
*Rodor* Nov 2 2013, 1:46pm replied:

Well, I just redownloaded and reinstalled it ('cause I had Gamersgate version and bought the second version of CoE and Dom3 to have all the Trinity in one place:)). On the main menu screen is still 3.18.

+1 vote     reply to
jk.illwinter
jk.illwinter Nov 4 2013, 7:13am replied:

The version number was not updated in the windows version. But if the news page says 3.19 then it is 3.19 anyway.

+1 vote     reply to
*Rodor*
*Rodor* Nov 4 2013, 8:35am replied:

Yes, it does. Thanks for soothing me.. :)

+1 vote     reply to
Fortescue
Fortescue Oct 24 2013, 6:54am said:

I love this game, it is a really great pure strategy experience where your decisions at the highest level play out in automated tactical battles. The game seems a little intimidating at first, but once you realize all you need to do is recruit units and move them around it becomes much faster to play. There is a huge amount of variety in how the 18 different classes conduct warfare as well, giving the game hours and hours of replay value even if you don't engage in multiplayer. I especially love how the Necromancers were implemented, going insane by raising the dead until they defile their mortal bodies and become Liches, or Vampires that eat villages to restore their sanity. Raising legions of the dead at ancient battlefields is an AWESOME touch. Driving your apprentice insane in the early game helps convey how evil you are without a single line of dialogue. Every faction is thematically developed like this, and it creates an atmosphere filled with clashing grand concepts from dark mythology and gritty fantasy. The only way the game could be any more epic is if you were playing Dominions ;)

+2 votes     reply to
gp1628
gp1628 Oct 24 2013, 11:35am replied:

Wait until you start allying with the AI. It does a pretty good job of it (well no more irritating than the average human player). And it is a lot of fun to discover how you are able to use each others abilities. Such as a Necromancer following around his Baron ally to raise the dead after the battles (even in cities the Baron owns). Or how well the Troll King allies with Dwarf Queen since they do not want each others resources.

+1 vote     reply to
Fortescue
Fortescue Oct 23 2013, 3:27pm said:

Dwarf class is really, REALLY annoying to play as because of UI limitations. There should be a way to see existing units in a city while doing recruitment (as any class), even if it was just a list to one side of the screen that you could scroll, sort of like the F1 menu. Because cities / mines don't have unique names and can be located very close together it is a chore micromanaging the hiring of units every 5 turns or so. Alternatively, being able to name the recruitment points manually would work, or even just auto number them in the order that you capture them. The whole "ordered by proximity to the origin of the map" thing is terrible because as soon as you begin capturing new locations it re-orders your list, again making it more difficult to figure out which city you're actually recruiting in. If there are mods that address any of this please let me know!

+1 vote     reply to
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