The term "escape games" hides games in which the main thing a player needs to do is to escape. Escape games have such a large number of fans that they are sometimes ahead in terms of the number of people playing even races or shooting games.
Escape games is a puzzle game
At its core, escape games are the same puzzle games, only lavishly laced with action. The peculiarity of such games is that the player needs to simultaneously solve logically tasks, run fast, and in some cases even shoot back. In such games, monsters or ill-wishers often harass the character. There are also escape games in which the player is faced with the task of simply finding a way out and leaving the playing space, and for this he needs to either just find a way out, or solve a puzzle, or conduct a whole investigation and find a way out.
The undisputed leader and the most famous game in this genre is the game “100 Doors”, as well as its many sequels and sequels.
Many quest games or escape games became so popular that players wanted to bring the game into real life. In recent years, quest rooms began to appear around the world in which quest games are organized in reality.
What makes escape games players so attracted to?
People love quests. Quests are a genre of games that people of all ages like adults and children like, and now the genre of quethe is undergoing a rebirth, becoming more and more popular.
A quest is always a mystery, always an adventure, always adrenaline from the chase and the joy of a way out. It is also an opportunity to test your intuition for strength.
Escape games is a quest, and therefore this genre of games has so many fans.
Such games develop resourcefulness and quick wit, because in many games a character needs to use some improvised items that he has yet to find in this room in order to get out of the room or from the building in which he is located.
History of escape games
The first game in the escape games genre was the Noctropolis DOS game, which was released in 1994.
But the name of the escape games genre appeared only many years later, in 2001, when the MOTAS game was released. But this game owes its popularity to the Crimson Room, a game that appeared later in 2004. Both the Crimson Room game and its sequels were developed by Tosimitsu Takagi from Japan. This game is also known as the Red Room. For its author, this game was the first and immediately successful.
According to the plot of this game, a little tipsy person on the eve wakes up in the red room and tries to get out of it with the help of thirteen items found here. In the continuation of this Viridian Room game, the room is already stylized as a Chinese interior, and the game itself has become much more complicated, alarming music has been added to it, and the logical tasks that the character has to solve have become more complicated.
There is also a minimalist sequel to Blue Chamber and White Chamber, where the action takes place in a workshop garage. To get out of the player, the player needs to repair the motorcycle, which stands in the middle of the workshop.