This game is not worth getting the weapon and armor upgrade and the bat will kill me right off the bat (42 to 46 damage points) at like... level 9. The guy in the forest said that it is a lot of struggle running a weapon shop in the wild and he's trying to charge me 350 gold pieces for both sword and armor, which totals up to 700. Seriously, game!? You are trying to make a profit from those who are struggling to make money during 100+ battles? I've been trying to earn as much gold as I can but I only get like 1 to 4 gold per battle in the overworld. Plus, 30 gold is not worth paying for Cure 2 to restore more HP. Plus, I don't like the sound when entering the battle as it hurts my ears a little. Last, but not least, it would be nice to add a config menu while in the in-game menu, so I don't have to save and quit to make some changes.
In the positive side, the gameplay is very easy to play and the graphics is not that bad.
Had I not being so negative, I would have giving it an 8 out of 10 for being a JRPG game, which I really like, but I'd rather give it a 4 out of 10 due to my struggling with this game. Perhaps this game is in par with Final Fantasy 1 for the NES when it comes to level grinding? Going from 2 points of damage to 42-46 is way too extreme, but I am able to progress through the game of Final Fantasy, but for Monster 1, progression will take hours to get through the game.
If you love to do a lot of level grinding like me, this game is for you, but you'll need to do a lot of money grinding to buy the armor first for 350 gold pieces.
I might update the review once I got the sword and armor but it will take a lot of time.
This is a fun game, but severely lacking in content for the asking price. I bought it expecting a lot more plot elements that would allow for much greater replayability, but it is a great let-down in this respect.
On just your second play through you will already immediately encounter a lot of repeated content. Yes, you can develop each character a different way if you like, but after three games you will have experienced all the game has to offer, and sadly that will only take about an hour and a half tops.
It has a pleasant art style, and I really enjoyed the music and the story elements that it did have, but if you are strapped for cash you can easily find a lot of games out there that offer many more hours of entertainment for your $10, or even for free.
I feel somewhat cheated based on the money I spent compared to the entertainment time I received. I would expect a game that has the content that this game has to be priced at more like $2.50. It's a real shame, because I don't believe it would have been a lot of effort or imagination on the devs part to come up with many more snippets that could have improved the replayability of the game immensely.
While its quite challanging and overall pretty, i cant help but dislike staring at all the AI players making moves for most of the time. I know this is common for turnbased games but without fog of war and quite alot of units to move and each unit executing the same animation multiple times while attacking its just too much waiting =(.
Feels like a average novel, or a guided tour through museum. As far as art games go, this is essentially the most mediocre, it gives us no way to interact with the world, to feel like your a part of something. you essentially walk.. and walk.. and walk. Boring us enough to force us to listen to it talk about whatever it feels is important.
If they want us to give a damn, then DO something. Anything. This game feels like a modern military shooter, in that it's the same kind of **** we've seen before. Dear Esther feels like every art game we've already played.
Bad game, even for an indie.
Badly designed, full of bugs, pointless.
Start game, you get some hardly readable text thrown at you (typos included), you punch a monkey, then get a timer and a text saying defend your house. Then you get teleported to the house (which is just two steps away) and you are now in auto run mode (first bug).
You start spanking...i mean punching more monkeys...you get no visual or audible clue when you are hit, you cannot move while punching and get stuck after.....just bad.
But the bad doesnt end here, theres more bad to come.
So i got tired of punching monkeys and i went a bit out of their way (they just keep coming on a stright line).
I entered the water and zboing...dead...respawn in auto run mode....grrr...
Go a bit to the left, jump on a platform, image gets fuzzy, "finished level" screen pops....takes me to "second" level....try to jump on a platform, fall in water that didnt seem deep enough but it was....zboing dead respawn in auto run....bla bla.
This game is a mess, nothing more nothing less, as it stands it borders on lack of respect for the players.
With a bit of polish the game could have been good, i wonder if the developer is still working on it or intends to leave it in the poor state its in.
Alright, so heres the thing. This was a fairly well done custom story, it had a great atmosphere and I felt really into it. But! There was A lot of cons about this story. Now im not really one to put this out loud and i dont do this often, i am just suggesting this. Heres the list
1: Voice acting: The voice acting was no offence but, terrible. I was seeing (SPOILER) Blood on the floors in some rooms, and when your character halucinates, The Kid who was voice acting was LAUGHING while he was doing the talking. And while he was giggling he was talking about murdering and satanic acts which went with the story. I, and some others do not see how this is funny.
2: Goes off topic: (SPOILER!) This story was talking about how a certian chemical was needed to cure a disease (Forgot what it was) but after the plane crashes and you continue through the story, it doesnt have anything to do with finding the chemical, its just monsters and blood and demons, which does not make sense.
Last but not least, 3: The ending: The ending STILL Did not possess the chemical you were searching for, you could at least have wrapped it up with something good, other than breaking out.
As i said i am not discriminating this custom story, it was worth the time and was fun and scary, and I dont mean to sound full of hate. Im just informing for if you make any other custom story..Please take these into reference notes.
quotes from the dev of Private Infiltrator on groupees chat:
"I sort of pirate everything before purchasing."
"Like i said, i like trying games before purchasing them, especially to avoid such issues."
"Piracy is not inherently bad. Like i said, i want to try games out before actually purchasing them to avoid issues."
"I end up paying for most of the games i pirate, unless they have issues with my hardware or are horrible. In which case, i wouldn't purchase them in the first place."
I wouldn't so much call it a "racing game" to tell you the truth. Racing is usually fast, hectic, adrenaline pumping. Instead of tearing a path to the finish line by battling other racers, you're taking it slow and steady at grandma's pace just to keep it on the road. With unrealistic collision physics (accidental wall driving in the tunnel) and inaccurate drifting (you spin all over the road, reverse does nothing, and hand brake is too powerful), you'll fight not to win a race, but to continue without wrecking.
While the game does have pretty good (if not particularly realistic) graphics for an indie racer, it has an uninspired soundtrack. You would think that the developer would counteract the slow and steady nature of driving with an upbeat soundtrack. Sadly however, our ears are given the treat of listening to someone play a guitar and sing slow songs that sound like every other band from the mid-nineties.
All in all, I'm impressed with the implementation for an indie GAME. However being in the racing category, it falls short in several key areas. I'll beat the racing mode because I'm a completionist, but free roam is pointless giving this game zero replayability. I wish I would have saved my $4.99 and bought a piece of DLC for NFS: Most Wanted instead.
The soundtrack needs more cohesion; it feels like the elements are dischordant with each other.
Switching colors feels sluggish, like the debounce timer is too long. Similarly, holding space to start a level needs some work, since it auto-advances -- and likely auto-kills -- you once the level does start.
The game itself was really short; mainly, the last level felt like it was a "checkpoint" before moving on to another set of puzzles, only there was no other set of puzzles.
All this being said, this game was amusing and has pretty good potential. I hope the developers continue to refine it.