Great game! I absolutely love it, and the time between downloading and playing is nearly nonexistent. Simple controls and a good interface make it easy to grasp despite never having played a rougelike before.
I gave it a 9/10, I love the visual style, but it doesn't scale up to full screen incredibly well. Despite it being retro in style, the graphics seem to lose some of their sharpness on the big screen.
I bought it as part of the Gamedev bundle, and will definitely keep my eye out for more games from this developer!
Definitely a great twist on Amnesia. =] Probably one of the VERY VERY few I will actually replay. My only wish would be to have someone remake the Tetris theme with more of a horror theme to it to fit the style. Other than that, I love it!
Can't wait for Katamari!
This mod is a fantastic mod and probably my favorite mod too. There is one thing i'm not sure about and that is about the secret area with the rocket launcher "holy grail" and the puzzle where there is roman numerals and what looks like a clock. (so I just nocliped past that one part) But overall a great mod and one that I can play over again! :D
The atmosphere of this mod was pretty good, whenever I was trekking through the various rooms I felt an ominous sense of dread. I can't explain it, the silence of everything really creeped me out! However, a lack of story or at least somewhat of an explanation of what was going kind of left me feeling unfulfilled. I give this an 9/10 because I enjoyed the game play (which is most important to me), but I would have liked a story to go with it. I would like to say that this mod is much better than most other Crysis horror mods.
I've played throug (and beaten) this game, and I have to say, it was quite fun. The story was engaging, as were the multiple people and places along the way (some of whom I still haven't found, but plan to!). Finally reaching the end and defeating the game was a great feeling.
I really only have one suggestion, which is geared towards the game mechanics. While the ones in place work well enough, when rolling attack dice, it left me baffled when someone with one die could still hurt me while I had four or more backing me up. If you were going for enhanced difficulty, I suppose it works, but my suggestion would have been to line up all dice side to side. Each die after the first would go again their opposite respective die, and if it won, would add 1 to the primary, and deciding, die. If it went against no die, it would add a static +1 (or, on a 1 roll, not add anything, for a little more of a challenge).
I really just came up with this framework out of quasi-frustration at some points, to be perfectly honest, but I still loved the game, and rated it a 10 out of 10. What would be interesting is if you carried this story on, playing as the same character. I would be very much interested in that!