Very immersive FPS with smooth animations. Could use more detailed geometry on corners and edges but thats just what I think, otherwise this game is very beautiful with a blue-green hue to it (prolouge story). Pretty freaky scares and plenty to explore in the house. Since this is the prolouge I didn't expect it to give a large amount of the story but for it the story was very strange, but in a good way. It was a sort of mystery as to what happened and whats happening.
I know it'll be a shocker for some fanboys that I only give a 7/10 to "TEH GREATEST GAME EVAH!!" but let me just say that it is rather fun. However, there's no denying it will go down as one of the most overrated games I have ever played. Therefore, I will break down the review to separate points.
GAMEPLAY: The most distinguishing feature in video gaming - it's fun, it's polished, but it's nothing new. From the single-player, you are still led by the nose in often tightly linear pathways, shooting and killing with very little found variety. As for the multiplayer being innovative, well... Perks and customisation and (these) modes have existed long before this game, so it's hard to see what's really new here. That's not to say none of this works, and some of the levels and scripted set-pieces are impressive and enjoyable. It's just not deep or creative enough to deserve such acclaim.
GRAPHICS: Very, very pretty and runs smoothly. However, some textures are deeply lacking. Overall beautiful, but far from the best of 2007.
STORY: This really grinds my gears. Really, what is so special about this story? All I see is Middle East in turmoil, stolen nuclear weapons, evil Russian Communists, Good ol' USA stepping in as usual to clean up the mess... blah, blah, blah. The only notable features is the unique emphasis on the SAS, and the Nuclear Explosion scene, but otherwise nothing else memorable about the plot.
SOUND: Probably the most redeemable element. The music score is simply excellent, fitting each moment throughout the campaign perfectly. The voice-acting, while not quite at the same level, has some good voices. The guns, on the other hand, sound more like toys rather than sophisticated weaponry which further ruins the quality of the action.
Overall, COD4 is a fun game with addictive multiplayer and some excellent missions. At a cheap price, it's worth a purchase. Nevertheless, it stands as a prime example where hype spoils a game's quality.
You need more than a hunger, health and a sleep system with zombies chasing you to claim your making the first realistic zombie game. I was expecting World War Z in isometric, instead I am getting Minecraft isometric in a realistic setting.
What exactly about project Zomboid's engine merits praise for adding a female character? Do you expect a Nobel Peace prize for adding different skin color to NPC’s and players?
The game simply doesn't deliver what it promises and the developers make arguments, with all due respect, they are not in big enough waters to take arms with. Silent Hilll had a two headed baby that walked on arms. Your game is nowhere near as scary or as controversial as that one. Sorry but get over yourselves if you think zombie kids in your game will make a stir with anyone who isn’t an idiot and aware of the type of game they are playing.
The developers say the game takes place at the start of the zombie outbreak, yet, they want me suspend belief that there will be no kids, old people, pets, service workers (firefighters, cops, paramedics) and other things that should be present.
In Project Zomboid you can rob an innocent NPC, set his house on fire and leave him dead in the street to be eaten by zombies. Yet the developers go on to state before anyone made an argument against it, that zombie kids would be too emotional to handle in a game that features mass violence. There is not only something wrong with the empathy in these individuals but also grave errors in logic. A scenario I expected before I jumped into the wrong water here, was a NPC trying to rob you for food to feed it’s family.
For that to have a realistic tone, the environment needs a scale akin to Dwarf Fortress where as a history of events is generated, so when your player takes control into the world, you are only a part of history.
Lastly, the sandbox mode feels kinda lame. I wish I could create my own character in sandbox rather than being bound to what feels templates.
This is a really good match-3 game!| It actually improve on the genre by using cartoony art style along with matching music and sound effects. The base game can run about 20-30 hours depending on your skill, but it runs way longer if you add the Puzzle and Endless modes! There's a lot of achievements in the game wich will helps with the Steam version of the game (it's actually part of the Greenlight event).
The only reason I'm not giving this game a 10, is the fact that there's spelling/typo errors in it. Wait there's another reason.... some of the achievements are way to easy to get.
So in the end Heaven and Hell gets a 9 out of 10.
It was very, very interesting. Novel and original in the very idea of a non-horror Amnesia mod, I was pleased by it's setup and absolutely loved the poetry.
On my first go I was unable to pick up the first key, as you may see from my let's play, however, I replayed in order to get the second ending, and picked it up right away. Not sure if that's a random bug in the mod, or something else :p. Anyways, I like it, it's actually calm, relaxing, and very reflective.
Makes a person think, and that's always good to me.
I absolutely love this game. It's unforgiving, frustrating, and has made me legitimately -angry-, yet I keep wanting to play it. The atmosphere is amazingly immersive thanks to the eerie soundtrack and dark yet colorful visuals, but don't think that the game is slow because of this. You have to finish the levels as quickly and efficiently as you can so that you are able to get the loot and exit the level before it suddenly all starts going to hell. What do I mean? Play a level very slowly, taking every single item, admire the art, leave some monsters around... You'll see. :3
Anyways, the weapons and items seem to be overall balanced and varied, so there's a weapon in there to appeal to everyone, from the long-range rifle to the personal touch of the bubble gun. The art is clean and it's clear what everything is, so you can't easily mistake a bat for a spider in combat. When you blast a small crowd of monsters with a shotgun, there's a nice big pool of blood left behind, thanks to the entertaining hemodynamics, or blood physics, but hemodynamics sounds cooler. The soundtrack is perfect for the game. The normal levels have very atmospheric music, but the boss battles have brutal metal that nicely captures the stressful nature of the event.
99 Levels To Hell is something that I believe is worth trying for everyone, though quick reactions, a touch of patience (or maybe just stubbornness), and bloodlust will sure help you.
Gave me a few nice flashbacks to Duke Nukem 3D, and it was far more enjoyable and well detailed then Adam, even if the story is far more insane and the Pornographic scenes come back with a vengeance D:
Nice work, if only Grey Dog didn't quit modding after the release of Hour-Glass :(
The mod is very hard to navigate, so I was forced to proceed with noclip, which ruined the immersion for me.
However, I enjoyed the noir atmosphere and I particularly adored the intense combat.
Not the best, but it is rather unique :)