I only played the open beta a bit, and the game seemed competent at what it does.
I might be subjective with my assesment, but on the other hand I never played Minecraft (nor its clones except Terraria) and I generally don't like multiplayer shooters. Also, we need to definitely wait for a full version to make final evaluation.
My feedback so far would be - introduce team balancing in unranked matches, tinker some default settings (e.g. Sound volume >0 by default) and insert more explanations to non-standard features and modes (as the drill mode ruleset).
Also I heard some people were having certain issues with not being able to return from Greenlight page, or being automatically transferred there. This might require weighing out pros of making forgetful/lazy people vote against the cons of having some people freak out on it.
Did enjoy the grappling hook A LOT, by the way. A great example of how a community-inspired feature works well!
In any case I found that surprisingly (to me) the game was fun to play with a bunch of not-so-common features (e.g. the abovementioned drill mode) and delivered good overall fps experience.
I seriously hope the developer continues taking community feedback into account to make this a customizable fun platform for both modding and just having fun with friends (I hope to see things like Medieval, Rennaisance, futuristic playing sets and so on).
These people took minecraft and COD, put them both into a blender, added a large amount of fecal matter, blended it together, and called it a wrap. These people appeal to the lowest common denominator of consumers, targeting the mindless 11 year old that loves minecraft, Cod, and has his parents credit card...
This ****, without a doubt, is one of the funnest things I've ever played on a computer xDD
Is improves graphics, improves the AI SUBSTANTUALLY and mocks other mods with an understanded prominence that it eversso diserves.
It improves the weapons, teamwork, interactions and plain game structure of Battlefield 2 while still using Battlefield's maps and content! <<!
It has the addition of adding maps to the game that are custom coded especially for AI and will not let down anyone who doesn't feel like playing online.
It makes BF2 graphics, models, weapons and textures look like ****. Not only ****..half rotted stepped on ****! Heh, but seriously..
It replaces the old weapons with outstandingly realistic modernized weapons that actually simulate a gun, instead of BF2's Nerf Gun-remakes.
This mod was intended for the use of AI support, so know that there probably won't be a ton of servers.
Don't get me wrong, I love realism..
In PR:BF2, you'll find out that, even with the new environments, factions, equipment and content, nothing much has changed.
Battlefield 2 was great, awesome, we all know this, but Project Reality only insists on itself to be a hero when it comes to being the great mod that it obviously is; even if there is a great amount of realism and creativity involved and added to the game, that's it.
The mod is amazing, it is, but I don't get overjoyed like others do in other reviews. This game is only fun to play if online, and isn't usually too fond of new players, so expect a lot of hatred from senior players if you're reading this and are a newcomer.
Again, the mod Insists on Itself; it holds the review ranking and excellent hype ratio to mask its actual realism. It doesn't excite me, and almost demonizes other mods for not being like it, to discourage others from being excited about what they were previously playing.
If it wasn't so popular, more people would pay attention to other mods, instead of being either redirected or trapped here.
:1 took me some courage writing this, as the "-" marks will come my way without a doubt. Meh.
Alpha Project [v.0.2]
-As little time I have had to play it, I can tell you that I have-so far enjoyed it a LOT; it brings a newcomer to mods sanctuary and experience//
As Battlefield 2's vanilla worlds became dried out and repetitive, mods like PR have been bringing many new environments and content into one huge cluster of optionality and diversity. THIS MOD, however, takes a more realistic environment and touching up of the interactions throughout the game in the comfort of our classic Battlefield that we all know and love.
This mod adds new maps, weapons, equipment, and a bot system that improves the teamwork and intelligence of the original AI that clustered vBF2 poorly.
It's fun! You can say that realism to the max or history to the max will bring you satisfaction when it comes to modding Battlefield 2, but this mod simply adds fun, a bit more realism, content, and much more while still using BF2's home-sweet-home coziness that we all love inside//
You know that intensive, heart pounding feeling that you get when you play Call of Duty or Battlefield 3 where you're in the middle of a quadrouple kill and you're peaking at your rank boards? This mod, discluding the unnecessary ranks, brings you that.
As a fast-paced mod that makes your heart race, a clusterfuck of zombies will run as fast as you are, while not only giving you few options depicting whether or not you'll survive, but also (downside) not giving you much options AT ALL>> You will find yourself, if not impossibly, very challengingly, frantically bashing your keys when moving because there is not much you can do. You will also find that a MAJOR downside to this mod is the fact that you can't fight back; If you run out of ammunition, you're ******. If you get within 2 feet of a zombie, you're ******. You will get killed, no matter what circumstances, by a zombie in one hit.
Overall a great mod, just there is so limitation on maps and weaponry, let alone the damage the zombies can do to you.
One of an extreme minority of games on Desura where I feel the high reviews are justified, I only fear they may drop when non roguelikers see the higher and higher reviews and expect something from the game it is not there to provide, that said people who are looking to get into roguelikes should enjoy this thoroughly, I just wish the game had an active irc channel so i could get people to do mp compos.
Love the gameplay but the spawn sites need to b changed from the couple games i've played they're just astoundingly stupid of a method for a game like this. though to b fair it might have been the game mode/server, but having everyone on the server spawn in rooms that are death falls if u dont have a hookshot or parachute is rather bad design imo, and even worse when in Team death match having both sides exit from the same area
My first 10 goes to, REC Shutter Demo! I played REC Shutter a long time ago on youtube, honest opinion, you'll see down below! I will show you why I chose to give this a 10 out of 5 things, Quality, Length, Scares, Lag and Story (Atmosphere and voice-acting, stuff like that goes in the Quality!)
First of all Quality: Perfect, just jumping right into it with a camera as what you are looking through crawling around inside vents and around mannequins is a good and creepy *** atmosphere! The camera part is a new thing I haven't seen anywhere else than in this game, awesome, love it! Length: Short, as expected, but this one doesn't matter if it's short or not, you dont really focus on it, either way everything that is happening around you feels like it's taking around 30 min. to finish when it was 16 min. I think :D Scares: Awesome, I got so scared when the monster with spikes behind the door opened, it was totally unexpected! It scared the f*ck out of me, not often does that happen xD Lag: Perfect, no lag at all :D and finally Story: I didn't get very much story, it's like you just put us right into the game not giving us a real objective, kinda drags down but not much, since it's a demo (I only played the demo, dont judge :P Joke)
Quality: 10 - Length: 9 - Scares: 10 - Lag: 10 - Story: 8 so as you can see this is the best demo I have ever played in my entire life, be proud of it, you really deserve it! BIG 10 to you!