For what the game aims to be, it exceeds expectations. The gameplay is so fluid, the animation is fantastic and smooth, and the aim of the game is so simple to understand, yet has the capacity for very complex and in-depth solutions.
A small little bonus is the unlockable color schemes! Some of them look really cool and add to the vibe/mood of the game. Very happy with this gem! Highly reccomended for those who enjoy procedurally generated games or finding your own solution to the puzzle.
A well made platform game. The puzzles relate to throwing enemies at each other. The game play is smooth, there is a well paced tutorial through the first levels and the keyboard and mouse play is well implemented. Aiming with the mouse to throw enemies is well done.
Combat and tone reminds me of Super Mario Brothers 2 with short quick levels.
A solid shooting game. I played several levels. Controls were easy: keyboard for movement and mouse to aim and fire the gun as well as to use screen clearing bombs.
Powerups for the main gun can be picked up.
The game runs smoothly. I didn't see any options menu or the ability to save and continue a game.
It's well programmed and I'd be interested in seeing a game with more depth from the developer.
the key to this game is territory. the more territory you get the more temples you can build. the more temples you build the more your faith flourishes. get enough faith and you'll convert the enemy outright and win. think civ 3 culture, only without any resistance to culture other than culture itself. in civ 3 i always turned off culture victory because by using culture to protect your borders you ended up winning. this is the problem with this game, you can win every battle and beat your enemy economically, but if you fail to produce faith you'll lose. it you pump faith to prevent such an outcome you tend to win outright with the challenge or satisfaction of smashing the enemy. since pumping faith is the point of the game, there ends up little diversity in the ultimate strategy for winning, making all the variation and options just window dressing.
other than that i'd say there could be more tooltips to tell you what stuff does, half your first game will be just figuring out basic stuff and several games later you'll be wondering what effects do what exactly.
the battles are automatically done, so most of the intricate commands are rather useless (can't tell your archers to stop firing now that your front line has engaged, or have your cavalry swing around and hit a small group from behind, or conserve your spell power in easy battles, etc.).
graphics are poor, but who cares? they work.
the ability to 'customize' your god and faction alludes to more control than it really gives. of course most games do that, and there are plenty of options already.
if you could turn off victory by faith this game would be much better due to the limited competition for this genre and the shear number of options available to you to play how you want. you could play a small elite faction fighting an epic battle against a massive horde like in lord of the rings, or a largely nomadic faction scouring the land for gold and power while crushing the other factions.
A lot of fun. Menus are a little buggy and it took about four tries to get in and join the game with a friend across town. However, once we started the level it was a lot of fun for both sides. Kudos to the developers! Really creative and fun implementation of game mechanics.