Well, now we have, so to say, an Evil-ized version of An Apparently Normal Room. While it's still interesting and provoking, I wish there's actually no choice there, even the interviewer's reaction doesn't change, whether you choose this or that. I'd rather prefer something of AANR type.
This game is mutton dressed up like lamb, I can see the level of detail they have put into the set pieces, but the mechanics of the game are sluggish and non-standard. Then there are the mandatory RTS sections, No no!
I would have preferred the mechanics were responsive and free from input lag over the visuals with lots bloom, smoke, HDR and lots of Blur which make it look like a mess, way too much over kill.
This seems like a cheap knockoff of The Stanley Parable with crappy controls, crappy textures, synthesized voices instead of a real voiceover and a nonsense plot that seems to be going nowhere. It keeps trying to shock you with gratuitous bloody walls ala The Shining, but we've all seen that movie already. It is not at all clear how you're supposed to choose things. Has this developer not heard of interface design? You are reduced to pressing the number keys for responses. That is sooooo 1992. And not in a good way.
Just a plain sokoban game, with an extremely clunky interface that make every single push of a block SO MUCH painful.
In a game that could easily require hundreds of moves for a level, this is not just unacceptable, this is surreal!
Besides, there are tousands of marvelous sokoban levelset for free, that are playable, for example, in sokoban YASC or sokoban++.
And the price! 15 Euro!
Puzzled Rabbit sell on desura for 80cents: it has 200 levels, an usable interface, and a very cool overall presentation.
Fun beat 'em up, a little like if Kung Fu was crossed with Godhand and run through a fanservicey lens. It is pretty tough, so don't go in expecting a cake walk. Also, characters will make fun of you if you pick easy mode, but then again people in real life probably would too.
The concept could have worked, casual gameplays of 15 minutes, but there is nothing really to do...
The goal of the game seems to be reaching the hightest score. And since there is anything interesting or relatable mid-game, you get that by choosing the game option with the highest potential outcome through random luck minigames, and play 1M times until odds favour you. More probably, one will get bored in less than five games, having had not a particularly spectacular hour.
Maybe, playing with a very open mind and trying to make the story yourself and "live" each part this could be more enjoyable. The landscapes are nice and the writing is not bad. But that's all.