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Zombie Panic: Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While our main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.

Media RSS ZP:S Barricading Preview
Comments  (0 - 50 of 51)
KarateXplosion Jan 26 2009, 2:59pm said:

no way

0 votes     reply to
frikazoyd Jan 26 2009, 3:07pm replied:

Yes way >_>

Actually it's cooler than this, there's a bit of the GUI that is missing.

+4 votes     reply to
darktemplar242 Apr 18 2009, 10:13am buried:


its badly done...we should be able to grab things instead...like props and anything...so well make our own barricades,theres not screws and things like that everywhere....you know?
you got a hammer....but where are the screws?
this should be updated...like it works only on wood no damage and works like nail gun or hl2 crossbow something like that it fix wood pieces to...
well simply a nail gun and the possibility to grab things....this would work awsome!

-8 votes     reply to
Dec1234 May 5 2009, 9:01pm buried:


Fail. A hammer uses nails.

-5 votes     reply to
PedobearNED Jun 1 2009, 3:26pm replied:

yes nails are missing and he does that in one hit sometimes its maybe that he misses or something and such things and you need to hit the wood more than 1 time on different places

-4 votes     reply to
MrGreed Jul 18 2009, 1:09pm replied:

@ joeypc1
No. Just no. First of all, who cares if it uses nails or not, and second of all barricading a door would take forever if you for example had to hit the board with the hammer in all four corners. I mean, try doing that while having 4 zombies chasing you.

The barricading system is great as it is. I really like it.

+4 votes     reply to
kakeisgood Aug 16 2010, 12:03am replied:

Dec is too cool to get a comment buried

0 votes     reply to
Captain_Romulus Apr 25 2011, 5:44am replied:


+1 vote     reply to
MrGreed Jul 18 2009, 1:11pm replied:

@ darktemplar242
It's far from badly done, just because it's not to your liking. It's a well made system. Although I have to agree that picking up stuff and nailing it to walls would be really cool.

+3 votes     reply to
Lachadonan Aug 16 2009, 5:01pm replied:

I agree to some extent but it gets the job done, plus its a preview

though I like the idea of picking up any object that can be used as a barricade and nailing it down

actually i have that in my game

+2 votes     reply to
OkeiDo Jan 26 2009, 3:15pm said:

Do I look like I sell boards?

+3 votes     reply to
tetrodoxin Jan 26 2009, 3:21pm said:

Is the hammer as melee weapon needed to do this?

0 votes     reply to
OkeiDo Jan 26 2009, 3:21pm replied:

No. You pick up the boards and the hammer comes with it.

+1 vote     reply to
KilroyNZ Jan 26 2009, 3:21pm said:

How do you play with that lower sens?

+1 vote     reply to
OkeiDo Jan 26 2009, 3:22pm replied:

Considered that he might have put it down just for the video so it's not all shaky?

I play with 2.8-3.5 sensitivity anyways.

+1 vote     reply to
tetrodoxin Jan 26 2009, 3:33pm said:

I forgot to say:

Good job. Still love you <3

+1 vote     reply to
wazanator Jan 26 2009, 5:42pm said:

Wow looks awesome :)

+1 vote     reply to
ToxicFruit Jan 26 2009, 5:48pm said:

wow i want to cry.....in a good way

+1 vote     reply to
k21234 Jan 26 2009, 7:27pm said:

wow. this looks like a huge improvement! good job, ZPS team.
are boards the only thing you can nail to the walls?

+1 vote     reply to
OkeiDo Jan 26 2009, 10:00pm replied:

Yes you only nail boards that you pick up.

+2 votes     reply to
Knights Jan 26 2009, 10:43pm said:

The barricade system is freak n great, you'll all like it!

-1 votes     reply to
dvdhaxor Jan 27 2009, 12:50am said:

Don't you think there will be zombie helpers that will pick up planks? Will be there a "that's mine" system?

+1 vote     reply to
Rus21 Jan 27 2009, 1:10am buried:


This is bad idea.

-9 votes     reply to
Dec1234 May 5 2009, 9:03pm replied:


And a brilliant feature.

+3 votes     reply to
_S_E_R_G_ Jan 27 2009, 3:40am said:

that's great. can't wait!

+2 votes     reply to
Omega_17_The_True Jan 27 2009, 4:09am said:

very good ! Now we can make more efficient barricades, poor zombies :D

+4 votes     reply to
Andrey(Rus) Jan 27 2009, 10:26am said:

and you must find this wood or it comes with respawn? Still GJ ppl BIG RESPECT!

+1 vote     reply to
William Jan 27 2009, 11:48am said:

SWEET Tomorrow will be a good day :D

+1 vote     reply to
Sousuke_Sagara Jan 27 2009, 1:14pm said:

aaawesome :O

+1 vote     reply to
shrapnel123 Jan 27 2009, 5:11pm said:


+1 vote     reply to
Comrade_Suhov Jan 27 2009, 5:15pm said:

Screw L4D. ZPS rules as always.

0 votes     reply to
danw13335 Jan 27 2009, 6:05pm said:

Very nice. Can't wait until tomorrow :)

+1 vote     reply to
danw13335 Jan 27 2009, 6:16pm said:

Sorry for the double post. Even though I hit reply, Mod DB keeps thinking I'm trying to make a standalone comment. Anyway, in response to Comrade_Suhov above:

As I, and many others have said before, L4D and ZPS are simply not comparable. You can like one better than the other, but there's no way you can actually argue that one is better than the other. Totally different kinds of games.

+2 votes     reply to
Comrade_Suhov Jan 28 2009, 3:50am said:

Infact L4D costs 50$ and I got totally bored of this buggy beta-version after 15 hours of playing. ZPS is totally free, but it's rep[layability is 4x times bigger that L4D one.

+2 votes     reply to
RockerFox Jan 30 2009, 7:02pm replied:

really i stick with the different games comment. Like L4D wasn't built to have 2 different modes. In fact the early betas and alphas only had the one mode Player Vs zombie Player and Computer. Later they changed it and now it can be Player Vs computer or like the old betas and alphas Player Vs player and computer zombies.

One main difference is the only zombies in Zp and Zp:s are player zombies. In L4d there are Player and computer zombies. The other thing is a player doesn't play a regular infected they play 1 of 4 boss infected. I would go further with this but i think by now you get the point. 2 Different games. Both=Very good

+1 vote     reply to
Sousuke_Sagara Jan 28 2009, 7:22am said:

I forgot to say this...WE ALL LOVE YOU <3
You might Say "O'Rly?!"
Then we will say "Ya'Rly!"

+2 votes     reply to
JACK47END Jan 28 2009, 11:50am buried:


ZPS is a wasting time i nver seen a mod so bored like this, play as human? boring, play as zombie? more boring than human

-11 votes     reply to
Inafinus Jan 28 2009, 4:01pm said:

You're just jealous because you could probably never mod something like this and you want to shatter all of their hardwork. So STFU and GTFO!

+6 votes     reply to
zzrezz Jan 28 2009, 11:56pm replied:

woo!! YEA... THATS WHAT IM TALKIN ABOUT!! and ZPs team.. AWESOME JOB :D :D :D :D :D :D

+2 votes     reply to
LW-Samlan Jan 28 2009, 7:31pm said:

cool, but can the zombies bust through the barricades by hitting the door? if not it seems like this would completely screw many maps over in terms of balance (and make it hard to create new maps without worrying about people turtling behind barricades)

+1 vote     reply to
DarkVegeta Jan 28 2009, 9:01pm said:

i think we all know what this means.Zombies=SCREWED.XD

+3 votes     reply to
Tyon Jan 29 2009, 5:51am said:

Well yes zombies screwed.
Which is for me a rather bad thing because i love playing zombie. I actually dont know how to win on hmm cabin. There are only houses and everyone of it was a fortress before this patch. Now the fortresses are even more untouchable?!

Hm... hope that it does not kill the fun being Zombie. And what about biotec. The door from the offices to the fountain was opening inwards. And i guess she was undestroyable. If the barricades block the door from the inside it means an instant win of the humans.

Hope i worry too much...

+1 vote     reply to
Otreum Jan 29 2009, 5:52am said:

Very very well done, I was wondering why this hadn't been done in this mod yet since it's easily done on garry's mod.
I just worry about how it will effect the balance in gameplay. Personally, I think you should just make it so doors can't be opened by zombies, and that they actually have to bash the doors down if they are shut.
The only place a barricade system like this would be good, is in a singleplayer zombie game, and unfortunately, there are no good singleplayer zombie games.

Anyway, i'm not going to jump to conclusion, I think I would rather play it and see how it goes in game first, but I do have my doubts.

+2 votes     reply to
Blood_Wraith Jan 29 2009, 10:32am said:

Pretty awesome right there.

+2 votes     reply to
Kaith Jan 29 2009, 3:09pm said:

I'm enjoying the new barricade system. Yes, there are a few moronic teammates who will break a barricade, whether by accident or intention. However, admins usually make short work of them. All in all the new system adds a great new dynamic. I like it. :)

+2 votes     reply to
AlCool Jan 29 2009, 8:54pm said:

And I "Jizzed in my pants"

+2 votes     reply to
NateTehGreatt Jan 31 2009, 6:48pm replied:

Hahahahahaaaahahah yes.

Hi AlCool :D

+1 vote     reply to
Dec1234 May 5 2009, 9:04pm replied:

Wayyy overused now mate!

But that was said in January, so you pass! :D

0 votes     reply to
ZTecDudeZ Jul 10 2009, 9:40am said:

Awesome, thas what i allways wanted to have on ZPS this system should be at all Zombie Games And even L4D but maybe a little bit more realism

+1 vote     reply to
DevilDog6 Jul 19 2009, 8:55am said:

I think that's pretty cool, But could be improved. For instance, instead of hitting the board just once, maybe click a few times before the board stays. Also just as a little thought, perhaps make it possible to pick up the wood from somewhere on the map before hand, instead of it just appearing, this would add a sense of realism to the barricade system.

+1 vote     reply to
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Here is a preview of the new Zombie Panic: Source barricading system in action. (Note: New system presents a HUD display in game for angle and size of wood boards which is not shown in the video but screenshots have been provided in the images section.)

Jan 26th, 2009
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