The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Xenoforce 9E Released!
Are you ready for another layer of Command and Conquer? This release brings 5 factions to bear against each other, with fully working and custom AI scripts, new units, new weapon systems, and the return...
Oct 14, 2011 News
C&C3: Tiberium Wars mods supported (update)
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.
Jun 30, 2011 News
Xenoforce 1.1 Update
There has been an update to Xenoforce : The Original 3. This update slightly modifies GDI and NOD, but drastically changes the Scrin.
Jun 28, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.







Ok so I plan on putting the Duel Gundam into the game and am starting to look at how I want to set it up in the game now. However a big question is do we go Duel Gundam or Duel Gundam with Assault Shroud? My gut reaction as this is a Teir 1 Gundam is to make it just the Duel Gundam with a Beam Rifle / Grenade Launcher. Just want thoughts, thanks.
Maybe allow an upgrade for the Shroud?
Yea, I am going to go with no-shroud for now. If it is determined later to need it I will re-evaluate my position on it. However I don't think it's going to be needed with all of the other choices out there. I mean really, if you can build Strike, Destroy, and Freedom do you care about Duel Shroud? I wouldn't.
So I am working on the SEED design and have a question.
When it comes to the Prototype units I was thinking that I should make the units cost 0 and just have a large timer on them, like 2 minutes to build Duel Gundam, 3 minutes to build Strike Gundam, and the like.
My reasoning is 2 fold. One, from an economy point of view that would allow the player to spend their economy on the major military aspects of the Seed Army (Daggers). Two, with a cost of 0 the AI should always be trying to build these things because they would always be considered a "good deal".
I would like your guys input.
Not a bad idea, it hasn't been done before in any other MOD that I know of. Although it would suck it these units have like a 10 min timer and the building gets sniped by bombers, that would make anyone rage. XD
But, I guess that means you gotta guard it better. lol
Yea, I'm thinking 2-3-4-5 minute timers for the units based on teir.
1-5 doesn't sound bad, try it out.
Hey guys, just letting you all know I'm back from my week off (too much to do to work on the mod or do anything really) so we should be getting back to the mod now.
So what was everyones overall feel from the pre-release O3 + XR 9E?
Doesn't work with AI, I have done all the steps to prevent the crashes, as usual it doesn't work. So, I gotta wait untill it is stable vs AI again. :-(
Bah. Ok, I'll post up a new version with more fix's/changes in the next few days. I'll get to work on it tonight lol.