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Platform
Windows
Developer
Dougbendo
Official Page
Xenoforce.blogspot.com
Contact
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Genre
Real Time Strategy

Average Rating

7.7

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The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

  • SDI Gear - The full package?
  • SDI Gear - The full package?
  • Hover Tech working properly
  • Kodiak - The Wreckage
Xenoforce Original 3 V2 Release

15

Xenoforce Original 3 V2 Release

The long awaited release is finally here! With a new balancing system, new units, and new designs this is the best version yet!

Nov 5, 2012 News
Xenoforce 9E Released!

25

Xenoforce 9E Released!

Are you ready for another layer of Command and Conquer? This release brings 5 factions to bear against each other, with fully working and custom AI scripts, new units, new weapon systems, and the return...

Oct 14, 2011 News
C&C3: Tiberium Wars mods supported (update)

19

C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Jun 30, 2011 News
Xenoforce 1.1 Update

0

Xenoforce 1.1 Update

There has been an update to Xenoforce : The Original 3. This update slightly modifies GDI and NOD, but drastically changes the Scrin.

Jun 28, 2011 News
Comments  (0 - 10 of 1,257)
Tameius
Tameius Sep 6 2014, 2:58pm said:

Ok its disappointing that all the files of CC3: Tiberium Wars Mods aren't on Desura and you have to go through MODB, now some are still on Desura but the only one that has not been kept on this client is MODB

+1 vote     reply to
Raien
Raien May 21 2014, 1:20pm said:

Need older version 0.75 please give a link or download the mail Maddog200388@mail.ru

+1 vote     reply to
jorandginger
jorandginger Jan 29 2014, 7:03pm said:

i need help idk how to get this mod to work i have tiberium wars from orign and i can get this mod to work

+1 vote     reply to
SDF-1Macross
SDF-1Macross Jan 21 2014, 11:37am said:

can someone tell me how to get this mod work ?

i play C&C 3 Tiberium war in steam version and i follow all on readme it won't work

+1 vote     reply to
UltraKiroXei
UltraKiroXei Jan 21 2014, 2:35pm replied:

I found it: Try going into your steam library, right click C&C 3 Tiberium Wars , choose Properties, click "set launch options..." then put in "-ui" (without the quotes) and hit OK. It should able to run the mods without any problems.

+1 vote     reply to
Neuron
Neuron Jan 13 2014, 8:19am said:

Good work on the mod so far, I am looking forward to the final cut, are you planing on adding the Macross like in the old Generals ZH mod, or keep it as a gundam only? I noticed the bioriod usage in the last releases I played.

+2 votes     reply to
azuza001
azuza001 Jan 13 2014, 1:46pm replied:

Macross no, Robotech yes. :)

0 votes     reply to
Neuron
Neuron Jan 13 2014, 3:39pm replied:

Sweet, thats just as good if not better, good to know.

0 votes     reply to
Neuron
Neuron Jan 13 2014, 8:16am replied:

I don't understand, why remove the music, it ads to the mod and the game?

+1 vote     reply to
UltraKiroXei
UltraKiroXei Jan 13 2014, 10:31am replied:

The only way to remove it by using the FinalBigEditor to manual using the code. Another way is click Options Button, click to Audio and adjust the Music Volume to 0. Also, if you want to play with your own music, just put it in window mode by using parameters: -ui -win. While playing the mod game, open up with Windows Media Player and play any music you want, that way it will effect with the program.

+1 vote     reply to
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Xenoforce Reborn
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Last Update
7 months ago
Watchers
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News
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Reviews
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