Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
Q/A Session - September, 2012
It's been a while since we've done a developer Q & A to update our community on what's happening for MW Mod. Today, we'll ask blahdy for more updates!
Sep 11, 2012 Interview
Advanced Feature: Ground Collision Modeling and Avoidance System
In WiC, helicopter units (AIR) are not subject to physics constraints of the world. In other words, a helicopter can clip a ground surface real hard or fly into a big facade of building and still go through...
Nov 2, 2010 Article
Advanced Feature: Realistic SAM Modeling
In the upcoming version, Surface-to-Air Missile (SAM) systems will behave much more realistically, giving you and the air player some additional tactical cards to play during your cat & mouse games...
Oct 31, 2010 Article
Advanced Feature: PredictorFCS
Anti-aircraft artillery (AAA) or simply "AA guns" in modern times have evolved substantially since their early days during World War II. What used to be manually and visually aimed flak cannons to shoot...
Sep 26, 2010 Article
Tactical Aids
A list with descriptions of the tactical aids as of Modern Warfare Mod 3.0. TAs added in Modern Warfare Mod are marked "MW Mod 3".
Jul 31, 2010 Article
