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Real Time Strategy

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9.3

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Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

  • Tochka & Smerch
  • PAC-3 Missile In-Game Flight Trajectory
  • MW Mod 4.1
  • MW Mod 4.1
  • Vanilla WiC vs. MW Mod 4.1 - 3D Models
  • Vanilla WiC vs. MW Mod 4.1 - 3D Models
  • Vanilla WiC vs. MW Mod 4.1 - 3D Models
December 2013 Updates, Q&A

3

December 2013 Updates, Q&A

Hello again MW Mod fans! World in Conflict is now a 6 years old game and rumors are rising that Ubisoft may soon shut down the Massgate servers. It's hard to blame them for this either -- there is only...

Dec 10, 2013 Interview
Modern Warfare Mod 4.2 is now available!

19

Modern Warfare Mod 4.2 is now available!

Much waited Modern Warfare Mod 4.2 is now released! The new updates feature significantly improved AI behavior (fixed "AI does nothing" bug), major changes to infantry role and bullet damage effects...

Dec 5, 2013 News
Modern Warfare Mod 4.0.2 is now here!

23

Modern Warfare Mod 4.0.2 is now here!

MW Mod 4 is now finally here! The new version now adds realistic rocket artillery, controlled by any infantry acting as Forward Observer. It also adds GBU-54 LJDAM and Kab-500KR precision guided bombs...

Feb 18, 2013 News
Modern Warfare Mod 3.5 Released!

32

Modern Warfare Mod 3.5 Released!

This update brings a redo of the infantry system, new flight modelling for ballistic missiles, updates to FLINT, and more!

Dec 3, 2012 News
Modern Warfare Mod 3.2 Released!

22

Modern Warfare Mod 3.2 Released!

This update adds the Close-In Weapon System (CIWS), even more realistic SAM simulation, and a lot of bug fixes.

Sep 18, 2012 News
Comments  (0 - 10 of 2,566)
SpaciousYeti
SpaciousYeti Feb 14 2014, 4:51pm said:

Ive installed the mod but when i launch the game through desura, launching the mod, it just loads the base game without the mod, theres none of the new units or missiles or anything. Is there some extra step to the installation process im missing and if so could you help me out please this mod looks so awesome and i really want to start playing it as soon as possible.

+2 votes     reply to
TexasLH
TexasLH Jan 19 2014, 12:10am said:

awesome mod just wanted to say thanks and the only problem I've run into is a crash that has somthing to do with not enough memory usually occurs on my 3rd map i play in private server not sure whats causing it i got 32gb of ram and a 3 gb graphics dont know if that mattes though.

+1 vote     reply to
blahdy
blahdy Jan 20 2014, 4:41pm replied:

Thanks for your comments. WiC is unfortunately 32-bit application, so sometimes when you have intensive matches on large maps, game could run out of memory.

One way to workaround these crashes is to simply exit back out to Main Menu then restart the match from there. This fully clears/releases most resident memory in game.

+1 vote     reply to
bloodybandit
bloodybandit Apr 15 2014, 10:04pm replied:

would a large adress aware prog like Laa wich ups the use of more ram then the standerd two gb help

+1 vote     reply to
ConstantinoP.
ConstantinoP. Jan 5 2014, 3:21pm said:

Hello,
I would like to thank the development team for the new version! I am thoroughly enjoying it, and I love the new models! If I may make a humble suggestion, has the development considered adding an "expert" version of the rocket artilleries (such as the M270) that do not automatically fire with an artillery request, but instead must but manually fired with an attack ground command (such as the K-9 thunder)?

Also, out of curiosity, why did the development team choose do use the K-9 Thunder instead of the M109A6 Paladin?

+1 vote     reply to
blahdy
blahdy Jan 5 2014, 3:44pm replied:

No. In real life, artillery cannot fire without a forward observer, so such thing would not be called 'expert' mode, rather "noob" mode instead. We already have 'noob rocket artillery' units -- these are Ballistic Missile Launchers, they can point and fire at anywhere on the map.

As for K-9, it is a more capable howitzer than Paladin (MRSI, etc) and we never finished the Paladin model either, so we ended up settling with what we have.

+1 vote     reply to
ConstantinoP.
ConstantinoP. Jan 5 2014, 11:26pm replied:

There usually is a forward observer, as artillery is usually used on targets that are revealed in the fog of war. I think that it is currently less realistic is since only Humvees and infantry can currently request artillery.

Regarding the "noob" units I believe that the current rocket artillery units are just that. They require no input from the player at all, and artillery play devolves to placing Humvees and infantry around the map. Manual artillery units require the player to predict enemy movements, time attacks, and actively manage reload times; all such aspects of play are currently absent.

I know that there are some artillery units that can fire manually, but I wish that I could actively use all of the units that this mod has do offer. I apologize for the long post, but I believe that an overall lack of player interaction with the support role has made it less fun to play. It is in sharp contrast with the other roles, especially armor and air, which this mod has made incredibly fun to play with the depth of tactics involved.

0 votes     reply to
blahdy
blahdy Jan 6 2014, 12:45am replied:

I don't see how it's less realistic, especially given the fact that the new artillery system in this mod were modeled by those in active military service who strongly advocated these changes. This is the first time I'm hearing that the new system is less realistic, and that vanilla game's "arty noobs can aim at anything they see" is somehow 'more realistic'. We disagree on this matter.

You mention that it's unrealistic that only infantry can call artillery -- well in real world military, infantry plays lot more role in maneuver warfare than just shooting guns at another infantry and being useless out in the open. Also, APCs and lot of other vehicles can call arty as well, in addition to humvees and infantry.

Cite one example in history of warfare, where an artillery fire unit itself engaged a moving column of armored vehicles in an indirect-LOS fire and destroyed them, all by themselves, without a forward observer. Such thing never occurred because it defies law of physics. You don't shoot at what you cannot form a fire solution -- only in casual arcade games like WiC & Company of Heroes do you see this mythical concept of "shared vision" and "shared fog of war" that simply does not exist in real combat. Even the latest Network-Centric Warfare in modern US military practice has lot more to the process than just enemy showing up on a map all of a sudden. There are lot of things that casual games do not model to portray the war-vision correctly, and the new artillery system was designed specifically to address that issue without making artillery units overpowered.

+1 vote     reply to
ConstantinoP.
ConstantinoP. Jan 6 2014, 2:57pm replied:

I will admit that I do not know much about actual real world tactics, but I assumed that any unit would be able to request artillery support, including helicopters and tanks, but I apparently was wrong.

As for the "shared vision," I assume that it was a realism sacrifice for gameplay purposes as you do not need to hit a key to "radio" teammates on enemy positions and that it occurs automatically. I never thought of is unrealistic, because I assumed that in the real world, all military units communicate with each other regarding enemy movements and engagements, but once again I may be wrong. I personally believe that making a player click a button with a radio icon is not any more realistic than the old system, as I felt that it implied that every unit on the frontline is a forward observed radioing enemy positions, and not that their shared vision is the result of magic.

Please do not take my posts the wrong way. I greatly appreciate all of the time and effort the development team has taken to research and develop this mod. I have made these posts because of how much I enjoy playing this mod. I will admit that I am ignorant of real-world military communications, but once again, I personally feel that such changes have limited player interaction with the vast majority of artillery units, thereby hurting the gameplay with the support role.

+1 vote     reply to
Vladapo63
Vladapo63 Jan 6 2014, 7:32am replied:

How about adding uav as artillery's forward observer and target designator?

+1 vote     reply to
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