Victor Ryland, the head priest of the local church, is on his way home after a particularly tiring day. Hearing cries of anguish in the distance, he rushes to see what is happening. When he arrives at the crossroads, he finds nothing but a pool of blood. Hearing a noise, he spins around, only to see talons lash out at him. The power of the blow causes him to crumple to the ground. As the world darkens around him, he can hear the sounds of battle as his kinsmen battle against this unknown adversary.
Awesome stuff. I really love the non-linear portion. The only issue I have with that is the optional paths need to be a lot longer. Not only will this enhance the feeling of choosing your own path, but it allows the user to play the mod several times over and be happy to do so.
The multiple endings really added to it, as well.
I'm really happy to see someone show this kind of creativity in these mods. If you ever plan to make another map, please abuse the crap out of the alternative paths, to the point where it feels like you can play the custom story over and over again without repetition.
The story was okay, to say it optimistically. I understand this was your first story, but it definitely could've been better. For one, you gave Sanity Potions. This is fine, but it tells the player "There are jumpscares in this story. Take these." and there was certainly jumpscares.
The door was bugged and wouldn't open with hammer or key, as people have said. I literally had to go into the level editor and unlock the door manually. And with the extinguishing torches, it was easy to expect the Alexander scare.
Overall, you could've done better. It seemed okay at first, but quickly went downhill. Obliviator, you get a four out of ten.
In spite of being your first custom story, it was pretty nice.
Mechanisms you used were good and interesting (but sometimes it was hard to find out what to do or where to go and even harder if your lantern was totally empty - large rooms whithout posibility to use your tinderboxes). I´ve also found some logical inconsistencies.
The atmosphere wasn´t bad at all, but i think that it could be even more scary.
However, the scripting was nice and the storyline was gripping and suprising.
pretty good story and a perfect length custom story. not too long and not terribly short. the effort that goes into developing a multi-path and multiple ending custom story is definitely worth some credit as well.
the only thing that bothered me was the size of the maps- for example the underground dungeon area. i started to feel like some of the areas were frustratingly huge, like the chapel and the water area where you grab the key. if some rooms and corridors were scaled down by half i think it would be much more enjoyable. just a personal preference.
good mod. worth the time.