Underhell is a Half Life 2 Modification developed by Mxthe in collaboration with We Create Stuff.
Underhell Prologue requires a Source Engine game to run, and Source SDK Base 2006 installed.
Underhell Chapter 1 will require a Source Engine game to run, and Source SDK Base 2007 installed.
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[WIP]
We are currently experimenting with having various Hit Box sets, to enhance bullet detection precision for the multiple bodygroups available per model.
As you can see, the bodygroups effects aren't only esthetic, but they also affect gameplay.
Yes, the Helmet can be shot off, and it can even be picked up as an Item that gives armor to the player.







Very nice!
Will damage be reduced if shot in the chest aka body armor, right? I'm pretty sure it will be.
The damage in the chest and stomach varies depending on the armor type.
Mxthe is correct. Different armor will reduce damage. EX: Metal Plated helmet used by the German GSG 9 can take a sniper round, while the kevlar helmets, used by USA, would rip to shreds cause its not designed for 7.62 and larger rounds. It will be more like FPSs that require you to aim at a certain part. Such effects ingame, can be a game changer and make the player think twice before attacking.
The unprotected hitbox on the left looks like it needs to be moved up more, since you have the eyes and forehead blocked. Very cool idea though.
This should enhance gameplay somewhat, I think the end-product will be more similar to Half-Life 1 where enemies have different resistances to different weapons, something that was missing in the source port.
Also, dynamic resupply FTW:D
yeah i was going to ask something about that, I read that they couldnt do something with the alien grunts hit box in half life source or something, how come he can do that here, and valve can't?
En.wikipedia.org
Dragon skin would be a choice of protection.