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First Person Shooter

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Typical disaster is a small single player episode for Half-Life. It tells a story about Gordon Freeman's job in one of those dangerous top-secret research facilities.

Typical Disaster: the Lost Levels is released


Typical Disaster: the Lost Levels is released

Have you ever wondered what would happen in Typical Disaster if it wouldn't end after that entering into ventilation? If you have, you're in luck, because you're going to find it out right now.

Sep 17, 2012 News
Typical Disaster Release


Typical Disaster Release

Release of Half-Life mod Typical Disaster. Gordon Freeman is working at the another research facility...

Aug 18, 2011 News
Comments  (0 - 10 of 20)
bOycHiLL1987 Jan 30 2014, 3:44am said:

I cannot enter the elevator at the beginning level. It's seem like a invisible wall is obstruct my way.

+1 vote     reply to
LDAsh Jul 6 2013, 6:02am said:

I really like the 'Lost Levels' compared to the first 'Typical Disaster', it has a great atmosphere and very much feels like a real place, an actual distinct layout. The lighting is lovely, the brushwork is neat and extremely consistent, the details are interesting and every step let it feel like a unique location, which for me is among the most important characteristics of any map. A map can have great brushwork and fine details, but if it doesn't feel like a place with a distinct character of its own, even great brushwork can go to waste and the entire map can be a let-down. The author seems to mostly strike a balance and actually create interesting "places", not "just another map", and this is no exception. When a map is made with loving care, a sense of fun and deep inspiration, it lets the player feel it too. I can't stress how important that is and can be rare to find, even in commercial games.

It's a lot of fun to play through, the action is well-paced and the puzzles keep things interesting, and these aspects are very well balanced. There were a couple of moments that had me scratching my head, especially at the end, but that's probably because I didn't play Half-Life in a very long time. It's not like the first Typical Disaster where some trick jumps are required, I didn't like that first map as much as this one, this is more of a really professional effort. I would go so far as to say this seems to fit right in among the very best Half-Life maps, even to say it seems like it fits right in with the original professional maps. It's not about using thousands of brushes and objects, it's about making the most of the limitations of the original standards and making something interesting, unique and fun. In my opinion, it has been achieved!

Great work, top ratings and I hope to see more like this in the future! :)

+2 votes     reply to
EmoLevelDesigner Jul 8 2013, 10:29pm replied:

Thank you for the review!

I'm happy to know that you enjoyed it. When making the Lost Levels I gave every room a purpose. I'm glad that you noticed it and that it made you feel like you were in a real place.

I also like how you once again found a place for philosophic aspect in your review: talked about actual game design problem.

+1 vote     reply to
poshgaloo Jul 4 2013, 12:44pm said:

Okay I am a little late with this review because I just finished the lost levels days ago. But I am now giving my little review:
For the most part, it was a huge improvement. I certainly don't know why these weren't in the actual typical disaster mod. Would have been a much more pleasing mod. Anyways, pros and cons:
nice mapping
some nice detail in spots
better enemy placement
better maps
and overall, a more fun mod to play
way too much backtracking
a little over the top with the amount of monsters and soldiers in the first map
and overall, Typical Disaster: The Lost Levels gets a solid 8/10. It's much better than the actual Typical Disaster mod (which I give a 5 to.)

+1 vote     reply to
EmoLevelDesigner Jul 6 2013, 5:04am replied:

Thanks for reviews, good to know that you liked the idea of Typical Disaster and level design in The Lost Levels.

Backtracking is too much? Too much monsters and soldiers? Hmm, that's just a matter of taste, I guess. I don't remember receiving such feedback before.

Original Typical Disaster isn't of quality as high as Lost Levels, because I didn't have the required experience when making it. It was my first decent mappack, levels I made before were rectangular rooms with crowds of monsters.

+2 votes     reply to
HyperSonic341 Jun 26 2013, 7:32am said:

Eh so short but cool

+1 vote     reply to
xTenshi Mar 13 2013, 11:08pm said:

it's not a bad mod but it could've used a LOT more work. It's definitely a mod that leaves the player stuck in limbo unless they perform a leap of faith. And even then the layout makes getting through the game a LOT harder. it is also too short but I wouldn't be surprised if that's what you were aiming for. (something not long) not bad but not good either. i'd say give it some time. you're on ur way to a decent map creator!

+1 vote     reply to
GeneFreeman Mar 6 2013, 8:13am said:

That Mod Is So Object LAG ! I Dont Like It!

+1 vote     reply to
Kaffikopp Oct 10 2012, 8:16pm said:

I played this a year or so ago, and all I can remember are the ridiculous jumps in the Xen parts as well as an instant death trap near the beginning that came completely without warning, and as such was unavoidable unless you happened to know about it beforehand.

As it was a wholly frustrating and rather bland experience, I wrote a negative review on Planetphillip, but it was never approved - probably due to a combination of me disagreeing with everyone else there as well as some rather mild cursing. Gotta love censorship.

Don't get too discouraged though, if you had gotten some more people to playtest this thing it could have actually been a decent little map. Something to keep in mind for future maps.

+1 vote     reply to
Kaffikopp Oct 18 2012, 6:28am replied:

Turns out my review wasn't censored after all and simply ended up filtered as spam or something. Thanks to Phillip for clarifying.

+1 vote     reply to
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