Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
The change log for TWA 1.72
Another update for TWA. Again not much new, but a couple of fixes & improvements.
May 11, 2012 News
Tiberium Wars Advanced 1.71
The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.
Feb 22, 2012 News
Tiberium Wars Advanced 1.7 (beta)
Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.
Feb 5, 2012 News
And another bunch of stuff
Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.
Jul 19, 2011 News
C&C3: Tiberium Wars mods supported (update)
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.
Jun 30, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







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Sadly, no :(
Unlike KW, there is no way to have different exit animations for a production structure.
are you gonna keep the conseps of the old predator ... if youd like my opinion you could use the modle of the predator of the original cnc tib the preditor variandt from twilight and yours in diffrent sub factions, or not?
in a other note ive alwayes wanted to see the nod light tank (from renigade) in a mod is that possible; mabey you could put a revamped vertion for a sub faction...
ps : i wish you the best of luck i love your work
There are no plans for subfactions.
mod finished? any new version coming?
Working on a new version, but there is not much new stuff - mostly fixes for the campaign and Kodiak/Salamander/Traveler Engines to give all sides a bit more airpower in the late game.
wow!that cool! anyway I like this mod! but just the problem is some units that has more than 2 upgrade or abilities is not comfortable for me since I always forgot what's the 3rd one....
and if there is a chance to bring titans back to this mod? maybe a T2 unit beside the fast Shatterer which is a slow strong steamroller which can upgrade to hold the line in late game with Mammoth
btw...can you plz make an upgradable mastodon thah can be upgraded to 2 forms the one in C&C 4 and the one in TWA so that we can chose which one we like to use, that would be AWESOME..:D;)...
when will the next version of the mod appear...and add some new units too like the gdi kodiak to make it more interesting;)...
ok...but at least can you tell me how can i add the mastodon unit in the game?...