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Real Time Strategy

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Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

  • Scrin
  • Nod Laser Fences
  • Nod Wraith
  • Nod Specter
  • GDI Pilots
  • GDI Sandstorm MLRS
  • Advanced Power Plant Concept
The change log for TWA 1.72


The change log for TWA 1.72

Another update for TWA. Again not much new, but a couple of fixes & improvements.

May 11, 2012 News
Tiberium Wars Advanced 1.71


Tiberium Wars Advanced 1.71

The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.

Feb 22, 2012 News
Tiberium Wars Advanced 1.7 (beta)


Tiberium Wars Advanced 1.7 (beta)

Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.

Feb 5, 2012 News
And another bunch of stuff


And another bunch of stuff

Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.

Jul 19, 2011 News
C&C3: Tiberium Wars mods supported (update)


C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Jun 30, 2011 News
Comments  (20 - 30 of 856)
Ahrimansiah Jun 8 2013, 9:55am said:

wow this mod was great!! i never though it would be that good but i cant believe you guys didnt give GDI titan and wolverin!!!!
if GDI had titan and welverin too this mod would be one of awesome mods out there!

+1 vote     reply to
Gallade May 25 2013, 5:48am said:

Can someone please give us an update of some kind that indicates that this mod isn't dead?

+1 vote     reply to
Ahrimansiah Jun 9 2013, 12:21pm replied:

Stygs just answered me on top comment which proves this mod isnt dead :P
man i want titans T_T

0 votes     reply to
Guest May 19 2013, 4:16am said:

This comment is currently awaiting admin approval, join now to view.

Ryan432120 May 16 2013, 5:09pm said:

I must say, this mod is one of the best tiberium wars mods out there, and one of my most favorites.

When i try to ply the single player campaign with this mod, the GDI white house level has some bugs that make the campaign unplayable.

Nods structures are not stealthed when supposed to, and the sinper units you get at the beginning are missing.

I really hope, sometime the single player level can be fixed, so i can enjoy the single player missions with this awesome mod.

Kudos for making this, well done indeed !!!

+3 votes     reply to
Gallade May 25 2013, 5:45am replied:

Don't know if it is a reasonable substitution but in the level you refer to I had the same problem so what I did was change to easy difficulty, garrison the three APCs with missile squads and with careful precision I managed to complete the mission (not the bonus objectives though)without losing a single APC. I lost all riflemen to the Black Hand Zealots though.

+1 vote     reply to
bronkie1181 May 6 2013, 12:22pm said:

Is it possible that you could maybe add in the MARV instead of the mastodon?

+2 votes     reply to
Gallade May 6 2013, 12:10pm said:

OMG! FINALLY:) Thank you for replying whoever you are. Glad to know its not dead as I absolutely love this mod:)

0 votes     reply to
Gallade May 5 2013, 9:24am said:

Is this mod dead or what? No comments in a month and no updates for eleven months and counting. Hello?

+1 vote     reply to
Guest May 6 2013, 5:55am replied:

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Tiberium Wars Advanced
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Last Update
2 years ago
824 members