Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

RSS Feed Tiberium Wars Advanced 1.7 (beta)

Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.

Posted by Stygs on Feb 5th, 2012

Well, since its more than 3 years after the last englisch release (ignoring the rather unstable german 1.6), I think it's time for a new playable version.

But be warned - this is more a "test" version than a full relase. While most of the stuff should work fine, a couple of things (most notable the GDI Mastoton) are still not finished. However, these are mostly graphic problems and hardly affect gameply.
I also have to point out that the translation is not finished - while names and most of the desciptions are in english, a couple of them is still missing or in german. Still, it shouldn't be to hard to figure out.

However, you still have to install it manually and it might not work with the campaign mission, so use it at you own risk.

On the bright side, I now have access to a far better internet connection, so chances are TWA might be updated more often than once every blue moon.

Emperors_Fist Feb 7 2012, 1:09pm said:

Good to hear. I think you should make the NOD Scorpion tank a little bit larger because it's small at the moment. Other than that THX for bringing the Reaper cyborgs back!

+2 votes     reply to
Rmag Feb 8 2012, 5:54am said:

Sadly i dont think i can try this out without upgrading, and i'd like to keep the version i have.

+2 votes     reply to
CM32 Feb 8 2012, 4:51pm said:

Hm... I tried it recently and its goooood!!!

Since its only a beta or test version I did expected there will be some flaws here and there, such as the Scrin having some incomplete units and the Nod Advanced power-plant being not too necessary.

It Would be awesome if we can have some kind of source code to make it as we see fit(plz plz plz), but thats is an entirely different matter I won't delve into as much and I'm not sure if such a thing is an easy task.

+2 votes     reply to
CM32 Feb 8 2012, 5:00pm said:

There is alot of problems I can list with the beta, but Im not sure if you guys already fixed it in the future version or not.

+2 votes     reply to
Nazara Feb 9 2012, 8:27pm replied:

List,wow.The only bug I encountered was the extra Nod AAPP with the wrong icon and some Deutsche descriptions.

+2 votes     reply to
Stygs Feb 9 2012, 2:57pm said:

Well, having a list is allways nice, makes it easier to find the errors :)

+2 votes     reply to
CM32 Feb 10 2012, 10:50am said:

You already got my list from the official game forums so now we just need to see whats gonna be changed in the next version. :D

+2 votes     reply to
U3Fcommand3r Feb 16 2012, 12:02pm said:

How do u download this updated to TW Advances?

+1 vote     reply to
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