Hello Guest  /  Join  /  Sign In  /  Get Desura
Official Page
Send Message
Real Time Strategy

Average Rating


Ratings closed


Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

The change log for TWA 1.72


The change log for TWA 1.72

Another update for TWA. Again not much new, but a couple of fixes & improvements.

May 11, 2012 News
Tiberium Wars Advanced 1.71


Tiberium Wars Advanced 1.71

The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.

Feb 22, 2012 News
Tiberium Wars Advanced 1.7 (beta)


Tiberium Wars Advanced 1.7 (beta)

Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.

Feb 5, 2012 News
And another bunch of stuff


And another bunch of stuff

Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.

Jul 19, 2011 News
C&C3: Tiberium Wars mods supported (update)


C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Jun 30, 2011 News
Comments  (0 - 10 of 856)
Yetizombie Jan 24 2014, 9:07pm said:

Um I need help hear guys.When ever I play the opposing teams units have a lot of health and do a lot of damage and rifle men can destroy my base in like 30 secounds and I would like it if some one new how to fix this

+1 vote     reply to
The_Mastodon Nov 13 2013, 3:43pm said:

I have a list of things I want to suggest as well as bug/fixes I'd like done.

1. The Ravager unit for Scrin only costs 225 credits! An insanely low cost for an advanced infantry unit that can tear through infantry and vehicles alike, if I remember correctly they can even attack aircraft. A proper price for them should be something like 900 credits.

2. GDI Sonic weapons like the Sonic Emitter Tower and Shatterer should be able to damage and destroy Tiberium crystals(they currently aren't), like they're supposed to in the canon/story. Contrary, the Nod Flame weapons cut through Tiberium "like a plasma knife in Polly butter!" ahem. So making them able to damage and destroy crystals would be a nice fix.

3. The Nod Nuclear Missile should leave a radiation fallout zone behind for a time after impact, that would damage and kill infantry over time, much more quickly than leaving your infantry units in a Tiberium field.
This area would be the same size as the immediate area of effect by the missile's blast and last for something about 30-45 seconds, with proper fx of course.

4. Lastly I'd really like to see the GDI Orca and Nod Venom being able to attack other aircraft in air to air combat, simply because it would seem more realistic, they wouldn't, of course be nearly as effective as Firehawks / Wraith Fighters, but just so they could actually engage eachother when facing off. Some damage stats should be re-evaluated to fit this balance, but I think overall it would be a nice change, GDI Rocketeer Troopers should still be able to beat a venom in 1 on 1 combat, simply because they deal way more damage. But yea I'd really like to see this change.

+2 votes     reply to
willams1991 Sep 9 2013, 4:34pm said:

there's a bug on the GDI white house mission, the ox transport doesn't have the con yard under it, it just flies away leaving me with some troops and APC's.

+2 votes     reply to
narcoutic. Aug 18 2013, 8:00am said:

the AI won't use the epic unit in GDI... :(

+2 votes     reply to
aaqib.shehzad Jul 31 2013, 2:57pm said:

First off, this mod is brillaintly done. All of the new units have incredibily polished textures, animations and good voice overs to go with them as well. I wouldnt change a thing other than any existing balance issues. Leaving the campaign which i dont really play, there are few bugs with the multiplayer side.
When playing on LAN
2Humans vs 1-3 Brutal AI - Game is stable
2Humans vs 4 Brutals - Desync error occurs(There is no lag)
3Humans vs 2Brutals - Desync error occurs(after 10minutes)
In both scenarios the Desync always occurs, there is no random chance.
I know you must be quite busy, but it would be really awesome if u could release hotfix versions to fix the bugs, and later focus on moving the mod forward with more units/features.

+1 vote     reply to
alveus Jul 29 2013, 7:12am said:

is this mod dead? hasnt been updated in a while, which is a shame because this was one of my favorite mods for TW...

+1 vote     reply to
Gallade Aug 1 2013, 7:59am replied:

No, don't worry Stygs ad the others are still busy preparing the next version. Look at Tiberium Essence, that hasn't been updated in a while either and it is still going strong.

+4 votes     reply to
Xendrek Jul 13 2013, 7:23pm replied:

Did you open up the game launcher and select game browser? It should be the auto-play that brings up the menu with Play, (I think Update), Game browser and several other options. If its not in there then let me know I might have a way for you to still play the mod.

+1 vote     reply to
Guest Jul 13 2013, 8:11pm replied:

This comment is currently awaiting admin approval, join now to view.

xanderkand Dec 1 2013, 1:18am replied:

if your Command & Conquer is not updated to 1.9 there is no 'game browser' option in the autoplay launcher. If you have the Origin version of the game there is a different launcher and no 'game browser' at all to support mods. I have read that you can mod the Origin version of the game through Desura but so far I've had no luck with that.

+1 vote     reply to
Post a Comment
click to sign in and comment

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Track this mod Releases
Embed Buttons

Promote Tiberium Wars Advanced on your homepage or blog by selecting a button and using the HTML code provided (more).

Tiberium Wars Advanced Tiberium Wars Advanced
Tiberium Wars Advanced
79 of 1,004
Last Update
2 years ago
832 members