Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
The change log for TWA 1.72
Another update for TWA. Again not much new, but a couple of fixes & improvements.
May 11, 2012 News
Tiberium Wars Advanced 1.71
The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.
Feb 22, 2012 News
Tiberium Wars Advanced 1.7 (beta)
Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.
Feb 5, 2012 News
And another bunch of stuff
Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.
Jul 19, 2011 News
C&C3: Tiberium Wars mods supported (update)
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.
Jun 30, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.







Shatters are a quite powerful, with two of them wiping out squads at a time. They also seem to outrange defenses, and that is quite annoying.
it isn;t updating...the upload crashes at the last megabyte and goes to 'unknown' on the estimate time...similarly, when I tried to update normally...the system crashed and was unable to update, breaking the mod in the process
Just played TWA 1.72, and I found the new unit needing some improvement: the Scrin Shrikes are a bit too small to be selected on the battlefield and their attack seemingly works on a direct attack on stationary aircraft, not moving aircraft. Also the splash damage radius should be larger to get the effect working even on moving aircraft.
I read through the updates of the new version, nice overhaul!
cool as always! Thx. But I have a little request.
- AA GDI gun have Gatling type cannon, could U make it rotate?
- Is there any chance that U'll be able to change scorpion tank model?
Thx.
P.S. I like scaling that U made for units, it would be good if You would be able to scale down the infantry for proper match to vehicle.
Other than Scrin Shrikes, I could have expected the 4 new Scrin units from C&C4 that never made it in-game from EA.
There are no information about these units exepct the icons and some sounds (and I am not sure that they even belong together), so there not much I can add.
Why is the Ravager only 225? Its seems a little cheap they seem to be good against structures and infantry this seems totally OP!
Thats a bug - I changed some internal values & names and it looks like I forgot to change the one for the Ravanger
I hope by the next version, more balance changes to be issued.